Index: conformance/more/functions/texSubImage2DBadArgs.html |
=================================================================== |
--- conformance/more/functions/texSubImage2DBadArgs.html (revision 0) |
+++ conformance/more/functions/texSubImage2DBadArgs.html (revision 0) |
@@ -0,0 +1,110 @@ |
+<!DOCTYPE html> |
+<html><head> |
+<meta charset="utf-8"> |
+<!-- |
+Tests for the OpenGL ES 2.0 HTML Canvas context |
+ |
+Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com> |
+ |
+Permission is hereby granted, free of charge, to any person |
+obtaining a copy of this software and associated documentation |
+files (the "Software"), to deal in the Software without |
+restriction, including without limitation the rights to use, |
+copy, modify, merge, publish, distribute, sublicense, and/or sell |
+copies of the Software, and to permit persons to whom the |
+Software is furnished to do so, subject to the following |
+conditions: |
+ |
+The above copyright notice and this permission notice shall be |
+included in all copies or substantial portions of the Software. |
+ |
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES |
+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
+OTHER DEALINGS IN THE SOFTWARE. |
+ |
+--> |
+<link rel="stylesheet" type="text/css" href="../unit.css" /> |
+<script type="application/x-javascript" src="../unit.js"></script> |
+<script type="application/x-javascript" src="../util.js"></script> |
+<script type="application/x-javascript"> |
+ |
+Tests.startUnit = function () { |
+ var canvas = document.getElementById('gl'); |
+ var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); |
+ return [gl]; |
+} |
+ |
+Tests.setup = function(gl) { |
+ var tex = gl.createTexture(); |
+ gl.bindTexture(gl.TEXTURE_2D, tex); |
+ return [gl] |
+} |
+ |
+Tests.teardown = function(gl,tex) { |
+ gl.bindTexture(gl.TEXTURE_2D, null); |
+ gl.deleteTexture(tex); |
+} |
+ |
+Tests.testTexImage2D = function(gl) { |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2,2,0,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])); |
+ assertGLError(gl, gl.INVALID_OPERATION, "not enough data", function(){ |
+ gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 2,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); |
+ }); |
+ assertGLError(gl, gl.INVALID_OPERATION, "not enough data", function(){ |
+ gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 1,2,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); |
+ }); |
+ assertGLError(gl, gl.INVALID_ENUM, "bad target", function(){ |
+ gl.texSubImage2D(gl.FLOAT, 0, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); |
+ }); |
+ assertGLError(gl, gl.INVALID_VALUE, "width out of range", function(){ |
+ gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 3,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0,0,0,0,0,0,0,0,0])); |
+ }); |
+ assertGLError(gl, gl.INVALID_VALUE, "height out of range", function(){ |
+ gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 1,3,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0,0,0,0,0,0,0,0,0])); |
+ }); |
+ assertOk("zero size", function(){ |
+ gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 0,0,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); |
+ }); |
+ assertSomeGLError(gl, "negative width", function(){ |
+ gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, -1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); |
+ }); |
+ assertSomeGLError(gl, "negative height", function(){ |
+ gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 1,-1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); |
+ }); |
+ assertGLError(gl, gl.INVALID_VALUE, "negative x", function(){ |
+ gl.texSubImage2D(gl.TEXTURE_2D, 0,-1,1,1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); |
+ }); |
+ assertGLError(gl, gl.INVALID_VALUE, "negative y", function(){ |
+ gl.texSubImage2D(gl.TEXTURE_2D, 0,1,-1,1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); |
+ }); |
+ assertGLError(gl, gl.INVALID_ENUM, "bad format", function(){ |
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.FLOAT,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); |
+ }); |
+ assertGLError(gl, gl.INVALID_ENUM, "bad type", function(){ |
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.RGBA,gl.TEXTURE_2D, new Uint8Array([0,0,0,0])); |
+ }); |
+ assertGLError(gl, gl.INVALID_OPERATION, "not enough data", function(){ |
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0])); |
+ }); |
+ assertGLError(gl, gl.INVALID_OPERATION, "format does not match internal format", function(){ |
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.RGB,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0])); |
+ }); |
+ assertGLError(gl, gl.INVALID_OPERATION, "type does not match original", function(){ |
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_SHORT_4_4_4_4, new Uint16Array([0])); |
+ }); |
+} |
+ |
+ |
+Tests.endUnit = function(gl) { |
+} |
+ |
+</script> |
+<style>canvas{ position:absolute; }</style> |
+</head><body> |
+<canvas id="gl" width="16" height="16"></canvas> |
+</body></html> |
Property changes on: conformance/more/functions/texSubImage2DBadArgs.html |
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Added: svn:eol-style |
+ LF |