| Index: conformance/more/functions/copyTexSubImage2D.html
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| ===================================================================
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| --- conformance/more/functions/copyTexSubImage2D.html (revision 0)
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| +++ conformance/more/functions/copyTexSubImage2D.html (revision 0)
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| +<!DOCTYPE html>
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| +<html><head>
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| +<meta charset="utf-8">
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| +<!--
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| +Tests for the OpenGL ES 2.0 HTML Canvas context
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| +
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| +Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
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| +
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| +Permission is hereby granted, free of charge, to any person
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| +obtaining a copy of this software and associated documentation
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| +files (the "Software"), to deal in the Software without
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| +restriction, including without limitation the rights to use,
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| +copy, modify, merge, publish, distribute, sublicense, and/or sell
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| +copies of the Software, and to permit persons to whom the
|
| +Software is furnished to do so, subject to the following
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| +conditions:
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| +
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| +The above copyright notice and this permission notice shall be
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| +included in all copies or substantial portions of the Software.
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| +
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| +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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| +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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| +OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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| +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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| +HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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| +WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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| +FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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| +OTHER DEALINGS IN THE SOFTWARE.
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| +
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| +-->
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| +<link rel="stylesheet" type="text/css" href="../unit.css" />
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| +<script type="application/x-javascript" src="../unit.js"></script>
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| +<script type="application/x-javascript" src="../util.js"></script>
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| +<script type="application/x-javascript">
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| +
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| +Tests.startUnit = function () {
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| + var canvas = document.getElementById('gl');
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| + var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
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| + return [gl];
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| +}
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| +
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| +Tests.setup = function(gl) {
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| + var tex = gl.createTexture();
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| + gl.bindTexture(gl.TEXTURE_2D, tex);
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| + var texCubeMap = gl.createTexture();
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| + gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap);
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| + return [gl]
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| +}
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| +
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| +Tests.teardown = function(gl,tex,texCubeMap) {
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| + gl.bindTexture(gl.TEXTURE_2D, null);
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| + gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
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| + gl.deleteTexture(tex);
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| + gl.deleteTexture(texCubeMap);
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| +}
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| +
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| +
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| +Tests.testTexImage2D = function(gl) {
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| + gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,16,16,0);
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| + gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0,0,1,1);
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| + gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0,0,2,1);
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| + gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0,0,1,2);
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| + gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0,0,16,16);
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| + gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 15,15,1,1);
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| + gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 1,1, 0,0,15,15);
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| + gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 15,15, 0,0,1,1);
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| + var valid_targets = [
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| + gl.TEXTURE_2D,
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| + gl.TEXTURE_CUBE_MAP_POSITIVE_X,
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| + gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
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| + gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
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| + gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
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| + gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
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| + gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
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| + ];
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| + valid_targets.forEach(function(t) {
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| + assertOk(function(){
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| + gl.copyTexImage2D(t, 0, gl.RGBA, 0,0,1,1,0);
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| + gl.copyTexSubImage2D(t, 0, 0,0,0,0,1,1);
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| + });
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| + });
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| +}
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| +Tests.testRoundtrip = function(gl) {
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| + var sh = new Filter(gl, 'identity-flip-vert', 'identity-frag');
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| + gl.clearColor(1.0, 0.0, 0.0, 1.0);
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| + gl.clear(gl.COLOR_BUFFER_BIT);
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| + var buf = new Uint8Array(4);
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| + gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, buf);
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| + assertEquals([255,0,0,255], [buf[0], buf[1], buf[2], buf[3]]);
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| + // red texture
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| + gl.clearColor(0.0, 0.0, 0.0, 0.0);
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| + gl.clear(gl.COLOR_BUFFER_BIT);
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| + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, document.getElementById('gl'));
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| + gl.clearColor(1.0, 0.0, 0.0, 1.0);
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| + gl.clear(gl.COLOR_BUFFER_BIT);
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| + gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0,0,0,16,16);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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| + gl.clearColor(0.0, 0.0, 1.0, 1.0);
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| + gl.clear(gl.COLOR_BUFFER_BIT);
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| + // blue framebuffer
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| + gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, buf);
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| + assertEquals([0,0,255,255], [buf[0], buf[1], buf[2], buf[3]]);
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| + sh.apply(); // paint with texture
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| + gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, buf);
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| + assertEquals([255,0,0,255], [buf[0], buf[1], buf[2], buf[3]]);
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| + sh.destroy();
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| +}
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| +
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| +Tests.endUnit = function(gl) {
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| +}
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| +
|
| +</script>
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| +<script id="identity-flip-vert" type="x-shader/x-vertex">
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| +attribute vec3 Vertex;
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| +attribute vec2 Tex;
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| +
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| +varying vec4 texCoord0;
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| +void main()
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| +{
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| + texCoord0 = vec4(Tex.s, 1.0-Tex.t, 0.0, 0.0);
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| + gl_Position = vec4(Vertex, 1.0);
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| +}
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| +</script>
|
| +<script id="identity-frag" type="x-shader/x-fragment">
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| +precision mediump float;
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| +
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| +uniform sampler2D Texture;
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| +
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| +varying vec4 texCoord0;
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| +void main()
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| +{
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| + vec4 c = texture2D(Texture, texCoord0.st);
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| + gl_FragColor = c;
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| +}
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| +</script>
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| +<style>canvas{ position:absolute; }</style>
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| +</head><body>
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| +<canvas id="gl" width="16" height="16"></canvas>
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| +</body></html>
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|
|
| Property changes on: conformance/more/functions/copyTexSubImage2D.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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| + LF
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