Index: conformance/extensions/oes-vertex-array-object.html |
=================================================================== |
--- conformance/extensions/oes-vertex-array-object.html (revision 0) |
+++ conformance/extensions/oes-vertex-array-object.html (revision 0) |
@@ -0,0 +1,410 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL OES_vertex_array_object Conformance Tests</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+<!-- comment in the script tag below to test through JS emualation of the extension. --> |
+<!-- |
+<script src="../../../demos/google/resources/OESVertexArrayObject.js"></script> |
+--> |
+</head> |
+<body> |
+<div id="description"></div> |
+<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> |
+<div id="console"></div> |
+<!-- Shaders for testing standard derivatives --> |
+ |
+<script> |
+description("This test verifies the functionality of the OES_vertex_array_object extension, if it is available."); |
+ |
+debug(""); |
+ |
+var wtu = WebGLTestUtils; |
+var canvas = document.getElementById("canvas"); |
+var gl = create3DContext(canvas); |
+var ext = null; |
+var vao = null; |
+ |
+if (!gl) { |
+ testFailed("WebGL context does not exist"); |
+} else { |
+ testPassed("WebGL context exists"); |
+ |
+ // Setup emulated OESVertexArrayObject if it has been included. |
+ if (window.setupVertexArrayObject) { |
+ debug("using emuated OES_vertex_array_object"); |
+ setupVertexArrayObject(gl); |
+ } |
+ |
+ // Run tests with extension disabled |
+ runBindingTestDisabled(); |
+ |
+ // Query the extension and store globally so shouldBe can access it |
+ ext = gl.getExtension("OES_vertex_array_object"); |
+ if (!ext) { |
+ testPassed("No OES_vertex_array_object support -- this is legal"); |
+ |
+ runSupportedTest(false); |
+ } else { |
+ testPassed("Successfully enabled OES_vertex_array_object extension"); |
+ |
+ runSupportedTest(true); |
+ runBindingTestEnabled(); |
+ runObjectTest(); |
+ runAttributeTests(); |
+ runAttributeValueTests(); |
+ runDrawTests(); |
+ } |
+} |
+ |
+function runSupportedTest(extensionEnabled) { |
+ var supported = gl.getSupportedExtensions(); |
+ if (supported.indexOf("OES_vertex_array_object") >= 0) { |
+ if (extensionEnabled) { |
+ testPassed("OES_vertex_array_object listed as supported and getExtension succeeded"); |
+ } else { |
+ testFailed("OES_vertex_array_object listed as supported but getExtension failed"); |
+ } |
+ } else { |
+ if (extensionEnabled) { |
+ testFailed("OES_vertex_array_object not listed as supported but getExtension succeeded"); |
+ } else { |
+ testPassed("OES_vertex_array_object not listed as supported and getExtension failed -- this is legal"); |
+ } |
+ } |
+} |
+ |
+function runBindingTestDisabled() { |
+ debug("Testing binding enum with extension disabled"); |
+ |
+ // Use the constant directly as we don't have the extension |
+ var VERTEX_ARRAY_BINDING_OES = 0x85B5; |
+ |
+ gl.getParameter(VERTEX_ARRAY_BINDING_OES); |
+ glErrorShouldBe(gl, gl.INVALID_ENUM, "VERTEX_ARRAY_BINDING_OES should not be queryable if extension is disabled"); |
+} |
+ |
+function runBindingTestEnabled() { |
+ debug("Testing binding enum with extension enabled"); |
+ |
+ shouldBe("ext.VERTEX_ARRAY_BINDING_OES", "0x85B5"); |
+ |
+ gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "VERTEX_ARRAY_BINDING_OES query should succeed if extension is enable"); |
+ |
+ // Default value is null |
+ if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) === null) { |
+ testPassed("Default value of VERTEX_ARRAY_BINDING_OES is null"); |
+ } else { |
+ testFailed("Default value of VERTEX_ARRAY_BINDING_OES is not null"); |
+ } |
+ |
+ debug("Testing binding a VAO"); |
+ var vao0 = ext.createVertexArrayOES(); |
+ var vao1 = ext.createVertexArrayOES(); |
+ shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)"); |
+ ext.bindVertexArrayOES(vao0); |
+ if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) == vao0) { |
+ testPassed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is expected VAO"); |
+ } else { |
+ testFailed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is not expected VAO") |
+ } |
+ ext.bindVertexArrayOES(vao1); |
+ if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) == vao1) { |
+ testPassed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is expected VAO"); |
+ } else { |
+ testFailed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is not expected VAO") |
+ } |
+ ext.deleteVertexArrayOES(vao1); |
+ shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)"); |
+ ext.bindVertexArrayOES(vao1); |
+ glErrorShouldBe(gl, gl.INVALID_OPERATION, "binding a deleted vertex array object"); |
+ ext.bindVertexArrayOES(null); |
+ shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)"); |
+ ext.deleteVertexArrayOES(vao1); |
+} |
+ |
+function runObjectTest() { |
+ debug("Testing object creation"); |
+ |
+ vao = ext.createVertexArrayOES(); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "createVertexArrayOES should not set an error"); |
+ shouldBeNonNull("vao"); |
+ |
+ // Expect false if never bound |
+ shouldBeFalse("ext.isVertexArrayOES(vao)"); |
+ ext.bindVertexArrayOES(vao); |
+ shouldBeTrue("ext.isVertexArrayOES(vao)"); |
+ ext.bindVertexArrayOES(null); |
+ shouldBeTrue("ext.isVertexArrayOES(vao)"); |
+ |
+ shouldBeFalse("ext.isVertexArrayOES()"); |
+ shouldBeFalse("ext.isVertexArrayOES(null)"); |
+ |
+ ext.deleteVertexArrayOES(vao); |
+ vao = null; |
+} |
+ |
+function runAttributeTests() { |
+ debug("Testing attributes work across bindings"); |
+ |
+ var states = []; |
+ |
+ var attrCount = gl.getParameter(gl.MAX_VERTEX_ATTRIBS); |
+ for (var n = 0; n < attrCount; n++) { |
+ gl.bindBuffer(gl.ARRAY_BUFFER, null); |
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null); |
+ |
+ var state = {}; |
+ states.push(state); |
+ |
+ var vao = state.vao = ext.createVertexArrayOES(); |
+ ext.bindVertexArrayOES(vao); |
+ |
+ if (n % 2 == 0) { |
+ gl.enableVertexAttribArray(n); |
+ } else { |
+ gl.disableVertexAttribArray(n); |
+ } |
+ |
+ if (n % 2 == 0) { |
+ var buffer = state.buffer = gl.createBuffer(); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer); |
+ gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW); |
+ |
+ gl.vertexAttribPointer(n, 1 + n % 4, gl.FLOAT, true, n * 4, n * 4); |
+ } |
+ |
+ if (n % 2 == 0) { |
+ var elbuffer = state.elbuffer = gl.createBuffer(); |
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elbuffer); |
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, 1024, gl.STATIC_DRAW); |
+ } |
+ |
+ ext.bindVertexArrayOES(null); |
+ } |
+ |
+ var anyMismatch = false; |
+ for (var n = 0; n < attrCount; n++) { |
+ var state = states[n]; |
+ |
+ ext.bindVertexArrayOES(state.vao); |
+ |
+ var isEnabled = gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_ENABLED); |
+ if ((n % 2 == 1) || isEnabled) { |
+ // Valid |
+ } else { |
+ testFailed("VERTEX_ATTRIB_ARRAY_ENABLED not preserved"); |
+ anyMismatch = true; |
+ } |
+ |
+ var buffer = gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING); |
+ if (n % 2 == 0) { |
+ if (buffer == state.buffer) { |
+ // Matched |
+ if ((gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_SIZE) == 1 + n % 4) && |
+ (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_TYPE) == gl.FLOAT) && |
+ (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_NORMALIZED) == true) && |
+ (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_STRIDE) == n * 4) && |
+ (gl.getVertexAttribOffset(n, gl.VERTEX_ATTRIB_ARRAY_POINTER) == n * 4)) { |
+ // Matched |
+ } else { |
+ testFailed("VERTEX_ATTRIB_ARRAY_* not preserved"); |
+ anyMismatch = true; |
+ } |
+ } else { |
+ testFailed("VERTEX_ATTRIB_ARRAY_BUFFER_BINDING not preserved"); |
+ anyMismatch = true; |
+ } |
+ } else { |
+ // GL_CURRENT_VERTEX_ATTRIB is not preserved |
+ if (buffer) { |
+ testFailed("VERTEX_ATTRIB_ARRAY_BUFFER_BINDING not preserved"); |
+ anyMismatch = true; |
+ } |
+ } |
+ |
+ var elbuffer = gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING); |
+ if (n % 2 == 0) { |
+ if (elbuffer == state.elbuffer) { |
+ // Matched |
+ } else { |
+ testFailed("ELEMENT_ARRAY_BUFFER_BINDING not preserved"); |
+ anyMismatch = true; |
+ } |
+ } else { |
+ if (elbuffer == null) { |
+ // Matched |
+ } else { |
+ testFailed("ELEMENT_ARRAY_BUFFER_BINDING not preserved"); |
+ anyMismatch = true; |
+ } |
+ } |
+ } |
+ ext.bindVertexArrayOES(null); |
+ if (!anyMismatch) { |
+ testPassed("All attributes preserved across bindings"); |
+ } |
+ |
+ for (var n = 0; n < attrCount; n++) { |
+ var state = states[n]; |
+ ext.deleteVertexArrayOES(state.vao); |
+ } |
+} |
+ |
+function runAttributeValueTests() { |
+ debug("Testing that attribute values are not attached to bindings"); |
+ |
+ var v; |
+ var vao0 = ext.createVertexArrayOES(); |
+ var anyFailed = false; |
+ |
+ ext.bindVertexArrayOES(null); |
+ gl.vertexAttrib4f(0, 0, 1, 2, 3); |
+ |
+ v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB); |
+ if (!(v[0] == 0 && v[1] == 1 && v[2] == 2 && v[3] == 3)) { |
+ testFailed("Vertex attrib value not round-tripped?"); |
+ anyFailed = true; |
+ } |
+ |
+ ext.bindVertexArrayOES(vao0); |
+ |
+ v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB); |
+ if (!(v[0] == 0 && v[1] == 1 && v[2] == 2 && v[3] == 3)) { |
+ testFailed("Vertex attrib value reset across bindings"); |
+ anyFailed = true; |
+ } |
+ |
+ gl.vertexAttrib4f(0, 4, 5, 6, 7); |
+ ext.bindVertexArrayOES(null); |
+ |
+ v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB); |
+ if (!(v[0] == 4 && v[1] == 5 && v[2] == 6 && v[3] == 7)) { |
+ testFailed("Vertex attrib value bound to buffer"); |
+ anyFailed = true; |
+ } |
+ |
+ if (!anyFailed) { |
+ testPassed("Vertex attribute values are not attached to bindings") |
+ } |
+ |
+ ext.bindVertexArrayOES(null); |
+ ext.deleteVertexArrayOES(vao0); |
+} |
+ |
+function runDrawTests() { |
+ debug("Testing draws with various VAO bindings"); |
+ |
+ canvas.width = 50; canvas.height = 50; |
+ gl.viewport(0, 0, canvas.width, canvas.height); |
+ |
+ var vao0 = ext.createVertexArrayOES(); |
+ var vao1 = ext.createVertexArrayOES(); |
+ |
+ var program = wtu.setupSimpleTextureProgram(gl, 0, 1); |
+ |
+ function setupQuad(s) { |
+ var opt_positionLocation = 0; |
+ var opt_texcoordLocation = 1; |
+ var vertexObject = gl.createBuffer(); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ |
+ 1.0 * s, 1.0 * s, 0.0, |
+ -1.0 * s, 1.0 * s, 0.0, |
+ -1.0 * s, -1.0 * s, 0.0, |
+ 1.0 * s, 1.0 * s, 0.0, |
+ -1.0 * s, -1.0 * s, 0.0, |
+ 1.0 * s, -1.0 * s, 0.0]), gl.STATIC_DRAW); |
+ gl.enableVertexAttribArray(opt_positionLocation); |
+ gl.vertexAttribPointer(opt_positionLocation, 3, gl.FLOAT, false, 0, 0); |
+ |
+ var vertexObject = gl.createBuffer(); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ |
+ 1.0 * s, 1.0 * s, |
+ 0.0 * s, 1.0 * s, |
+ 0.0 * s, 0.0 * s, |
+ 1.0 * s, 1.0 * s, |
+ 0.0 * s, 0.0 * s, |
+ 1.0 * s, 0.0 * s]), gl.STATIC_DRAW); |
+ gl.enableVertexAttribArray(opt_texcoordLocation); |
+ gl.vertexAttribPointer(opt_texcoordLocation, 2, gl.FLOAT, false, 0, 0); |
+ }; |
+ |
+ function readLocation(x, y) { |
+ var pixels = new Uint8Array(1 * 1 * 4); |
+ gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels); |
+ return pixels; |
+ }; |
+ function testPixel(blackList, whiteList) { |
+ function testList(list, expected) { |
+ for (var n = 0; n < list.length; n++) { |
+ var l = list[n]; |
+ var x = -Math.floor(l * canvas.width / 2) + canvas.width / 2; |
+ var y = -Math.floor(l * canvas.height / 2) + canvas.height / 2; |
+ var source = readLocation(x, y); |
+ if (Math.abs(source[0] - expected) > 2) { |
+ return false; |
+ } |
+ } |
+ return true; |
+ } |
+ return testList(blackList, 0) && testList(whiteList, 255); |
+ }; |
+ function verifyDraw(drawNumber, s) { |
+ wtu.drawQuad(gl); |
+ var blackList = []; |
+ var whiteList = []; |
+ var points = [0.0, 0.2, 0.4, 0.6, 0.8, 1.0]; |
+ for (var n = 0; n < points.length; n++) { |
+ if (points[n] <= s) { |
+ blackList.push(points[n]); |
+ } else { |
+ whiteList.push(points[n]); |
+ } |
+ } |
+ if (testPixel(blackList, whiteList)) { |
+ testPassed("Draw " + drawNumber + " passed pixel test"); |
+ } else { |
+ testFailed("Draw " + drawNumber + " failed pixel test"); |
+ } |
+ }; |
+ |
+ // Setup all bindings |
+ setupQuad(1); |
+ ext.bindVertexArrayOES(vao0); |
+ setupQuad(0.5); |
+ ext.bindVertexArrayOES(vao1); |
+ setupQuad(0.25); |
+ |
+ // Verify drawing |
+ ext.bindVertexArrayOES(null); |
+ verifyDraw(0, 1); |
+ ext.bindVertexArrayOES(vao0); |
+ verifyDraw(1, 0.5); |
+ ext.bindVertexArrayOES(vao1); |
+ verifyDraw(2, 0.25); |
+ |
+ ext.bindVertexArrayOES(null); |
+ ext.deleteVertexArrayOES(vao0); |
+ ext.deleteVertexArrayOES(vao1); |
+} |
+ |
+debug(""); |
+successfullyParsed = true; |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: conformance/extensions/oes-vertex-array-object.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |