Index: conformance/glsl/misc/non-ascii.vert.html |
=================================================================== |
--- conformance/glsl/misc/non-ascii.vert.html (revision 0) |
+++ conformance/glsl/misc/non-ascii.vert.html (revision 0) |
@@ -0,0 +1,35 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+--> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL GLSL Conformance Tests</title> |
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
+<script src="../../../resources/js-test-pre.js"></script> |
+<script src="../../resources/webgl-test-utils.js"></script> |
+<script src="../../resources/glsl-conformance-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script id="vertexShader" type="text/something-not-javascript"> |
+// Non ascii data in source should fail |
+// See GLSL ES Spec 1.0.17 section 3.1 and 3.2 |
+// ±êÍ`rbhhÅÍȢŷB |
+// s@h@m@`rbhh |
+uniform mat4 m`rbhh; |
+void main() { |
+ gl_Position = vec4(1,1,1,1); |
+} |
+</script> |
+<script> |
+GLSLConformanceTester.runTest(); |
+successfullyParsed = true; |
+</script> |
+</body> |
+</html> |
+ |
Property changes on: conformance/glsl/misc/non-ascii.vert.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |