| Index: conformance/more/conformance/argGenerators-C.js
|
| ===================================================================
|
| --- conformance/more/conformance/argGenerators-C.js (revision 0)
|
| +++ conformance/more/conformance/argGenerators-C.js (revision 0)
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| @@ -0,0 +1,113 @@
|
| +// ArgGenerators contains argument generators for WebGL functions.
|
| +// The argument generators are used for running random tests against the WebGL
|
| +// functions.
|
| +//
|
| +// ArgGenerators is an object consisting of functionName : argGen -properties.
|
| +//
|
| +// functionName is a WebGL context function name and the argGen is an argument
|
| +// generator object that encapsulates the requirements to run
|
| +// randomly generated tests on the WebGL function.
|
| +//
|
| +// An argGen object has the following methods:
|
| +// - setup -- set up state for testing the GL function, returns values
|
| +// that need cleanup in teardown. Run once before entering a
|
| +// test loop.
|
| +// - teardown -- do cleanup on setup's return values after testing is complete
|
| +// - generate -- generate a valid set of random arguments for the GL function
|
| +// - returnValueCleanup -- do cleanup on value returned by the tested GL function
|
| +// - cleanup -- do cleanup on generated arguments from generate
|
| +// - checkArgValidity -- check if passed args are valid. Has a call signature
|
| +// that matches generate's return value. Returns true
|
| +// if args are valid, false if not.
|
| +//
|
| +// Example test loop that demonstrates how the function args and return
|
| +// values flow together:
|
| +//
|
| +// var setupArgs = argGen.setup();
|
| +// for (var i=0; i<numberOfTests; i++) {
|
| +// var generatedArgs = argGen.generate.apply(argGen, setupArgs);
|
| +// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs);
|
| +// var rv = call the GL function with generatedArgs;
|
| +// argGen.returnValueCleanup(rv);
|
| +// argGen.cleanup.apply(argGen, generatedArgs);
|
| +// }
|
| +// argGen.teardown.apply(argGen, setupArgs);
|
| +//
|
| +ArgGenerators = {
|
| +
|
| +// GL functions in alphabetical order
|
| +
|
| +// C
|
| +
|
| + checkFramebufferStatus : {
|
| + generate : function() {
|
| + return [Math.random() > 0.5 ? null : GL.createFramebuffer()];
|
| + },
|
| + checkArgValidity : function(fbo) {
|
| + if (fbo != null)
|
| + GL.bindFramebuffer(GL.FRAMEBUFFER, fbo);
|
| + return fbo == null || GL.isFramebuffer(fbo);
|
| + },
|
| + cleanup : function(fbo){
|
| + GL.bindFramebuffer(GL.FRAMEBUFFER, null);
|
| + if (fbo != null)
|
| + try{ GL.deleteFramebuffer(fbo); } catch(e) {}
|
| + }
|
| + },
|
| + clear : {
|
| + generate : function() { return [clearMask.random()]; },
|
| + checkArgValidity : function(mask) { return clearMask.has(mask); }
|
| + },
|
| + clearColor : {
|
| + generate : function() { return randomColor(); },
|
| + teardown : function() { GL.clearColor(0,0,0,0); }
|
| + },
|
| + clearDepth : {
|
| + generate : function() { return [Math.random()]; },
|
| + teardown : function() { GL.clearDepth(1); }
|
| + },
|
| + clearStencil : {
|
| + generate : function() { return [randomStencil()]; },
|
| + teardown : function() { GL.clearStencil(0); }
|
| + },
|
| + colorMask : {
|
| + generate : function() {
|
| + return [randomBool(), randomBool(), randomBool(), randomBool()];
|
| + },
|
| + teardown : function() { GL.colorMask(true, true, true, true); }
|
| + },
|
| + compileShader : {}, // FIXME
|
| + copyTexImage2D : {}, // FIXME
|
| + copyTexSubImage2D : {}, // FIXME
|
| + createBuffer : {
|
| + generate : function() { return []; },
|
| + returnValueCleanup : function(o) { GL.deleteBuffer(o); }
|
| + },
|
| + createFramebuffer : {
|
| + generate : function() { return []; },
|
| + returnValueCleanup : function(o) { GL.deleteFramebuffer(o); }
|
| + },
|
| + createProgram : {
|
| + generate : function() { return []; },
|
| + returnValueCleanup : function(o) { GL.deleteProgram(o); }
|
| + },
|
| + createRenderbuffer : {
|
| + generate : function() { return []; },
|
| + returnValueCleanup : function(o) { GL.deleteRenderbuffer(o); }
|
| + },
|
| + createShader : {
|
| + generate : function() { return [shaderType.random()]; },
|
| + checkArgValidity : function(t) { return shaderType.has(t); },
|
| + returnValueCleanup : function(o) { GL.deleteShader(o); }
|
| + },
|
| + createTexture : {
|
| + generate : function() { return []; },
|
| + returnValueCleanup : function(o) { GL.deleteTexture(o); }
|
| + },
|
| + cullFace : {
|
| + generate : function() { return [cullFace.random()]; },
|
| + checkArgValidity : function(f) { return cullFace.has(f); },
|
| + teardown : function() { GL.cullFace(GL.BACK); }
|
| + }
|
| +
|
| +};
|
|
|
| Property changes on: conformance/more/conformance/argGenerators-C.js
|
| ___________________________________________________________________
|
| Added: svn:eol-style
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| + LF
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|