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Unified Diff: conformance/more/conformance/argGenerators-A.js

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/more/conformance/argGenerators-A.js
===================================================================
--- conformance/more/conformance/argGenerators-A.js (revision 0)
+++ conformance/more/conformance/argGenerators-A.js (revision 0)
@@ -0,0 +1,63 @@
+// ArgGenerators contains argument generators for WebGL functions.
+// The argument generators are used for running random tests against the WebGL
+// functions.
+//
+// ArgGenerators is an object consisting of functionName : argGen -properties.
+//
+// functionName is a WebGL context function name and the argGen is an argument
+// generator object that encapsulates the requirements to run
+// randomly generated tests on the WebGL function.
+//
+// An argGen object has the following methods:
+// - setup -- set up state for testing the GL function, returns values
+// that need cleanup in teardown. Run once before entering a
+// test loop.
+// - teardown -- do cleanup on setup's return values after testing is complete
+// - generate -- generate a valid set of random arguments for the GL function
+// - returnValueCleanup -- do cleanup on value returned by the tested GL function
+// - cleanup -- do cleanup on generated arguments from generate
+// - checkArgValidity -- check if passed args are valid. Has a call signature
+// that matches generate's return value. Returns true
+// if args are valid, false if not.
+//
+// Example test loop that demonstrates how the function args and return
+// values flow together:
+//
+// var setupArgs = argGen.setup();
+// for (var i=0; i<numberOfTests; i++) {
+// var generatedArgs = argGen.generate.apply(argGen, setupArgs);
+// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs);
+// var rv = call the GL function with generatedArgs;
+// argGen.returnValueCleanup(rv);
+// argGen.cleanup.apply(argGen, generatedArgs);
+// }
+// argGen.teardown.apply(argGen, setupArgs);
+//
+ArgGenerators = {
+
+// GL functions in alphabetical order
+
+// A
+
+ activeTexture : {
+ generate : function() { return [textureUnit.random()]; },
+ checkArgValidity : function(t) { return textureUnit.has(t); },
+ teardown : function() { GL.activeTexture(GL.TEXTURE0); }
+ },
+ attachShader : {
+ generate : function() {
+ var p = GL.createProgram();
+ var sh = GL.createShader(shaderType.random());
+ return [p, sh];
+ },
+ checkArgValidity : function(p, sh) {
+ return GL.isProgram(p) && GL.isShader(sh) && !GL.getAttachedShaders(p).has(sh);
+ },
+ cleanup : function(p, sh) {
+ try {GL.detachShader(p,sh);} catch(e) {}
+ try {GL.deleteProgram(p);} catch(e) {}
+ try {GL.deleteShader(sh);} catch(e) {}
+ }
+ }
+
+};
Property changes on: conformance/more/conformance/argGenerators-A.js
___________________________________________________________________
Added: svn:eol-style
+ LF
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