| Index: conformance/context/context-attributes-alpha-depth-stencil-antialias.html
|
| ===================================================================
|
| --- conformance/context/context-attributes-alpha-depth-stencil-antialias.html (revision 0)
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| +++ conformance/context/context-attributes-alpha-depth-stencil-antialias.html (revision 0)
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| @@ -0,0 +1,245 @@
|
| +<!--
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| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
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| +<html>
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| +<head>
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| +<meta charset="utf-8">
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| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| +<script src="../../resources/js-test-pre.js"></script>
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| +<script src="../resources/webgl-test.js"></script>
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| +<script id="vshader" type="x-shader/x-vertex">
|
| +attribute vec3 pos;
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| +attribute vec4 colorIn;
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| +varying vec4 color;
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| +
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| +void main()
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| +{
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| + color = colorIn;
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| + gl_Position = vec4(pos.xyz, 1.0);
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| +}
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| +</script>
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| +
|
| +<script id="fshader" type="x-shader/x-fragment">
|
| +precision mediump float;
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| +
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| +varying vec4 color;
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| +
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| +void main()
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| +{
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| + gl_FragColor = color;
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| +}
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| +</script>
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| +
|
| +<script>
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| +var successfullyParsed = false;
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| +
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| +// These four declarations need to be global for "shouldBe" to see them
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| +var webGL = null;
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| +var contextAttribs = null;
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| +var pixel = [0, 0, 0, 1];
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| +var correctColor = null;
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| +var value;
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| +
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| +function init()
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| +{
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| + if (window.initNonKhronosFramework) {
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| + window.initNonKhronosFramework(true);
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| + }
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| +
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| + description('Verify WebGLContextAttributes are working as specified, including alpha, depth, stencil, antialias, but not premultipliedAlpha');
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| +
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| + runTest();
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| +}
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| +
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| +function getWebGL(canvasWidth, canvasHeight, contextAttribs, clearColor, clearDepth, clearStencil)
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| +{
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| + var canvas = document.createElement("canvas");
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| + if (!canvas)
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| + return null;
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| + canvas.width = canvasWidth;
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| + canvas.height = canvasHeight;
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| +
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| + var context = create3DContext(canvas, contextAttribs);
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| + if (!context)
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| + return null;
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| +
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| + context.program = createProgram(context, "vshader", "fshader", ["pos", "colorIn"]);
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| + if (!context.program)
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| + return null;
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| +
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| + context.useProgram(context.program);
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| +
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| + context.enable(context.DEPTH_TEST);
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| + context.enable(context.STENCIL_TEST);
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| + context.disable(context.BLEND);
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| +
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| + context.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
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| + context.clearDepth(clearDepth);
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| + context.clearStencil(clearStencil);
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| + context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT);
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| +
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| + return context;
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| +}
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| +
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| +function drawAndReadPixel(gl, vertices, colors, x, y)
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| +{
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| + var colorOffset = vertices.byteLength;
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| +
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| + var vbo = gl.createBuffer();
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| + gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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| + gl.bufferData(gl.ARRAY_BUFFER, colorOffset + colors.byteLength, gl.STATIC_DRAW);
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| + gl.bufferSubData(gl.ARRAY_BUFFER, 0, vertices);
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| + gl.bufferSubData(gl.ARRAY_BUFFER, colorOffset, colors);
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| +
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| + gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
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| + gl.enableVertexAttribArray(0);
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| + gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 0, colorOffset);
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| + gl.enableVertexAttribArray(1);
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| +
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| + gl.drawArrays(gl.TRIANGLES, 0, vertices.length / 3);
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| +
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| + var buf = new Uint8Array(1 * 1 * 4);
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| + gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
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| + return buf;
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| +}
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| +
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| +function testAlpha(alpha)
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| +{
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| + debug("Testing alpha = " + alpha);
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| + if (alpha)
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| + shouldBeNonNull("webGL = getWebGL(1, 1, { alpha: true, depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0)");
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| + else
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| + shouldBeNonNull("webGL = getWebGL(1, 1, { alpha: false, depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0)");
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| + shouldBeNonNull("contextAttribs = webGL.getContextAttributes()");
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| + shouldBeTrue("contextAttribs.alpha == " + alpha);
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| +
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| + var buf = new Uint8Array(1 * 1 * 4);
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| + webGL.readPixels(0, 0, 1, 1, webGL.RGBA, webGL.UNSIGNED_BYTE, buf);
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| + pixel[0] = buf[0];
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| + pixel[1] = buf[1];
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| + pixel[2] = buf[2];
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| + pixel[3] = buf[3];
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| + correctColor = (contextAttribs.alpha ? [0, 0, 0, 0] : [0, 0, 0, 255]);
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| + shouldBe("pixel", "correctColor");
|
| +}
|
| +
|
| +function testDepth(depth)
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| +{
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| + debug("Testing depth = " + depth);
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| + if (depth)
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| + shouldBeNonNull("webGL = getWebGL(1, 1, { stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
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| + else
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| + shouldBeNonNull("webGL = getWebGL(1, 1, { depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
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| + shouldBeNonNull("contextAttribs = webGL.getContextAttributes()");
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| +
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| + webGL.depthFunc(webGL.NEVER);
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| +
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| + var vertices = new Float32Array([
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| + 1.0, 1.0, 0.0,
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| + -1.0, 1.0, 0.0,
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| + -1.0, -1.0, 0.0,
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| + 1.0, 1.0, 0.0,
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| + -1.0, -1.0, 0.0,
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| + 1.0, -1.0, 0.0]);
|
| + var colors = new Uint8Array([
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| + 255, 0, 0, 255,
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| + 255, 0, 0, 255,
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| + 255, 0, 0, 255,
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| + 255, 0, 0, 255,
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| + 255, 0, 0, 255,
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| + 255, 0, 0, 255]);
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| +
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| + var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0);
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| + pixel[0] = buf[0];
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| + pixel[1] = buf[1];
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| + pixel[2] = buf[2];
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| + pixel[3] = buf[3];
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| + correctColor = (contextAttribs.depth ? [0, 0, 0, 255] : [255, 0, 0, 255]);
|
| + shouldBe("pixel", "correctColor");
|
| +}
|
| +
|
| +function testStencil(stencil)
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| +{
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| + debug("Testing stencil = " + stencil);
|
| + if (stencil)
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| + shouldBeNonNull("webGL = getWebGL(1, 1, { depth: false, stencil: true, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
|
| + else
|
| + shouldBeNonNull("webGL = getWebGL(1, 1, { depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
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| + shouldBeNonNull("contextAttribs = webGL.getContextAttributes()");
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| +
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| + webGL.depthFunc(webGL.ALWAYS);
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| +
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| + webGL.stencilFunc(webGL.NEVER, 1, 1);
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| + webGL.stencilOp(webGL.KEEP, webGL.KEEP, webGL.KEEP);
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| +
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| + var vertices = new Float32Array([
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| + 1.0, 1.0, 0.0,
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| + -1.0, 1.0, 0.0,
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| + -1.0, -1.0, 0.0,
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| + 1.0, 1.0, 0.0,
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| + -1.0, -1.0, 0.0,
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| + 1.0, -1.0, 0.0]);
|
| + var colors = new Uint8Array([
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| + 255, 0, 0, 255,
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| + 255, 0, 0, 255,
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| + 255, 0, 0, 255,
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| + 255, 0, 0, 255,
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| + 255, 0, 0, 255,
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| + 255, 0, 0, 255]);
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| +
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| + var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0);
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| + pixel[0] = buf[0];
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| + pixel[1] = buf[1];
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| + pixel[2] = buf[2];
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| + pixel[3] = buf[3];
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| + correctColor = (contextAttribs.stencil ? [0, 0, 0, 255] : [255, 0, 0, 255]);
|
| + shouldBe("pixel", "correctColor");
|
| +}
|
| +
|
| +function testAntialias(antialias)
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| +{
|
| + debug("Testing antialias = " + antialias);
|
| + if (antialias)
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| + shouldBeNonNull("webGL = getWebGL(2, 2, { depth: false, stencil: false, alpha: false, antialias: true }, [ 0, 0, 0, 1 ], 1, 0)");
|
| + else
|
| + shouldBeNonNull("webGL = getWebGL(2, 2, { depth: false, stencil: false, alpha: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
|
| + shouldBeNonNull("contextAttribs = webGL.getContextAttributes()");
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| +
|
| + var vertices = new Float32Array([
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| + 1.0, 1.0, 0.0,
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| + -1.0, 1.0, 0.0,
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| + -1.0, -1.0, 0.0]);
|
| + var colors = new Uint8Array([
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| + 255, 0, 0, 255,
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| + 255, 0, 0, 255,
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| + 255, 0, 0, 255]);
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| + var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0);
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| + pixel[0] = buf[0];
|
| + shouldBe("pixel[0] != 255 && pixel[0] != 0", "contextAttribs.antialias");
|
| +}
|
| +
|
| +function runTest()
|
| +{
|
| +
|
| + testAlpha(true);
|
| + testAlpha(false);
|
| + testDepth(true);
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| + testDepth(false);
|
| + testStencil(true);
|
| + testStencil(false);
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| + testAntialias(true);
|
| + testAntialias(false);
|
| +
|
| + finishTest()
|
| +}
|
| +
|
| +</script>
|
| +</head>
|
| +<body onload="init()">
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/context/context-attributes-alpha-depth-stencil-antialias.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|