| Index: misc/program-test-1.html
|
| ===================================================================
|
| --- misc/program-test-1.html (revision 0)
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| +++ misc/program-test-1.html (revision 0)
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| @@ -0,0 +1,81 @@
|
| +<!--
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| +Copyright (c) 2010 Mozilla Foundation. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| +-->
|
| +<!DOCTYPE HTML>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
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| +<!-- This is a visual test that programs must have both a vertex and
|
| + fragment shader attached; the fixed function pipeline on the
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| + desktop must remain disabled. -->
|
| +<script type="text/javascript">
|
| + function log() {
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| + var s = "";
|
| + for (var i = 0; i < arguments.length; ++i) {
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| + s += arguments[i] + " ";
|
| + }
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| +
|
| + document.getElementById("log").innerHTML += s + "<br>";
|
| + }
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| +
|
| + function go() {
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| + var gl = document.getElementById("c").getContext("experimental-webgl");
|
| +
|
| + gl.clearColor(0.0, 0.0, 0.0, 0.0);
|
| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| +
|
| + var vs = gl.createShader(gl.VERTEX_SHADER);
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| + gl.shaderSource(vs, "attribute vec4 aVertex; attribute vec4 aColor; varying vec4 vColor; void main() { vColor = aColor; gl_Position = aVertex; }");
|
| + gl.compileShader(vs);
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| +
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| + var fs = gl.createShader(gl.FRAGMENT_SHADER);
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| + gl.shaderSource(fs, "precision mediump float; varying vec4 vColor; void main() { gl_FragColor = vColor; }");
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| + gl.compileShader(fs);
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| +
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| + var prog = gl.createProgram();
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| + gl.attachShader(prog, vs);
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| + // don't attach a fragment shader -- may use fixed pipeline on desktop if the implementation doesn't check!
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| + //gl.attachShader(prog, fs);
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| +
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| + gl.bindAttribLocation(prog, 0, "aVertex");
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| + gl.bindAttribLocation(prog, 1, "aColor");
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| +
|
| + gl.linkProgram(prog);
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| +
|
| + var vbuf = gl.createBuffer();
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| + gl.bindBuffer(gl.ARRAY_BUFFER, vbuf);
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| + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
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| + -1.0, -1.0, 0.0, 1.0,
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| + -1.0, 1.0, 0.0, 1.0,
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| + 1.0, -1.0, 0.0, 1.0,
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| + 1.0, 1.0, 0.0, 1.0]), gl.STATIC_DRAW);
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| + gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 0);
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| +
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| + var cbuf = gl.createBuffer();
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| + gl.bindBuffer(gl.ARRAY_BUFFER, cbuf);
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| + gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([255, 0, 0,
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| + 0, 255, 0,
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| + 0, 0, 255,
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| + 255, 255, 0]), gl.STATIC_DRAW);
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| + gl.vertexAttribPointer(1, 3, gl.UNSIGNED_BYTE, false, 0, 0);
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| +
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| + gl.enableVertexAttribArray(0);
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| + gl.enableVertexAttribArray(1);
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| +
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| + gl.useProgram(prog);
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| +
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| + gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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| +
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| + log("glError", "0x" + gl.getError().toString(16));
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| + }
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| +</script>
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| +</head>
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| +
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| +<body onload="go()">
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| +<p>Should be green in the rectangle below:</p>
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| +<canvas style="background: green;" id="c"></canvas>
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| +<div id="log"></div>
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| +</body>
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| +</html>
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|
|
| Property changes on: misc/program-test-1.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
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| + LF
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|