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Unified Diff: conformance/context/methods.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/context/methods.html
===================================================================
--- conformance/context/methods.html (revision 0)
+++ conformance/context/methods.html (revision 0)
@@ -0,0 +1,200 @@
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<!--
+Copyright (c) 2011 Ilmari Heikkinen. All rights reserved.
+Use of this source code is governed by a BSD-style license that can be
+found in the LICENSE file.
+-->
+<title>WebGL Methods Test</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
+<script>
+description("This test ensures that the WebGL context has all the methods in the specification.");
+
+var methods = [
+"canvas",
+"getContextAttributes",
+"activeTexture",
+"attachShader",
+"bindAttribLocation",
+"bindBuffer",
+"bindFramebuffer",
+"bindRenderbuffer",
+"bindTexture",
+"blendColor",
+"blendEquation",
+"blendEquationSeparate",
+"blendFunc",
+"blendFuncSeparate",
+"bufferData",
+"bufferSubData",
+"checkFramebufferStatus",
+"clear",
+"clearColor",
+"clearDepth",
+"clearStencil",
+"colorMask",
+"compileShader",
+"copyTexImage2D",
+"copyTexSubImage2D",
+"createBuffer",
+"createFramebuffer",
+"createProgram",
+"createRenderbuffer",
+"createShader",
+"createTexture",
+"cullFace",
+"deleteBuffer",
+"deleteFramebuffer",
+"deleteProgram",
+"deleteRenderbuffer",
+"deleteShader",
+"deleteTexture",
+"depthFunc",
+"depthMask",
+"depthRange",
+"detachShader",
+"disable",
+"disableVertexAttribArray",
+"drawArrays",
+"drawElements",
+"enable",
+"enableVertexAttribArray",
+"finish",
+"flush",
+"framebufferRenderbuffer",
+"framebufferTexture2D",
+"frontFace",
+"generateMipmap",
+"getActiveAttrib",
+"getActiveUniform",
+"getAttachedShaders",
+"getAttribLocation",
+"getParameter",
+"getBufferParameter",
+"getError",
+"getFramebufferAttachmentParameter",
+"getProgramParameter",
+"getProgramInfoLog",
+"getRenderbufferParameter",
+"getShaderParameter",
+"getShaderInfoLog",
+"getShaderSource",
+"getTexParameter",
+"getUniform",
+"getUniformLocation",
+"getVertexAttrib",
+"getVertexAttribOffset",
+"hint",
+"isBuffer",
+"isEnabled",
+"isFramebuffer",
+"isProgram",
+"isRenderbuffer",
+"isShader",
+"isTexture",
+"lineWidth",
+"linkProgram",
+"pixelStorei",
+"polygonOffset",
+"readPixels",
+"renderbufferStorage",
+"sampleCoverage",
+"scissor",
+"shaderSource",
+"stencilFunc",
+"stencilFuncSeparate",
+"stencilMask",
+"stencilMaskSeparate",
+"stencilOp",
+"stencilOpSeparate",
+"texImage2D",
+"texParameterf",
+"texParameteri",
+"texSubImage2D",
+"uniform1f",
+"uniform1fv",
+"uniform1i",
+"uniform1iv",
+"uniform2f",
+"uniform2fv",
+"uniform2i",
+"uniform2iv",
+"uniform3f",
+"uniform3fv",
+"uniform3i",
+"uniform3iv",
+"uniform4f",
+"uniform4fv",
+"uniform4i",
+"uniform4iv",
+"uniformMatrix2fv",
+"uniformMatrix3fv",
+"uniformMatrix4fv",
+"useProgram",
+"validateProgram",
+"vertexAttrib1f",
+"vertexAttrib1fv",
+"vertexAttrib2f",
+"vertexAttrib2fv",
+"vertexAttrib3f",
+"vertexAttrib3fv",
+"vertexAttrib4f",
+"vertexAttrib4fv",
+"vertexAttribPointer",
+"viewport"
+]
+
+function assertProperty(v, p) {
+ try {
+ if (v[p] == null) {
+ testFailed("Property does not exist: " + p)
+ return false;
+ } else {
+ return true;
+ }
+ } catch(e) {
+ testFailed("Trying to access the property '"+p+"' threw an error: "+e.toString());
+ }
+}
+
+debug("");
+debug("Canvas.getContext");
+
+var canvas = document.getElementById("canvas");
+var gl = create3DContext(canvas);
+var passed = true;
+for (var i=0; i<methods.length; i++) {
+ var r = assertProperty(gl, methods[i]);
+ passed = passed && r;
+}
+if (passed) {
+ testPassed("All WebGL methods found.");
+}
+var extended = false;
+for (var i in gl) {
+ if (i.match(/^[a-z]/) && methods.indexOf(i) == -1) {
+ if (!extended) {
+ extended = true;
+ debug("Also found the following extra methods:");
+ }
+ debug(i);
+ }
+}
+
+debug("");
+successfullyParsed = true;
+</script>
+<script src="../../resources/js-test-post.js"></script>
+
+</body>
+</html>
Property changes on: conformance/context/methods.html
___________________________________________________________________
Added: svn:eol-style
+ LF
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