Index: conformance/more/functions/uniformfArrayLen1.html |
=================================================================== |
--- conformance/more/functions/uniformfArrayLen1.html (revision 0) |
+++ conformance/more/functions/uniformfArrayLen1.html (revision 0) |
@@ -0,0 +1,94 @@ |
+<!DOCTYPE html> |
+<html><head> |
+<meta charset="utf-8"> |
+<link rel="stylesheet" type="text/css" href="../unit.css" /> |
+<script type="application/x-javascript" src="../unit.js"></script> |
+<script type="application/x-javascript" src="../util.js"></script> |
+<script type="application/x-javascript"> |
+ |
+Tests.startUnit = function () { |
+ var canvas = document.getElementById('gl'); |
+ var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); |
+ return [gl]; |
+} |
+ |
+Tests.testUniformArray = function(gl) { |
+ var sh = new Filter(gl, 'foobar-vert', 'foobar-frag'); |
+ sh.apply(function(f){ |
+ var uniV4 = f.uniform('uniV4'); |
+ var uniFloat = f.uniform('uniFloat'); |
+ assertOk("1fv on 1fv", |
+ function(){gl.uniform1fv(uniFloat, [2]);}); |
+ assertOk("5 values on 1fv", |
+ function(){gl.uniform1fv(uniFloat, [2,3,4,5,6]);}); |
+ assertOk("4fv on 4fv", |
+ function(){gl.uniform4fv(uniV4, [1, 2, 3, 4]);}); |
+ assertOk("8 values on 4fv", |
+ function(){gl.uniform4fv(uniV4, [1, 2, 3, 4, 5, 6, 7, 8]);}); |
+ |
+ var uniformsFound = 0; |
+ var numUniforms = gl.getProgramParameter(f.shader.program, gl.ACTIVE_UNIFORMS); |
+ for (var i = 0; i < numUniforms; ++i) { |
+ var uniformName = gl.getActiveUniform(f.shader.program, i).name; |
+ if (uniformName.indexOf('uniV4') == 0 || uniformName.indexOf('uniFloat') == 0) { |
+ assert("Uniform array of length 1 ends with [0]", uniformName.indexOf("[0]") != -1); |
+ ++uniformsFound; |
+ } |
+ } |
+ assert("Both uniforms found", uniformsFound == 2); |
+ |
+ uniV4 = f.uniform('uniV4[0]'); |
+ uniFloat = f.uniform('uniFloat[0]'); |
+ assertOk("1fv on 1fv", |
+ function(){gl.uniform1fv(uniFloat, [2]);}); |
+ assertOk("5 values on 1fv", |
+ function(){gl.uniform1fv(uniFloat, [2,3,4,5,6]);}); |
+ assertOk("4fv on 4fv", |
+ function(){gl.uniform4fv(uniV4, [1, 2, 3, 4]);}); |
+ assertOk("8 values on 4fv", |
+ function(){gl.uniform4fv(uniV4, [1, 2, 3, 4, 5, 6, 7, 8]);}); |
+ |
+ }); |
+ var d = new Uint8Array(4); |
+ gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d); |
+ assertArrayEquals([1,2,3,8], d); |
+ sh.destroy(); |
+ throwError(gl); |
+} |
+ |
+Tests.endUnit = function(gl) { |
+} |
+ |
+</script> |
+<script id="foobar-vert" type="x-shader/x-vertex"> |
+attribute vec3 Vertex; |
+attribute vec2 Tex; |
+ |
+uniform float uniFloat[1]; |
+ |
+varying vec4 texCoord0; |
+void main() |
+{ |
+ texCoord0 = vec4(Tex.s, 1.0-Tex.t, uniFloat[0], 0.0); |
+ gl_Position = vec4(Vertex, 1.0); |
+} |
+</script> |
+<script id="foobar-frag" type="x-shader/x-fragment"> |
+precision mediump float; |
+ |
+uniform vec4 uniV4[1]; |
+ |
+varying vec4 texCoord0; |
+void main() |
+{ |
+ gl_FragColor = vec4( |
+ uniV4[0].r/256.0, |
+ uniV4[0].g/256.0, |
+ uniV4[0].b/256.0, |
+ uniV4[0].a*texCoord0.z/256.0); |
+} |
+</script> |
+<style>canvas{ position:absolute; }</style> |
+</head><body> |
+<canvas id="gl" width="16" height="16"></canvas> |
+</body></html> |
Property changes on: conformance/more/functions/uniformfArrayLen1.html |
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Added: svn:eol-style |
+ LF |