Index: conformance/glsl/misc/shader-with-vec4-return-value.frag.html |
=================================================================== |
--- conformance/glsl/misc/shader-with-vec4-return-value.frag.html (revision 0) |
+++ conformance/glsl/misc/shader-with-vec4-return-value.frag.html (revision 0) |
@@ -0,0 +1,43 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+--> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL GLSL Conformance Tests</title> |
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
+<script src="../../../resources/js-test-pre.js"></script> |
+<script src="../../resources/webgl-test-utils.js"></script> |
+<script src="../../resources/glsl-conformance-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script id="fragmentShader" type="text/something-not-javascript"> |
+// Shader with vec4 return value from function call should succeed |
+precision mediump float; |
+ |
+vec4 functionResult(); |
+ |
+void main() |
+{ |
+ vec4 r = functionResult(); |
+ gl_FragColor = vec4(r.x, r.y, r.z, r.w); |
+} |
+ |
+vec4 functionResult() |
+{ |
+ return vec4(1.0, 1.0, 1.0, 1.0); |
+} |
+</script> |
+<script> |
+GLSLConformanceTester.runTest(); |
+successfullyParsed = true; |
+</script> |
+</body> |
+</html> |
+ |
+ |
Property changes on: conformance/glsl/misc/shader-with-vec4-return-value.frag.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |