Index: conformance/context/context-attributes-alpha-depth-stencil-antialias.html |
=================================================================== |
--- conformance/context/context-attributes-alpha-depth-stencil-antialias.html (revision 0) |
+++ conformance/context/context-attributes-alpha-depth-stencil-antialias.html (revision 0) |
@@ -0,0 +1,245 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script id="vshader" type="x-shader/x-vertex"> |
+attribute vec3 pos; |
+attribute vec4 colorIn; |
+varying vec4 color; |
+ |
+void main() |
+{ |
+ color = colorIn; |
+ gl_Position = vec4(pos.xyz, 1.0); |
+} |
+</script> |
+ |
+<script id="fshader" type="x-shader/x-fragment"> |
+precision mediump float; |
+ |
+varying vec4 color; |
+ |
+void main() |
+{ |
+ gl_FragColor = color; |
+} |
+</script> |
+ |
+<script> |
+var successfullyParsed = false; |
+ |
+// These four declarations need to be global for "shouldBe" to see them |
+var webGL = null; |
+var contextAttribs = null; |
+var pixel = [0, 0, 0, 1]; |
+var correctColor = null; |
+var value; |
+ |
+function init() |
+{ |
+ if (window.initNonKhronosFramework) { |
+ window.initNonKhronosFramework(true); |
+ } |
+ |
+ description('Verify WebGLContextAttributes are working as specified, including alpha, depth, stencil, antialias, but not premultipliedAlpha'); |
+ |
+ runTest(); |
+} |
+ |
+function getWebGL(canvasWidth, canvasHeight, contextAttribs, clearColor, clearDepth, clearStencil) |
+{ |
+ var canvas = document.createElement("canvas"); |
+ if (!canvas) |
+ return null; |
+ canvas.width = canvasWidth; |
+ canvas.height = canvasHeight; |
+ |
+ var context = create3DContext(canvas, contextAttribs); |
+ if (!context) |
+ return null; |
+ |
+ context.program = createProgram(context, "vshader", "fshader", ["pos", "colorIn"]); |
+ if (!context.program) |
+ return null; |
+ |
+ context.useProgram(context.program); |
+ |
+ context.enable(context.DEPTH_TEST); |
+ context.enable(context.STENCIL_TEST); |
+ context.disable(context.BLEND); |
+ |
+ context.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]); |
+ context.clearDepth(clearDepth); |
+ context.clearStencil(clearStencil); |
+ context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT); |
+ |
+ return context; |
+} |
+ |
+function drawAndReadPixel(gl, vertices, colors, x, y) |
+{ |
+ var colorOffset = vertices.byteLength; |
+ |
+ var vbo = gl.createBuffer(); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo); |
+ gl.bufferData(gl.ARRAY_BUFFER, colorOffset + colors.byteLength, gl.STATIC_DRAW); |
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, vertices); |
+ gl.bufferSubData(gl.ARRAY_BUFFER, colorOffset, colors); |
+ |
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
+ gl.enableVertexAttribArray(0); |
+ gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 0, colorOffset); |
+ gl.enableVertexAttribArray(1); |
+ |
+ gl.drawArrays(gl.TRIANGLES, 0, vertices.length / 3); |
+ |
+ var buf = new Uint8Array(1 * 1 * 4); |
+ gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
+ return buf; |
+} |
+ |
+function testAlpha(alpha) |
+{ |
+ debug("Testing alpha = " + alpha); |
+ if (alpha) |
+ shouldBeNonNull("webGL = getWebGL(1, 1, { alpha: true, depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0)"); |
+ else |
+ shouldBeNonNull("webGL = getWebGL(1, 1, { alpha: false, depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0)"); |
+ shouldBeNonNull("contextAttribs = webGL.getContextAttributes()"); |
+ shouldBeTrue("contextAttribs.alpha == " + alpha); |
+ |
+ var buf = new Uint8Array(1 * 1 * 4); |
+ webGL.readPixels(0, 0, 1, 1, webGL.RGBA, webGL.UNSIGNED_BYTE, buf); |
+ pixel[0] = buf[0]; |
+ pixel[1] = buf[1]; |
+ pixel[2] = buf[2]; |
+ pixel[3] = buf[3]; |
+ correctColor = (contextAttribs.alpha ? [0, 0, 0, 0] : [0, 0, 0, 255]); |
+ shouldBe("pixel", "correctColor"); |
+} |
+ |
+function testDepth(depth) |
+{ |
+ debug("Testing depth = " + depth); |
+ if (depth) |
+ shouldBeNonNull("webGL = getWebGL(1, 1, { stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)"); |
+ else |
+ shouldBeNonNull("webGL = getWebGL(1, 1, { depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)"); |
+ shouldBeNonNull("contextAttribs = webGL.getContextAttributes()"); |
+ |
+ webGL.depthFunc(webGL.NEVER); |
+ |
+ var vertices = new Float32Array([ |
+ 1.0, 1.0, 0.0, |
+ -1.0, 1.0, 0.0, |
+ -1.0, -1.0, 0.0, |
+ 1.0, 1.0, 0.0, |
+ -1.0, -1.0, 0.0, |
+ 1.0, -1.0, 0.0]); |
+ var colors = new Uint8Array([ |
+ 255, 0, 0, 255, |
+ 255, 0, 0, 255, |
+ 255, 0, 0, 255, |
+ 255, 0, 0, 255, |
+ 255, 0, 0, 255, |
+ 255, 0, 0, 255]); |
+ |
+ var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0); |
+ pixel[0] = buf[0]; |
+ pixel[1] = buf[1]; |
+ pixel[2] = buf[2]; |
+ pixel[3] = buf[3]; |
+ correctColor = (contextAttribs.depth ? [0, 0, 0, 255] : [255, 0, 0, 255]); |
+ shouldBe("pixel", "correctColor"); |
+} |
+ |
+function testStencil(stencil) |
+{ |
+ debug("Testing stencil = " + stencil); |
+ if (stencil) |
+ shouldBeNonNull("webGL = getWebGL(1, 1, { depth: false, stencil: true, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)"); |
+ else |
+ shouldBeNonNull("webGL = getWebGL(1, 1, { depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)"); |
+ shouldBeNonNull("contextAttribs = webGL.getContextAttributes()"); |
+ |
+ webGL.depthFunc(webGL.ALWAYS); |
+ |
+ webGL.stencilFunc(webGL.NEVER, 1, 1); |
+ webGL.stencilOp(webGL.KEEP, webGL.KEEP, webGL.KEEP); |
+ |
+ var vertices = new Float32Array([ |
+ 1.0, 1.0, 0.0, |
+ -1.0, 1.0, 0.0, |
+ -1.0, -1.0, 0.0, |
+ 1.0, 1.0, 0.0, |
+ -1.0, -1.0, 0.0, |
+ 1.0, -1.0, 0.0]); |
+ var colors = new Uint8Array([ |
+ 255, 0, 0, 255, |
+ 255, 0, 0, 255, |
+ 255, 0, 0, 255, |
+ 255, 0, 0, 255, |
+ 255, 0, 0, 255, |
+ 255, 0, 0, 255]); |
+ |
+ var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0); |
+ pixel[0] = buf[0]; |
+ pixel[1] = buf[1]; |
+ pixel[2] = buf[2]; |
+ pixel[3] = buf[3]; |
+ correctColor = (contextAttribs.stencil ? [0, 0, 0, 255] : [255, 0, 0, 255]); |
+ shouldBe("pixel", "correctColor"); |
+} |
+ |
+function testAntialias(antialias) |
+{ |
+ debug("Testing antialias = " + antialias); |
+ if (antialias) |
+ shouldBeNonNull("webGL = getWebGL(2, 2, { depth: false, stencil: false, alpha: false, antialias: true }, [ 0, 0, 0, 1 ], 1, 0)"); |
+ else |
+ shouldBeNonNull("webGL = getWebGL(2, 2, { depth: false, stencil: false, alpha: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)"); |
+ shouldBeNonNull("contextAttribs = webGL.getContextAttributes()"); |
+ |
+ var vertices = new Float32Array([ |
+ 1.0, 1.0, 0.0, |
+ -1.0, 1.0, 0.0, |
+ -1.0, -1.0, 0.0]); |
+ var colors = new Uint8Array([ |
+ 255, 0, 0, 255, |
+ 255, 0, 0, 255, |
+ 255, 0, 0, 255]); |
+ var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0); |
+ pixel[0] = buf[0]; |
+ shouldBe("pixel[0] != 255 && pixel[0] != 0", "contextAttribs.antialias"); |
+} |
+ |
+function runTest() |
+{ |
+ |
+ testAlpha(true); |
+ testAlpha(false); |
+ testDepth(true); |
+ testDepth(false); |
+ testStencil(true); |
+ testStencil(false); |
+ testAntialias(true); |
+ testAntialias(false); |
+ |
+ finishTest() |
+} |
+ |
+</script> |
+</head> |
+<body onload="init()"> |
+<div id="description"></div> |
+<div id="console"></div> |
+</body> |
+</html> |
Property changes on: conformance/context/context-attributes-alpha-depth-stencil-antialias.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |