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Unified Diff: conformance/glsl/implicit/add_int_vec3.vert.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/glsl/implicit/add_int_vec3.vert.html
===================================================================
--- conformance/glsl/implicit/add_int_vec3.vert.html (revision 0)
+++ conformance/glsl/implicit/add_int_vec3.vert.html (revision 0)
@@ -0,0 +1,34 @@
+<!--
+Copyright (c) 2011 The Chromium Authors. All rights reserved.
+Use of this source code is governed by a BSD-style license that can be
+found in the LICENSE file.
+-->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../resources/js-test-pre.js"></script>
+<script src="../../resources/webgl-test-utils.js"></script>
+<script src="../../resources/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast adding integer to vec3 should fail
+void main()
+{
+ vec3 f = vec3(1.0, 2.0, 3.0) + 1;
+}
+</script>
+<script>
+GLSLConformanceTester.runTest();
+successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
Property changes on: conformance/glsl/implicit/add_int_vec3.vert.html
___________________________________________________________________
Added: svn:eol-style
+ LF
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