Index: misc/program-test-1.html |
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--- misc/program-test-1.html (revision 0) |
+++ misc/program-test-1.html (revision 0) |
@@ -0,0 +1,81 @@ |
+<!-- |
+Copyright (c) 2010 Mozilla Foundation. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+--> |
+<!DOCTYPE HTML> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<!-- This is a visual test that programs must have both a vertex and |
+ fragment shader attached; the fixed function pipeline on the |
+ desktop must remain disabled. --> |
+<script type="text/javascript"> |
+ function log() { |
+ var s = ""; |
+ for (var i = 0; i < arguments.length; ++i) { |
+ s += arguments[i] + " "; |
+ } |
+ |
+ document.getElementById("log").innerHTML += s + "<br>"; |
+ } |
+ |
+ function go() { |
+ var gl = document.getElementById("c").getContext("experimental-webgl"); |
+ |
+ gl.clearColor(0.0, 0.0, 0.0, 0.0); |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ |
+ var vs = gl.createShader(gl.VERTEX_SHADER); |
+ gl.shaderSource(vs, "attribute vec4 aVertex; attribute vec4 aColor; varying vec4 vColor; void main() { vColor = aColor; gl_Position = aVertex; }"); |
+ gl.compileShader(vs); |
+ |
+ var fs = gl.createShader(gl.FRAGMENT_SHADER); |
+ gl.shaderSource(fs, "precision mediump float; varying vec4 vColor; void main() { gl_FragColor = vColor; }"); |
+ gl.compileShader(fs); |
+ |
+ var prog = gl.createProgram(); |
+ gl.attachShader(prog, vs); |
+ // don't attach a fragment shader -- may use fixed pipeline on desktop if the implementation doesn't check! |
+ //gl.attachShader(prog, fs); |
+ |
+ gl.bindAttribLocation(prog, 0, "aVertex"); |
+ gl.bindAttribLocation(prog, 1, "aColor"); |
+ |
+ gl.linkProgram(prog); |
+ |
+ var vbuf = gl.createBuffer(); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbuf); |
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ |
+ -1.0, -1.0, 0.0, 1.0, |
+ -1.0, 1.0, 0.0, 1.0, |
+ 1.0, -1.0, 0.0, 1.0, |
+ 1.0, 1.0, 0.0, 1.0]), gl.STATIC_DRAW); |
+ gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 0); |
+ |
+ var cbuf = gl.createBuffer(); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, cbuf); |
+ gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([255, 0, 0, |
+ 0, 255, 0, |
+ 0, 0, 255, |
+ 255, 255, 0]), gl.STATIC_DRAW); |
+ gl.vertexAttribPointer(1, 3, gl.UNSIGNED_BYTE, false, 0, 0); |
+ |
+ gl.enableVertexAttribArray(0); |
+ gl.enableVertexAttribArray(1); |
+ |
+ gl.useProgram(prog); |
+ |
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); |
+ |
+ log("glError", "0x" + gl.getError().toString(16)); |
+ } |
+</script> |
+</head> |
+ |
+<body onload="go()"> |
+<p>Should be green in the rectangle below:</p> |
+<canvas style="background: green;" id="c"></canvas> |
+<div id="log"></div> |
+</body> |
+</html> |
Property changes on: misc/program-test-1.html |
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Added: svn:eol-style |
+ LF |