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Unified Diff: conformance/more/functions/bufferSubData.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/more/functions/bufferSubData.html
===================================================================
--- conformance/more/functions/bufferSubData.html (revision 0)
+++ conformance/more/functions/bufferSubData.html (revision 0)
@@ -0,0 +1,111 @@
+<!DOCTYPE html>
+<html><head>
+<meta charset="utf-8">
+<link rel="stylesheet" type="text/css" href="../unit.css" />
+<script type="application/x-javascript" src="../unit.js"></script>
+<script type="application/x-javascript" src="../util.js"></script>
+<script type="application/x-javascript">
+
+Tests.startUnit = function () {
+ var canvas = document.getElementById('gl');
+ var gl = canvas.getContext(GL_CONTEXT_ID);
+ var buf = gl.createBuffer();
+ var ebuf = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, buf);
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebuf);
+ return [gl, buf, ebuf];
+}
+
+Tests.testBufferSubData = function(gl, buf, ebuf) {
+ var data = [0,0,0,0, 1,0,0,0, 0,1,0,0];
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW);
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 32, new Float32Array([1,1,1,1]));
+ assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
+ assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STATIC_DRAW);
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STREAM_DRAW);
+ gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
+ assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
+ assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STREAM_DRAW);
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.DYNAMIC_DRAW);
+ gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint32Array([1,1,1,1]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int32Array([1,1,1,1]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int16Array([1,1,1,1]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int8Array([1,1,1,1]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint8Array([1,1,1,1]));
+ assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
+ assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.DYNAMIC_DRAW);
+
+ gl.bufferData(gl.ARRAY_BUFFER, 12, gl.STATIC_DRAW);
+ assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12);
+ assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STATIC_DRAW);
+
+ gl.bufferData(gl.ARRAY_BUFFER, 12*4, gl.STATIC_DRAW);
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 32, new Float32Array([1,1,1,1]));
+ assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
+ assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STATIC_DRAW);
+ gl.bufferData(gl.ARRAY_BUFFER, 12*4, gl.STREAM_DRAW);
+ gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
+ assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
+ assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STREAM_DRAW);
+ gl.bufferData(gl.ARRAY_BUFFER, 12*4, gl.DYNAMIC_DRAW);
+ gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint32Array([1,1,1,1]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int32Array([1,1,1,1]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int16Array([1,1,1,1]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int8Array([1,1,1,1]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint8Array([1,1,1,1]));
+ assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4);
+ assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.DYNAMIC_DRAW);
+
+ gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(data), gl.STATIC_DRAW);
+ gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
+ gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(data), gl.STREAM_DRAW);
+ gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
+ gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(data), gl.DYNAMIC_DRAW);
+ gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
+ assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*2);
+ throwError(gl, "array bufferSubData");
+}
+Tests.testBufferSubDataElement = function(gl, buf, ebuf) {
+ var data = [0,0,0,0, 1,0,0,0, 0,1,0,0];
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.STATIC_DRAW);
+ gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
+ gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.STREAM_DRAW);
+ gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
+ gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.DYNAMIC_DRAW);
+ gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1]));
+ gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4]));
+ assertEquals(gl.getBufferParameter(gl.ELEMENT_ARRAY_BUFFER, gl.BUFFER_SIZE), 12*2);
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array(data), gl.DYNAMIC_DRAW);
+ gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 4, new Uint8Array([1,1,1,1]));
+ gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint8Array([1,2,3,4]));
+ assertEquals(gl.getBufferParameter(gl.ELEMENT_ARRAY_BUFFER, gl.BUFFER_SIZE), 12);
+ throwError(gl, "element array bufferSubData");
+}
+
+Tests.endUnit = function(gl, buf, ebuf) {
+ gl.deleteBuffer(buf);
+ gl.deleteBuffer(ebuf);
+}
+
+</script>
+<style>canvas{ position:absolute; }</style>
+</head><body>
+<canvas id="gl" width="16" height="16"></canvas>
+</body></html>
Property changes on: conformance/more/functions/bufferSubData.html
___________________________________________________________________
Added: svn:eol-style
+ LF
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