Index: conformance/glsl/implicit/multiply_ivec4_vec4.vert.html |
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--- conformance/glsl/implicit/multiply_ivec4_vec4.vert.html (revision 0) |
+++ conformance/glsl/implicit/multiply_ivec4_vec4.vert.html (revision 0) |
@@ -0,0 +1,34 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+--> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL GLSL Conformance Tests</title> |
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
+<script src="../../../resources/js-test-pre.js"></script> |
+<script src="../../resources/webgl-test-utils.js"></script> |
+<script src="../../resources/glsl-conformance-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script id="vertexShader" type="text/something-not-javascript"> |
+ |
+// implicit cast of ivec4 to vec4 in multiply should fail |
+void main() |
+{ |
+ vec4 f = vec4(1.0, 2.0, 3.0, 4.0) * ivec4(1, 2, 3, 4); |
+} |
+</script> |
+<script> |
+GLSLConformanceTester.runTest(); |
+successfullyParsed = true; |
+</script> |
+</body> |
+</html> |
+ |
+ |
Property changes on: conformance/glsl/implicit/multiply_ivec4_vec4.vert.html |
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Added: svn:eol-style |
+ LF |