Index: conformance/glsl/functions/glsl-function-sin.html |
=================================================================== |
--- conformance/glsl/functions/glsl-function-sin.html (revision 0) |
+++ conformance/glsl/functions/glsl-function-sin.html (revision 0) |
@@ -0,0 +1,82 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+ <title>GLSL sin function test</title> |
+ <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
+ <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> |
+ <script src="../../../resources/js-test-pre.js"></script> |
+ <script src="../../resources/webgl-test.js"> </script> |
+ <script src="../../resources/webgl-test-utils.js"> </script> |
+ <script src="../../resources/glsl-generator.js"> </script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script> |
+ |
+var piConstants = [ |
+ "const float kPI = 3.14159265358979323846;", |
+ "const float kHalfPI = (kPI * 0.5);", |
+ "const float k2PI = (kPI * 2.0);" |
+].join("\n"); |
+ |
+var sinImplementation = [ |
+ "", |
+ "float sin_impl(float value) {", |
+ " value = mod(value + k2PI * 10.0, k2PI);", // only positive values for now |
+ " int quad = int(floor(value / kHalfPI));", // figure out which quad |
+ " float p = mod(value, kHalfPI);", // from 0.0 to PI/2 |
+ " if (quad == 1 || quad == 3) { p = kHalfPI - p; }", // backward in quads 1,3 |
+ " float c = p - ", |
+ " pow(p, 3.0) / (1.0 * 2.0 * 3.0) + ", |
+ " pow(p, 5.0) / (1.0 * 2.0 * 3.0 * 4.0 * 5.0) - ", |
+ " pow(p, 7.0) / (1.0 * 2.0 * 3.0 * 4.0 * 5.0 * 6.0 * 7.0);", |
+ " if (quad == 2 || quad == 3) { c = -c; }", |
+ " return c;", |
+ "}" |
+].join('\n'); |
+ |
+GLSLGenerator.runFeatureTest({ |
+ feature: "sin", |
+ args: "$(type) value", |
+ baseArgs: "value$(field)", |
+ testFunc: "$(func)($(type))", |
+ emuFunc: [ |
+ sinImplementation, |
+ "float $(func)_base(float value) {", |
+ " return sin_impl(value);", |
+ "}" |
+ ].join("\n"), |
+ gridRes: 8, |
+ tolerance: 2, |
+ extra: piConstants, |
+ tests: [ |
+ ["$(output) = vec4(", |
+ " $(func)($(input).x * kHalfPI + kHalfPI),", |
+ " $(func)($(input).y * kHalfPI),", |
+ " 0,", |
+ " 1);"].join("\n"), |
+ ["$(output) = vec4(", |
+ " $(func)($(input).xy * vec2(kPI, k2PI)) * 0.5 + vec2(0.5, 0.5),", |
+ " 0, 1);"].join("\n"), |
+ ["$(output) = vec4(", |
+ " $(func)($(input).xyz * vec3(kPI, k2PI, 4.0)) * ", |
+ " 0.5 + vec3(0.5, 0.5, 0.5),", |
+ " 1);"].join("\n"), |
+ ["$(output) = ", |
+ " $(func)($(input) * vec4(k2PI, 4.0, kHalfPI, kPI)) *", |
+ " 0.5 + vec4(0.5, 0.5, 0.5, 1);", |
+ ].join("\n") |
+ ] |
+}); |
+successfullyParsed = true; |
+</script> |
+</body> |
+</html> |
+ |
Property changes on: conformance/glsl/functions/glsl-function-sin.html |
___________________________________________________________________ |
Added: svn:executable |
+ * |
Added: svn:eol-style |
+ LF |