| Index: conformance/glsl/misc/shader-with-vec4-return-value.frag.html
|
| ===================================================================
|
| --- conformance/glsl/misc/shader-with-vec4-return-value.frag.html (revision 0)
|
| +++ conformance/glsl/misc/shader-with-vec4-return-value.frag.html (revision 0)
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| @@ -0,0 +1,43 @@
|
| +<!--
|
| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| +-->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
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| +<title>WebGL GLSL Conformance Tests</title>
|
| +<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
|
| +<script src="../../../resources/js-test-pre.js"></script>
|
| +<script src="../../resources/webgl-test-utils.js"></script>
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| +<script src="../../resources/glsl-conformance-test.js"></script>
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
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| +<div id="console"></div>
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| +<script id="fragmentShader" type="text/something-not-javascript">
|
| +// Shader with vec4 return value from function call should succeed
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| +precision mediump float;
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| +
|
| +vec4 functionResult();
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| +
|
| +void main()
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| +{
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| + vec4 r = functionResult();
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| + gl_FragColor = vec4(r.x, r.y, r.z, r.w);
|
| +}
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| +
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| +vec4 functionResult()
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| +{
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| + return vec4(1.0, 1.0, 1.0, 1.0);
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| +}
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| +</script>
|
| +<script>
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| +GLSLConformanceTester.runTest();
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| +successfullyParsed = true;
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| +</script>
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| +</body>
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| +</html>
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| +
|
| +
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|
|
| Property changes on: conformance/glsl/misc/shader-with-vec4-return-value.frag.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
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|