Index: conformance/more/functions/bindBufferBadArgs.html |
=================================================================== |
--- conformance/more/functions/bindBufferBadArgs.html (revision 0) |
+++ conformance/more/functions/bindBufferBadArgs.html (revision 0) |
@@ -0,0 +1,94 @@ |
+<!DOCTYPE html> |
+<html><head> |
+<meta charset="utf-8"> |
+<!-- |
+Tests for the OpenGL ES 2.0 HTML Canvas context |
+ |
+Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com> |
+ |
+Permission is hereby granted, free of charge, to any person |
+obtaining a copy of this software and associated documentation |
+files (the "Software"), to deal in the Software without |
+restriction, including without limitation the rights to use, |
+copy, modify, merge, publish, distribute, sublicense, and/or sell |
+copies of the Software, and to permit persons to whom the |
+Software is furnished to do so, subject to the following |
+conditions: |
+ |
+The above copyright notice and this permission notice shall be |
+included in all copies or substantial portions of the Software. |
+ |
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES |
+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
+OTHER DEALINGS IN THE SOFTWARE. |
+ |
+--> |
+<link rel="stylesheet" type="text/css" href="../unit.css" /> |
+<script type="application/x-javascript" src="../unit.js"></script> |
+<script type="application/x-javascript" src="../util.js"></script> |
+<script type="application/x-javascript"> |
+ |
+Tests.startUnit = function () { |
+ var canvas = document.getElementById('gl'); |
+ var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); |
+ return [gl]; |
+} |
+ |
+Tests.testBindBufferARRAY_BUFFER = function(gl) { |
+ var b = gl.createBuffer(); |
+ assertOk("bind buffer", function(){gl.bindBuffer(gl.ARRAY_BUFFER, b)}); |
+ assertFail("bufferData to null buffer", function() { |
+ gl.bindBuffer(gl.ARRAY_BUFFER, null); |
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW); |
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10])); |
+ }); |
+ assertFail("bind to number", function(){ |
+ gl.bindBuffer(gl.ARRAY_BUFFER, 1000000000); |
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW); |
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10])); |
+ }); |
+ assertOk("bind to null", function(){gl.bindBuffer(gl.ARRAY_BUFFER, null)}); |
+ gl.deleteBuffer(b); |
+} |
+ |
+Tests.testBindBufferELEMENT_ARRAY_BUFFER = function(gl) { |
+ var b = gl.createBuffer(); |
+ assertOk("bind buffer", function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, b)}); |
+ assertFail("bufferData to null buffer", function() { |
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null); |
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW); |
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10])); |
+ }); |
+ assertFail("bind to number", function(){ |
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 1000000000); |
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW); |
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10])); |
+ }); |
+ assertOk("bind to null", |
+ function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null)}); |
+ gl.deleteBuffer(b); |
+} |
+Tests.testBindBuffer = function(gl) { |
+ assertFail("bind ARRAY_BUFFER to number", |
+ function(){gl.bindBuffer(gl.ARRAY_BUFFER, 1);}); |
+ assertFail("bind ELEMENT_ARRAY_BUFFER to number", |
+ function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 1);}); |
+ assertFail("bind bad target", |
+ function(){gl.bindBuffer(gl.FLOAT, 0);}); |
+ assertFail("bind ARRAY_BUFFER to string", |
+ function(){gl.bindBuffer(gl.ARRAY_BUFFER, "foo");}); |
+ assertFail("bind ELEMENT_ARRAY_BUFFER to string", |
+ function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, "foo");}); |
+} |
+ |
+</script> |
+ |
+<style>canvas{ position:absolute; }</style> |
+</head><body> |
+ <canvas id="gl" width="1" height="1"></canvas> |
+</body></html> |
Property changes on: conformance/more/functions/bindBufferBadArgs.html |
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Added: svn:eol-style |
+ LF |