Index: conformance/canvas/canvas-test.html |
=================================================================== |
--- conformance/canvas/canvas-test.html (revision 0) |
+++ conformance/canvas/canvas-test.html (revision 0) |
@@ -0,0 +1,192 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL Canvas Conformance Tests</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> |
+<canvas id="canvas2d" width="40" height="40"> </canvas> |
+<script> |
+if (window.initNonKhronosFramework) { |
+ window.initNonKhronosFramework(true); |
+} |
+ |
+description("This test ensures WebGL implementations interact correctly with the canvas tag."); |
+ |
+debug(""); |
+debug("Canvas.getContext"); |
+ |
+var err; |
+var canvas = document.getElementById("canvas"); |
+var canvas2d = document.getElementById("canvas2d"); |
+var ctx2d = canvas2d.getContext("2d"); |
+var gl = create3DContext(canvas); |
+if (!gl) { |
+ testFailed("context does not exist"); |
+} else { |
+ testPassed("context exists"); |
+ |
+ debug(""); |
+ debug("Checking canvas and WebGL interaction"); |
+ |
+ // Check that a canvas with no width or height is 300x150 pixels |
+ shouldBe('canvas.width', '300'); |
+ shouldBe('canvas.height', '150'); |
+ |
+ // Check get a 4 value gl parameter as a csv string. |
+ function getValue4v(name) { |
+ var v = gl.getParameter(name); |
+ var result = '' + |
+ v[0] + ',' + |
+ v[1] + ',' + |
+ v[2] + ',' + |
+ v[3]; |
+ return result; |
+ } |
+ |
+ function getViewport() { |
+ return getValue4v(gl.VIEWPORT); |
+ } |
+ |
+ function getClearColor() { |
+ return getValue4v(gl.COLOR_CLEAR_VALUE); |
+ } |
+ |
+ function isAboutEqual(a, b) { |
+ return Math.abs(a - b) < 0.01; |
+ } |
+ |
+ function isAboutEqualInt(a, b) { |
+ return Math.abs(a - b) < 3; |
+ } |
+ |
+ function checkCanvasContentIs(r3d,g3d,b3d,a3d) { |
+ var r2d; |
+ var g2d; |
+ var b2d; |
+ var a2d; |
+ |
+ function checkPixel(x, y, r3d,g3d,b3d,a3d) { |
+ var offset = (y * 40 + x) * 4; |
+ r2d = imgData.data[offset]; |
+ g2d = imgData.data[offset + 1]; |
+ b2d = imgData.data[offset + 2]; |
+ a2d = imgData.data[offset + 3]; |
+ //debug('' + x + ', ' + y + "(" + offset + ") = " + r2d + ", " + g2d + ", " + b2d + ", " + a2d); |
+ return isAboutEqualInt(r2d, r3d) && |
+ isAboutEqualInt(g2d, g3d) && |
+ isAboutEqualInt(b2d, b3d) && |
+ isAboutEqualInt(a2d, a3d); |
+ } |
+ |
+ function checkPixels(r3d,g3d,b3d,a3d) { |
+ return checkPixel(0, 0, r3d, g3d, b3d, a3d) && |
+ checkPixel(0, 39, r3d, g3d, b3d, a3d) && |
+ checkPixel(39, 0, r3d, g3d, b3d, a3d) && |
+ checkPixel(39, 39, r3d, g3d, b3d, a3d) && |
+ checkPixel(0, 0, r3d, g3d, b3d, a3d); |
+ }; |
+ |
+ // Set to just take the color from the 3d canvas |
+ ctx2d.globalCompositeOperation = 'copy'; |
+ |
+ // fill 2d canvas with orange |
+ ctx2d.fillStyle = "rgb(255,192,128)"; |
+ ctx2d.fillRect (0, 0, 40, 40); |
+ |
+ // get the image data |
+ var imgData = ctx2d.getImageData(0, 0, 40, 40); |
+ |
+ // check it got cleared. |
+ if (!checkPixels(255, 192, 128, 255)) { |
+ testFailed("unable to fill 2d context."); |
+ return; |
+ } |
+ |
+ // draw 3d canvas on top. |
+ ctx2d.drawImage(canvas, 0,0, 40, 40); |
+ |
+ // get the image data |
+ var imgData = ctx2d.getImageData(0, 0, 40, 40); |
+ |
+ // Check it's the expected color. |
+ if (!checkPixels(r3d, g3d, b3d, a3d)) { |
+ testFailed("pixels are " + r2d + "," + g2d + "," + b2d + "," + a2d + |
+ " expected " + r3d + "," + g3d + "," + b3d + "," + a3d); |
+ } else { |
+ testPassed("pixels are " + r3d + "," + g3d + "," + b3d + "," + a3d); |
+ } |
+ } |
+ |
+ checkCanvasContentIs(0, 0, 0, 0); |
+ shouldBe('getViewport()', '"0,0,300,150"'); |
+ |
+ // Change the display size of the canvas and check |
+ // the viewport size does not change. |
+ debug(""); |
+ debug("change display size of canvas and see that viewport does not change"); |
+ canvas.style.width = "100px"; |
+ canvas.style.height = "25px"; |
+ var intervalId; |
+ intervalId = window.setInterval(function() { |
+ if (canvas.clientWidth == 100 && |
+ canvas.clientHeight == 25) { |
+ window.clearInterval(intervalId); |
+ shouldBe('getViewport()', '"0,0,300,150"'); |
+ shouldBe('canvas.width', '300'); |
+ shouldBe('canvas.height', '150'); |
+ |
+ // Change the actual size of the canvas |
+ // Check that the viewport does not change. |
+ // Check that the clear color does not change. |
+ // Check that the color mask does not change. |
+ debug(""); |
+ debug("change the actual size of the canvas and see that the viewport does not change"); |
+ gl.clearColor(0.25, 0.5, 0.75, 1); |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ checkCanvasContentIs(64, 128, 192, 255); |
+ gl.colorMask(0,0,0,0); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "No GL errors before resizing the canvas"); |
+ canvas.width = 400; |
+ canvas.height = 10; |
+ err = gl.getError(); |
+ // Some implementations might lost the context when resizing |
+ if (err != gl.CONTEXT_LOST_WEBGL) { |
+ shouldBe("err", "gl.NO_ERROR"); |
+ var v = gl.getParameter(gl.COLOR_CLEAR_VALUE); |
+ assertMsg(isAboutEqual(v[0], 0.25) && |
+ isAboutEqual(v[1], 0.5) && |
+ isAboutEqual(v[2], 0.75) && |
+ isAboutEqual(v[3], 1), |
+ "gl.clearColor should not change after canvas resize"); |
+ v = gl.getParameter(gl.COLOR_WRITEMASK); |
+ assertMsg(isAboutEqual(v[0], 0) && |
+ isAboutEqual(v[1], 0) && |
+ isAboutEqual(v[2], 0) && |
+ isAboutEqual(v[3], 0), |
+ "gl.colorMask should not change after canvas resize"); |
+ shouldBe('getViewport()', '"0,0,300,150"'); |
+ checkCanvasContentIs(0, 0, 0, 0); |
+ } |
+ |
+ debug(""); |
+ finishTest(); |
+ } |
+ }, 1000/30); |
+} |
+</script> |
+ |
+</body> |
+</html> |
Property changes on: conformance/canvas/canvas-test.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |