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Unified Diff: conformance/more/functions/texSubImage2DBadArgs.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/more/functions/texSubImage2DBadArgs.html
===================================================================
--- conformance/more/functions/texSubImage2DBadArgs.html (revision 0)
+++ conformance/more/functions/texSubImage2DBadArgs.html (revision 0)
@@ -0,0 +1,110 @@
+<!DOCTYPE html>
+<html><head>
+<meta charset="utf-8">
+<!--
+Tests for the OpenGL ES 2.0 HTML Canvas context
+
+Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
+
+Permission is hereby granted, free of charge, to any person
+obtaining a copy of this software and associated documentation
+files (the "Software"), to deal in the Software without
+restriction, including without limitation the rights to use,
+copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following
+conditions:
+
+The above copyright notice and this permission notice shall be
+included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+<link rel="stylesheet" type="text/css" href="../unit.css" />
+<script type="application/x-javascript" src="../unit.js"></script>
+<script type="application/x-javascript" src="../util.js"></script>
+<script type="application/x-javascript">
+
+Tests.startUnit = function () {
+ var canvas = document.getElementById('gl');
+ var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
+ return [gl];
+}
+
+Tests.setup = function(gl) {
+ var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ return [gl]
+}
+
+Tests.teardown = function(gl,tex) {
+ gl.bindTexture(gl.TEXTURE_2D, null);
+ gl.deleteTexture(tex);
+}
+
+Tests.testTexImage2D = function(gl) {
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2,2,0,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]));
+ assertGLError(gl, gl.INVALID_OPERATION, "not enough data", function(){
+ gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 2,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]));
+ });
+ assertGLError(gl, gl.INVALID_OPERATION, "not enough data", function(){
+ gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 1,2,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]));
+ });
+ assertGLError(gl, gl.INVALID_ENUM, "bad target", function(){
+ gl.texSubImage2D(gl.FLOAT, 0, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]));
+ });
+ assertGLError(gl, gl.INVALID_VALUE, "width out of range", function(){
+ gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 3,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0,0,0,0,0,0,0,0,0]));
+ });
+ assertGLError(gl, gl.INVALID_VALUE, "height out of range", function(){
+ gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 1,3,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0,0,0,0,0,0,0,0,0]));
+ });
+ assertOk("zero size", function(){
+ gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 0,0,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]));
+ });
+ assertSomeGLError(gl, "negative width", function(){
+ gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, -1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]));
+ });
+ assertSomeGLError(gl, "negative height", function(){
+ gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 1,-1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]));
+ });
+ assertGLError(gl, gl.INVALID_VALUE, "negative x", function(){
+ gl.texSubImage2D(gl.TEXTURE_2D, 0,-1,1,1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]));
+ });
+ assertGLError(gl, gl.INVALID_VALUE, "negative y", function(){
+ gl.texSubImage2D(gl.TEXTURE_2D, 0,1,-1,1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]));
+ });
+ assertGLError(gl, gl.INVALID_ENUM, "bad format", function(){
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.FLOAT,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]));
+ });
+ assertGLError(gl, gl.INVALID_ENUM, "bad type", function(){
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.RGBA,gl.TEXTURE_2D, new Uint8Array([0,0,0,0]));
+ });
+ assertGLError(gl, gl.INVALID_OPERATION, "not enough data", function(){
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0]));
+ });
+ assertGLError(gl, gl.INVALID_OPERATION, "format does not match internal format", function(){
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.RGB,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0]));
+ });
+ assertGLError(gl, gl.INVALID_OPERATION, "type does not match original", function(){
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_SHORT_4_4_4_4, new Uint16Array([0]));
+ });
+}
+
+
+Tests.endUnit = function(gl) {
+}
+
+</script>
+<style>canvas{ position:absolute; }</style>
+</head><body>
+<canvas id="gl" width="16" height="16"></canvas>
+</body></html>
Property changes on: conformance/more/functions/texSubImage2DBadArgs.html
___________________________________________________________________
Added: svn:eol-style
+ LF
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