Index: extra/canvas-compositing-test.html |
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--- extra/canvas-compositing-test.html (revision 0) |
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+<!-- |
+Copyright (C) 2009 Apple Computer, Inc. All rights reserved. |
+ |
+Redistribution and use in source and binary forms, with or without |
+modification, are permitted provided that the following conditions |
+are met: |
+1. Redistributions of source code must retain the above copyright |
+ notice, this list of conditions and the following disclaimer. |
+2. Redistributions in binary form must reproduce the above copyright |
+ notice, this list of conditions and the following disclaimer in the |
+ documentation and/or other materials provided with the distribution. |
+ |
+THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
+PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
+CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
+OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+ <head> |
+<meta charset="utf-8"> |
+ <title>Canvas Compositing Test</title> |
+ <link rel="stylesheet" href="../resources/js-test-style.css"/> |
+ <script src="../resources/js-test-pre.js"></script> |
+ <script src="../conformance/resources/webgl-test.js"> </script> |
+</head> |
+<body> |
+Below are 2 50x50 pixel canvas but using CSS to display them at 100x100 pixels. <br/> |
+They are solid black with a red triangle<br/> |
+They each have a 10px CSS solid black border around them.<br/> |
+Depending on how the browser composites the canvas with the page they will get |
+a white outline<hr/> |
+<div> |
+2d canvas<br/> |
+<canvas id="example2" width="50" height="50" style="width: 100px; height: 100px; border: 10px solid black;"></canvas> |
+</div> |
+<hr/> |
+3d canvas<br/> |
+<div> |
+<canvas id="example" width="50" height="50" style="width: 100px; height: 100px; border: 10px solid black;"></canvas> |
+</div> |
+<hr/> |
+img tag<br/> |
+<img src="50x50pixel-black-with-red-triangle.png" style="width: 100px; height: 100px; border: 10px solid black;"/> |
+<div id="description"></div> |
+<div id="console"></div> |
+ <script id="vshader" type="x-shader/x-vertex"> |
+ attribute vec4 vPosition; |
+ void main() |
+ { |
+ gl_Position = vPosition; |
+ } |
+ </script> |
+ |
+ <script id="fshader" type="x-shader/x-fragment"> |
+ void main() |
+ { |
+ gl_FragColor = vec4(1.0,0.0,0.0,1.0); |
+ } |
+ </script> |
+ |
+ <script> |
+ function fail(x,y, buf, shouldBe) |
+ { |
+ var i = (y*50+x) * 4; |
+ var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe; |
+ testFailed(reason); |
+ } |
+ |
+ function pass() |
+ { |
+ testPassed("drawing is correct"); |
+ } |
+ |
+ function init() |
+ { |
+ var canvas2d = document.getElementById("example2"); |
+ var ctx2d = canvas2d.getContext("2d"); |
+ ctx2d.fillStyle = "rgba(0, 0, 0, 255)" |
+ ctx2d.fillRect(0, 0, 50, 50); |
+ ctx2d.fillStyle = "rgba(255, 0, 0, 255)" |
+ ctx2d.beginPath(); |
+ ctx2d.moveTo(25, 12.5); |
+ ctx2d.lineTo(12.5, 37.5); |
+ ctx2d.lineTo(37.5, 37.5); |
+ ctx2d.lineTo(25, 12.5); |
+ ctx2d.fill(); |
+ |
+ |
+ if (window.initNonKhronosFramework) { |
+ window.initNonKhronosFramework(false); |
+ } |
+ |
+ gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1); |
+ gl.viewport(0, 0, 50, 50); |
+ |
+ var vertexObject = gl.createBuffer(); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); |
+ gl.enableVertexAttribArray(0); |
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
+ |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ gl.drawArrays(gl.TRIANGLES, 0, 3); |
+ } |
+ |
+ init(); |
+ successfullyParsed = true; |
+ </script> |
+</body> |
+<script src="../resources/js-test-post.js"></script> |
+ |
+<script> |
+</script> |
+ |
+</body> |
+</html> |
Property changes on: extra/canvas-compositing-test.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |