Index: conformance/textures/tex-image-and-sub-image-2d-with-image.html |
=================================================================== |
--- conformance/textures/tex-image-and-sub-image-2d-with-image.html (revision 0) |
+++ conformance/textures/tex-image-and-sub-image-2d-with-image.html (revision 0) |
@@ -0,0 +1,141 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+<script> |
+var wtu = WebGLTestUtils; |
+var gl = null; |
+var textureLoc = null; |
+var successfullyParsed = false; |
+var imgCanvas; |
+ |
+function init() |
+{ |
+ if (window.initNonKhronosFramework) { |
+ window.initNonKhronosFramework(true); |
+ } |
+ |
+ description('Verify texImage2D and texSubImage2D code paths taking Images'); |
+ |
+ var canvas = document.getElementById("example"); |
+ gl = wtu.create3DContext(canvas); |
+ var program = wtu.setupTexturedQuad(gl); |
+ |
+ gl.clearColor(0,0,0,1); |
+ gl.clearDepth(1); |
+ |
+ textureLoc = gl.getUniformLocation(program, "tex"); |
+ |
+ wtu.loadTexture(gl, "../resources/red-green.png", runTest); |
+} |
+ |
+// These two declarations need to be global for "shouldBe" to see them |
+var buf = null; |
+var idx = 0; |
+var pixel = [0, 0, 0]; |
+var correctColor = null; |
+ |
+function runOneIteration(image, useTexSubImage2D, flipY, topColor, bottomColor) |
+{ |
+ debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + |
+ ' with flipY=' + flipY); |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ // Disable any writes to the alpha channel |
+ gl.colorMask(1, 1, 1, 0); |
+ var texture = gl.createTexture(); |
+ // Bind the texture to texture unit 0 |
+ gl.bindTexture(gl.TEXTURE_2D, texture); |
+ // Set up texture parameters |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
+ // Set up pixel store parameters |
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); |
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); |
+ gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE); |
+ // Upload the image into the texture |
+ if (useTexSubImage2D) { |
+ // Initialize the texture to black first |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, image.width, image.height, 0, |
+ gl.RGBA, gl.UNSIGNED_BYTE, null); |
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, image); |
+ } else { |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image); |
+ } |
+ |
+ // Point the uniform sampler to texture unit 0 |
+ gl.uniform1i(textureLoc, 0); |
+ // Draw the triangles |
+ wtu.drawQuad(gl, [0, 0, 0, 255]); |
+ // Check a few pixels near the top and bottom and make sure they have |
+ // the right color. |
+ debug("Checking lower left corner"); |
+ wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor, |
+ "shouldBe " + bottomColor); |
+ debug("Checking upper left corner"); |
+ wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor, |
+ "shouldBe " + topColor); |
+} |
+ |
+function runTestOnImage(image) { |
+ var red = [255, 0, 0]; |
+ var green = [0, 255, 0]; |
+ runOneIteration(image, false, true, red, green); |
+ runOneIteration(image, false, false, green, red); |
+ runOneIteration(image, true, true, red, green); |
+ runOneIteration(image, true, false, green, red); |
+} |
+ |
+function runTest(image) |
+{ |
+ runTestOnImage(image); |
+ |
+ imgCanvas = document.createElement("canvas"); |
+ imgCanvas.width = 1; |
+ imgCanvas.height = 2; |
+ var imgCtx = imgCanvas.getContext("2d"); |
+ imgCtx.drawImage(image, 0, 0); |
+ |
+ // apparently Image is different than <img>. |
+ var newImage = new Image(); |
+ newImage.onload = function() { |
+ runTest2(newImage); |
+ }; |
+ newImage.src = imgCanvas.toDataURL(); |
+} |
+ |
+function runTest2(image) { |
+ runTestOnImage(image); |
+ |
+ var newImage = document.createElement("img"); |
+ newImage.onload = function() { |
+ runTest3(newImage); |
+ }; |
+ newImage.src = imgCanvas.toDataURL(); |
+} |
+ |
+function runTest3(image) { |
+ runTestOnImage(image); |
+ |
+ glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); |
+ finishTest(); |
+} |
+ |
+</script> |
+</head> |
+<body onload="init()"> |
+<canvas id="example" width="32px" height="32px"></canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+</body> |
+</html> |
+ |
+ |
Property changes on: conformance/textures/tex-image-and-sub-image-2d-with-image.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |