| Index: conformance/more/functions/uniformi.html
|
| ===================================================================
|
| --- conformance/more/functions/uniformi.html (revision 0)
|
| +++ conformance/more/functions/uniformi.html (revision 0)
|
| @@ -0,0 +1,68 @@
|
| +<!DOCTYPE html>
|
| +<html><head>
|
| +<meta charset="utf-8">
|
| +<link rel="stylesheet" type="text/css" href="../unit.css" />
|
| +<script type="application/x-javascript" src="../unit.js"></script>
|
| +<script type="application/x-javascript" src="../util.js"></script>
|
| +<script type="application/x-javascript">
|
| +
|
| +Tests.startUnit = function () {
|
| + var canvas = document.getElementById('gl');
|
| + var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
|
| + return [gl];
|
| +}
|
| +
|
| +Tests.testUniformf = function(gl) {
|
| + var sh = new Filter(gl, 'foobar-vert', 'foobar-frag');
|
| + sh.apply(function(f){
|
| + var foo = f.uniform('foo');
|
| + var bar = f.uniform('bar');
|
| + gl.uniform4iv(foo, [1,2,3,4]);
|
| + gl.uniform1iv(bar, [2]);
|
| + });
|
| + var d = new Uint8Array(4);
|
| + gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
|
| + assertEquals([1,2,3,8], [d[0], d[1], d[2], d[3]]);
|
| + sh.apply(function(f){
|
| + var foo = f.uniform('foo');
|
| + var bar = f.uniform('bar');
|
| + gl.uniform4i(foo, 2,2,3,4);
|
| + gl.uniform1i(bar, 3);
|
| + });
|
| + gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
|
| + assertEquals([2,2,3,12], [d[0], d[1], d[2], d[3]]);
|
| + sh.destroy();
|
| +}
|
| +
|
| +Tests.endUnit = function(gl) {
|
| +}
|
| +
|
| +</script>
|
| +<script id="foobar-vert" type="x-shader/x-vertex">
|
| +attribute vec3 Vertex;
|
| +attribute vec2 Tex;
|
| +
|
| +uniform int bar;
|
| +
|
| +varying vec4 texCoord0;
|
| +void main()
|
| +{
|
| + texCoord0 = vec4(Tex.s, 1.0-Tex.t, float(bar), 0.0);
|
| + gl_Position = vec4(Vertex, 1.0);
|
| +}
|
| +</script>
|
| +<script id="foobar-frag" type="x-shader/x-fragment">
|
| +precision mediump float;
|
| +
|
| +uniform ivec4 foo;
|
| +
|
| +varying vec4 texCoord0;
|
| +void main()
|
| +{
|
| + gl_FragColor = vec4(float(foo.r)/256.0, float(foo.g)/256.0, float(foo.b)/256.0, float(foo.a)*texCoord0.z/256.0);
|
| +}
|
| +</script>
|
| +<style>canvas{ position:absolute; }</style>
|
| +</head><body>
|
| +<canvas id="gl" width="16" height="16"></canvas>
|
| +</body></html>
|
|
|
| Property changes on: conformance/more/functions/uniformi.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
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|