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Unified Diff: conformance/more/functions/bindBufferBadArgs.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/more/functions/bindBufferBadArgs.html
===================================================================
--- conformance/more/functions/bindBufferBadArgs.html (revision 0)
+++ conformance/more/functions/bindBufferBadArgs.html (revision 0)
@@ -0,0 +1,94 @@
+<!DOCTYPE html>
+<html><head>
+<meta charset="utf-8">
+<!--
+Tests for the OpenGL ES 2.0 HTML Canvas context
+
+Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
+
+Permission is hereby granted, free of charge, to any person
+obtaining a copy of this software and associated documentation
+files (the "Software"), to deal in the Software without
+restriction, including without limitation the rights to use,
+copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following
+conditions:
+
+The above copyright notice and this permission notice shall be
+included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+<link rel="stylesheet" type="text/css" href="../unit.css" />
+<script type="application/x-javascript" src="../unit.js"></script>
+<script type="application/x-javascript" src="../util.js"></script>
+<script type="application/x-javascript">
+
+Tests.startUnit = function () {
+ var canvas = document.getElementById('gl');
+ var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
+ return [gl];
+}
+
+Tests.testBindBufferARRAY_BUFFER = function(gl) {
+ var b = gl.createBuffer();
+ assertOk("bind buffer", function(){gl.bindBuffer(gl.ARRAY_BUFFER, b)});
+ assertFail("bufferData to null buffer", function() {
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW);
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10]));
+ });
+ assertFail("bind to number", function(){
+ gl.bindBuffer(gl.ARRAY_BUFFER, 1000000000);
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW);
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10]));
+ });
+ assertOk("bind to null", function(){gl.bindBuffer(gl.ARRAY_BUFFER, null)});
+ gl.deleteBuffer(b);
+}
+
+Tests.testBindBufferELEMENT_ARRAY_BUFFER = function(gl) {
+ var b = gl.createBuffer();
+ assertOk("bind buffer", function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, b)});
+ assertFail("bufferData to null buffer", function() {
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW);
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10]));
+ });
+ assertFail("bind to number", function(){
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 1000000000);
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW);
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10]));
+ });
+ assertOk("bind to null",
+ function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null)});
+ gl.deleteBuffer(b);
+}
+Tests.testBindBuffer = function(gl) {
+ assertFail("bind ARRAY_BUFFER to number",
+ function(){gl.bindBuffer(gl.ARRAY_BUFFER, 1);});
+ assertFail("bind ELEMENT_ARRAY_BUFFER to number",
+ function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 1);});
+ assertFail("bind bad target",
+ function(){gl.bindBuffer(gl.FLOAT, 0);});
+ assertFail("bind ARRAY_BUFFER to string",
+ function(){gl.bindBuffer(gl.ARRAY_BUFFER, "foo");});
+ assertFail("bind ELEMENT_ARRAY_BUFFER to string",
+ function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, "foo");});
+}
+
+</script>
+
+<style>canvas{ position:absolute; }</style>
+</head><body>
+ <canvas id="gl" width="1" height="1"></canvas>
+</body></html>
Property changes on: conformance/more/functions/bindBufferBadArgs.html
___________________________________________________________________
Added: svn:eol-style
+ LF
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