| Index: conformance/glsl/misc/shader-with-gles-1.frag.html
|
| ===================================================================
|
| --- conformance/glsl/misc/shader-with-gles-1.frag.html (revision 0)
|
| +++ conformance/glsl/misc/shader-with-gles-1.frag.html (revision 0)
|
| @@ -0,0 +1,38 @@
|
| +<!--
|
| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| +-->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<title>WebGL GLSL Conformance Tests</title>
|
| +<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
|
| +<script src="../../../resources/js-test-pre.js"></script>
|
| +<script src="../../resources/webgl-test-utils.js"></script>
|
| +<script src="../../resources/glsl-conformance-test.js"></script>
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +<script id="fragmentShader" type="text/something-not-javascript">
|
| +// fragment shader that expects GL_ES == 1 should succeed
|
| +#if GL_ES == 1
|
| + precision mediump float;
|
| + void main()
|
| + {
|
| + gl_FragColor = vec4(0.0,0.0,0.0,1.0);
|
| + }
|
| +#else
|
| + foo
|
| +#endif
|
| +</script>
|
| +<script>
|
| +GLSLConformanceTester.runTest();
|
| +successfullyParsed = true;
|
| +</script>
|
| +</body>
|
| +</html>
|
| +
|
| +
|
|
|
| Property changes on: conformance/glsl/misc/shader-with-gles-1.frag.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|