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Unified Diff: conformance/uniforms/uniform-samplers-test.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/uniforms/uniform-samplers-test.html
===================================================================
--- conformance/uniforms/uniform-samplers-test.html (revision 0)
+++ conformance/uniforms/uniform-samplers-test.html (revision 0)
@@ -0,0 +1,61 @@
+<!--
+Copyright (c) 2011 The Chromium Authors. All rights reserved.
+Use of this source code is governed by a BSD-style license that can be
+found in the LICENSE file.
+ -->
+<!DOCTYPE html>
+<html>
+ <head>
+<meta charset="utf-8">
+ <title>WebGL sampler uniforms conformance test.</title>
+ <link rel="stylesheet" href="../../resources/js-test-style.css"/>
+ <script src="../../resources/js-test-pre.js"></script>
+ <script src="../resources/webgl-test.js"> </script>
+ <script src="../resources/webgl-test-utils.js"></script>
+</head>
+<body>
+<canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+
+ <script>
+function init()
+{
+ if (window.initNonKhronosFramework) {
+ window.initNonKhronosFramework(false);
+ }
+
+ debug("Tests that only Uniform1i and Uniform1iv can be used to set");
+ debug("sampler uniforms.");
+ debug("");
+
+ var canvas2d = document.getElementById("canvas2d");
+
+ var wtu = WebGLTestUtils;
+ var canvas = document.getElementById("example");
+ gl = wtu.create3DContext(canvas);
+ var program = wtu.setupTexturedQuad(gl);
+
+ var textureLoc = gl.getUniformLocation(program, "tex");
+
+ gl.uniform1i(textureLoc, 1);
+ glErrorShouldBe(gl, gl.NO_ERROR,
+ "uniform1i can set a sampler uniform");
+ gl.uniform1iv(textureLoc, [1]);
+ glErrorShouldBe(gl, gl.NO_ERROR,
+ "uniform1iv can set a sampler uniform");
+ gl.uniform1f(textureLoc, 1);
+ glErrorShouldBe(gl, gl.INVALID_OPERATION,
+ "uniform1f returns INVALID_OPERATION if attempting to set a sampler uniform");
+ gl.uniform1fv(textureLoc, [1]);
+ glErrorShouldBe(gl, gl.INVALID_OPERATION,
+ "uniform1fv returns INVALID_OPERATION if attempting to set a sampler uniform");
+}
+
+init();
+successfullyParsed = true;
+</script>
+<script src="../../resources/js-test-post.js"></script>
+</body>
+</html>
+
Property changes on: conformance/uniforms/uniform-samplers-test.html
___________________________________________________________________
Added: svn:eol-style
+ LF
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