Index: conformance/textures/texture-transparent-pixels-initialized.html |
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--- conformance/textures/texture-transparent-pixels-initialized.html (revision 0) |
+++ conformance/textures/texture-transparent-pixels-initialized.html (revision 0) |
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+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+ |
+Redistribution and use in source and binary forms, with or without |
+modification, are permitted provided that the following conditions are |
+met: |
+ |
+ * Redistributions of source code must retain the above copyright |
+notice, this list of conditions and the following disclaimer. |
+ * Redistributions in binary form must reproduce the above |
+copyright notice, this list of conditions and the following disclaimer |
+in the documentation and/or other materials provided with the |
+distribution. |
+ * Neither the name of Google Inc. nor the names of its |
+contributors may be used to endorse or promote products derived from |
+this software without specific prior written permission. |
+ |
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+--> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+<script> |
+var wtu = WebGLTestUtils; |
+var gl = null; |
+var textureLoc = null; |
+var successfullyParsed = false; |
+ |
+function init() |
+{ |
+ if (window.initNonKhronosFramework) { |
+ window.initNonKhronosFramework(true); |
+ } |
+ |
+ description('Tests there is no garbage in transparent regions of images uploaded as textures'); |
+ |
+ wtu = WebGLTestUtils; |
+ var canvas = document.getElementById("example"); |
+ gl = wtu.create3DContext(canvas); |
+ var program = wtu.setupTexturedQuad(gl); |
+ gl.clearColor(0.5,0.5,0.5,1); |
+ gl.clearDepth(1); |
+ |
+ textureLoc = gl.getUniformLocation(program, "tex"); |
+ |
+ // The input texture has 8 characters; take the leftmost one |
+ var coeff = 1.0 / 8.0; |
+ var texCoords = new Float32Array([ |
+ coeff, 1.0, |
+ 0.0, 1.0, |
+ 0.0, 0.0, |
+ coeff, 1.0, |
+ 0.0, 0.0, |
+ coeff, 0.0]); |
+ |
+ var vbo = gl.createBuffer(); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo); |
+ gl.bufferData(gl.ARRAY_BUFFER, texCoords, gl.STATIC_DRAW); |
+ gl.enableVertexAttribArray(1); |
+ gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0); |
+ |
+ texture = wtu.loadTexture(gl, "../resources/bug-32888-texture.png", runTest); |
+} |
+ |
+// These two declarations need to be global for "shouldBe" to see them |
+var buf = null; |
+var idx = 0; |
+ |
+function runTest() |
+{ |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ gl.enable(gl.BLEND); |
+ gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); |
+ // Bind the texture to texture unit 0 |
+ gl.bindTexture(gl.TEXTURE_2D, texture); |
+ // Point the uniform sampler to texture unit 0 |
+ gl.uniform1i(textureLoc, 0); |
+ // Draw the triangles |
+ wtu.drawQuad(gl, [0, 0, 0, 255]); |
+ |
+ // Spot check a couple of 2x2 regions in the upper and lower left |
+ // corners; they should be the rgb values in the texture. |
+ color = [0, 0, 0]; |
+ debug("Checking lower left corner"); |
+ wtu.checkCanvasRect(gl, 1, gl.canvas.height - 3, 2, 2, color, |
+ "shouldBe " + color); |
+ debug("Checking upper left corner"); |
+ wtu.checkCanvasRect(gl, 1, 1, 2, 2, color, |
+ "shouldBe " + color); |
+ |
+ finishTest(); |
+} |
+</script> |
+</head> |
+<body onload="init()"> |
+<canvas id="example" width="32px" height="32px"></canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+</body> |
+</html> |
Property changes on: conformance/textures/texture-transparent-pixels-initialized.html |
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Added: svn:eol-style |
+ LF |