| Index: conformance/extensions/oes-vertex-array-object.html
|
| ===================================================================
|
| --- conformance/extensions/oes-vertex-array-object.html (revision 0)
|
| +++ conformance/extensions/oes-vertex-array-object.html (revision 0)
|
| @@ -0,0 +1,410 @@
|
| +<!--
|
| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<title>WebGL OES_vertex_array_object Conformance Tests</title>
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"></script>
|
| +<script src="../resources/webgl-test-utils.js"></script>
|
| +<!-- comment in the script tag below to test through JS emualation of the extension. -->
|
| +<!--
|
| +<script src="../../../demos/google/resources/OESVertexArrayObject.js"></script>
|
| +-->
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
|
| +<div id="console"></div>
|
| +<!-- Shaders for testing standard derivatives -->
|
| +
|
| +<script>
|
| +description("This test verifies the functionality of the OES_vertex_array_object extension, if it is available.");
|
| +
|
| +debug("");
|
| +
|
| +var wtu = WebGLTestUtils;
|
| +var canvas = document.getElementById("canvas");
|
| +var gl = create3DContext(canvas);
|
| +var ext = null;
|
| +var vao = null;
|
| +
|
| +if (!gl) {
|
| + testFailed("WebGL context does not exist");
|
| +} else {
|
| + testPassed("WebGL context exists");
|
| +
|
| + // Setup emulated OESVertexArrayObject if it has been included.
|
| + if (window.setupVertexArrayObject) {
|
| + debug("using emuated OES_vertex_array_object");
|
| + setupVertexArrayObject(gl);
|
| + }
|
| +
|
| + // Run tests with extension disabled
|
| + runBindingTestDisabled();
|
| +
|
| + // Query the extension and store globally so shouldBe can access it
|
| + ext = gl.getExtension("OES_vertex_array_object");
|
| + if (!ext) {
|
| + testPassed("No OES_vertex_array_object support -- this is legal");
|
| +
|
| + runSupportedTest(false);
|
| + } else {
|
| + testPassed("Successfully enabled OES_vertex_array_object extension");
|
| +
|
| + runSupportedTest(true);
|
| + runBindingTestEnabled();
|
| + runObjectTest();
|
| + runAttributeTests();
|
| + runAttributeValueTests();
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| + runDrawTests();
|
| + }
|
| +}
|
| +
|
| +function runSupportedTest(extensionEnabled) {
|
| + var supported = gl.getSupportedExtensions();
|
| + if (supported.indexOf("OES_vertex_array_object") >= 0) {
|
| + if (extensionEnabled) {
|
| + testPassed("OES_vertex_array_object listed as supported and getExtension succeeded");
|
| + } else {
|
| + testFailed("OES_vertex_array_object listed as supported but getExtension failed");
|
| + }
|
| + } else {
|
| + if (extensionEnabled) {
|
| + testFailed("OES_vertex_array_object not listed as supported but getExtension succeeded");
|
| + } else {
|
| + testPassed("OES_vertex_array_object not listed as supported and getExtension failed -- this is legal");
|
| + }
|
| + }
|
| +}
|
| +
|
| +function runBindingTestDisabled() {
|
| + debug("Testing binding enum with extension disabled");
|
| +
|
| + // Use the constant directly as we don't have the extension
|
| + var VERTEX_ARRAY_BINDING_OES = 0x85B5;
|
| +
|
| + gl.getParameter(VERTEX_ARRAY_BINDING_OES);
|
| + glErrorShouldBe(gl, gl.INVALID_ENUM, "VERTEX_ARRAY_BINDING_OES should not be queryable if extension is disabled");
|
| +}
|
| +
|
| +function runBindingTestEnabled() {
|
| + debug("Testing binding enum with extension enabled");
|
| +
|
| + shouldBe("ext.VERTEX_ARRAY_BINDING_OES", "0x85B5");
|
| +
|
| + gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES);
|
| + glErrorShouldBe(gl, gl.NO_ERROR, "VERTEX_ARRAY_BINDING_OES query should succeed if extension is enable");
|
| +
|
| + // Default value is null
|
| + if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) === null) {
|
| + testPassed("Default value of VERTEX_ARRAY_BINDING_OES is null");
|
| + } else {
|
| + testFailed("Default value of VERTEX_ARRAY_BINDING_OES is not null");
|
| + }
|
| +
|
| + debug("Testing binding a VAO");
|
| + var vao0 = ext.createVertexArrayOES();
|
| + var vao1 = ext.createVertexArrayOES();
|
| + shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)");
|
| + ext.bindVertexArrayOES(vao0);
|
| + if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) == vao0) {
|
| + testPassed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is expected VAO");
|
| + } else {
|
| + testFailed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is not expected VAO")
|
| + }
|
| + ext.bindVertexArrayOES(vao1);
|
| + if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) == vao1) {
|
| + testPassed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is expected VAO");
|
| + } else {
|
| + testFailed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is not expected VAO")
|
| + }
|
| + ext.deleteVertexArrayOES(vao1);
|
| + shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)");
|
| + ext.bindVertexArrayOES(vao1);
|
| + glErrorShouldBe(gl, gl.INVALID_OPERATION, "binding a deleted vertex array object");
|
| + ext.bindVertexArrayOES(null);
|
| + shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)");
|
| + ext.deleteVertexArrayOES(vao1);
|
| +}
|
| +
|
| +function runObjectTest() {
|
| + debug("Testing object creation");
|
| +
|
| + vao = ext.createVertexArrayOES();
|
| + glErrorShouldBe(gl, gl.NO_ERROR, "createVertexArrayOES should not set an error");
|
| + shouldBeNonNull("vao");
|
| +
|
| + // Expect false if never bound
|
| + shouldBeFalse("ext.isVertexArrayOES(vao)");
|
| + ext.bindVertexArrayOES(vao);
|
| + shouldBeTrue("ext.isVertexArrayOES(vao)");
|
| + ext.bindVertexArrayOES(null);
|
| + shouldBeTrue("ext.isVertexArrayOES(vao)");
|
| +
|
| + shouldBeFalse("ext.isVertexArrayOES()");
|
| + shouldBeFalse("ext.isVertexArrayOES(null)");
|
| +
|
| + ext.deleteVertexArrayOES(vao);
|
| + vao = null;
|
| +}
|
| +
|
| +function runAttributeTests() {
|
| + debug("Testing attributes work across bindings");
|
| +
|
| + var states = [];
|
| +
|
| + var attrCount = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
|
| + for (var n = 0; n < attrCount; n++) {
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, null);
|
| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
|
| +
|
| + var state = {};
|
| + states.push(state);
|
| +
|
| + var vao = state.vao = ext.createVertexArrayOES();
|
| + ext.bindVertexArrayOES(vao);
|
| +
|
| + if (n % 2 == 0) {
|
| + gl.enableVertexAttribArray(n);
|
| + } else {
|
| + gl.disableVertexAttribArray(n);
|
| + }
|
| +
|
| + if (n % 2 == 0) {
|
| + var buffer = state.buffer = gl.createBuffer();
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
| + gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
|
| +
|
| + gl.vertexAttribPointer(n, 1 + n % 4, gl.FLOAT, true, n * 4, n * 4);
|
| + }
|
| +
|
| + if (n % 2 == 0) {
|
| + var elbuffer = state.elbuffer = gl.createBuffer();
|
| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elbuffer);
|
| + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
|
| + }
|
| +
|
| + ext.bindVertexArrayOES(null);
|
| + }
|
| +
|
| + var anyMismatch = false;
|
| + for (var n = 0; n < attrCount; n++) {
|
| + var state = states[n];
|
| +
|
| + ext.bindVertexArrayOES(state.vao);
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| +
|
| + var isEnabled = gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_ENABLED);
|
| + if ((n % 2 == 1) || isEnabled) {
|
| + // Valid
|
| + } else {
|
| + testFailed("VERTEX_ATTRIB_ARRAY_ENABLED not preserved");
|
| + anyMismatch = true;
|
| + }
|
| +
|
| + var buffer = gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING);
|
| + if (n % 2 == 0) {
|
| + if (buffer == state.buffer) {
|
| + // Matched
|
| + if ((gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_SIZE) == 1 + n % 4) &&
|
| + (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_TYPE) == gl.FLOAT) &&
|
| + (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_NORMALIZED) == true) &&
|
| + (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_STRIDE) == n * 4) &&
|
| + (gl.getVertexAttribOffset(n, gl.VERTEX_ATTRIB_ARRAY_POINTER) == n * 4)) {
|
| + // Matched
|
| + } else {
|
| + testFailed("VERTEX_ATTRIB_ARRAY_* not preserved");
|
| + anyMismatch = true;
|
| + }
|
| + } else {
|
| + testFailed("VERTEX_ATTRIB_ARRAY_BUFFER_BINDING not preserved");
|
| + anyMismatch = true;
|
| + }
|
| + } else {
|
| + // GL_CURRENT_VERTEX_ATTRIB is not preserved
|
| + if (buffer) {
|
| + testFailed("VERTEX_ATTRIB_ARRAY_BUFFER_BINDING not preserved");
|
| + anyMismatch = true;
|
| + }
|
| + }
|
| +
|
| + var elbuffer = gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING);
|
| + if (n % 2 == 0) {
|
| + if (elbuffer == state.elbuffer) {
|
| + // Matched
|
| + } else {
|
| + testFailed("ELEMENT_ARRAY_BUFFER_BINDING not preserved");
|
| + anyMismatch = true;
|
| + }
|
| + } else {
|
| + if (elbuffer == null) {
|
| + // Matched
|
| + } else {
|
| + testFailed("ELEMENT_ARRAY_BUFFER_BINDING not preserved");
|
| + anyMismatch = true;
|
| + }
|
| + }
|
| + }
|
| + ext.bindVertexArrayOES(null);
|
| + if (!anyMismatch) {
|
| + testPassed("All attributes preserved across bindings");
|
| + }
|
| +
|
| + for (var n = 0; n < attrCount; n++) {
|
| + var state = states[n];
|
| + ext.deleteVertexArrayOES(state.vao);
|
| + }
|
| +}
|
| +
|
| +function runAttributeValueTests() {
|
| + debug("Testing that attribute values are not attached to bindings");
|
| +
|
| + var v;
|
| + var vao0 = ext.createVertexArrayOES();
|
| + var anyFailed = false;
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| +
|
| + ext.bindVertexArrayOES(null);
|
| + gl.vertexAttrib4f(0, 0, 1, 2, 3);
|
| +
|
| + v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
|
| + if (!(v[0] == 0 && v[1] == 1 && v[2] == 2 && v[3] == 3)) {
|
| + testFailed("Vertex attrib value not round-tripped?");
|
| + anyFailed = true;
|
| + }
|
| +
|
| + ext.bindVertexArrayOES(vao0);
|
| +
|
| + v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
|
| + if (!(v[0] == 0 && v[1] == 1 && v[2] == 2 && v[3] == 3)) {
|
| + testFailed("Vertex attrib value reset across bindings");
|
| + anyFailed = true;
|
| + }
|
| +
|
| + gl.vertexAttrib4f(0, 4, 5, 6, 7);
|
| + ext.bindVertexArrayOES(null);
|
| +
|
| + v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
|
| + if (!(v[0] == 4 && v[1] == 5 && v[2] == 6 && v[3] == 7)) {
|
| + testFailed("Vertex attrib value bound to buffer");
|
| + anyFailed = true;
|
| + }
|
| +
|
| + if (!anyFailed) {
|
| + testPassed("Vertex attribute values are not attached to bindings")
|
| + }
|
| +
|
| + ext.bindVertexArrayOES(null);
|
| + ext.deleteVertexArrayOES(vao0);
|
| +}
|
| +
|
| +function runDrawTests() {
|
| + debug("Testing draws with various VAO bindings");
|
| +
|
| + canvas.width = 50; canvas.height = 50;
|
| + gl.viewport(0, 0, canvas.width, canvas.height);
|
| +
|
| + var vao0 = ext.createVertexArrayOES();
|
| + var vao1 = ext.createVertexArrayOES();
|
| +
|
| + var program = wtu.setupSimpleTextureProgram(gl, 0, 1);
|
| +
|
| + function setupQuad(s) {
|
| + var opt_positionLocation = 0;
|
| + var opt_texcoordLocation = 1;
|
| + var vertexObject = gl.createBuffer();
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
|
| + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
| + 1.0 * s, 1.0 * s, 0.0,
|
| + -1.0 * s, 1.0 * s, 0.0,
|
| + -1.0 * s, -1.0 * s, 0.0,
|
| + 1.0 * s, 1.0 * s, 0.0,
|
| + -1.0 * s, -1.0 * s, 0.0,
|
| + 1.0 * s, -1.0 * s, 0.0]), gl.STATIC_DRAW);
|
| + gl.enableVertexAttribArray(opt_positionLocation);
|
| + gl.vertexAttribPointer(opt_positionLocation, 3, gl.FLOAT, false, 0, 0);
|
| +
|
| + var vertexObject = gl.createBuffer();
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
|
| + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
| + 1.0 * s, 1.0 * s,
|
| + 0.0 * s, 1.0 * s,
|
| + 0.0 * s, 0.0 * s,
|
| + 1.0 * s, 1.0 * s,
|
| + 0.0 * s, 0.0 * s,
|
| + 1.0 * s, 0.0 * s]), gl.STATIC_DRAW);
|
| + gl.enableVertexAttribArray(opt_texcoordLocation);
|
| + gl.vertexAttribPointer(opt_texcoordLocation, 2, gl.FLOAT, false, 0, 0);
|
| + };
|
| +
|
| + function readLocation(x, y) {
|
| + var pixels = new Uint8Array(1 * 1 * 4);
|
| + gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
|
| + return pixels;
|
| + };
|
| + function testPixel(blackList, whiteList) {
|
| + function testList(list, expected) {
|
| + for (var n = 0; n < list.length; n++) {
|
| + var l = list[n];
|
| + var x = -Math.floor(l * canvas.width / 2) + canvas.width / 2;
|
| + var y = -Math.floor(l * canvas.height / 2) + canvas.height / 2;
|
| + var source = readLocation(x, y);
|
| + if (Math.abs(source[0] - expected) > 2) {
|
| + return false;
|
| + }
|
| + }
|
| + return true;
|
| + }
|
| + return testList(blackList, 0) && testList(whiteList, 255);
|
| + };
|
| + function verifyDraw(drawNumber, s) {
|
| + wtu.drawQuad(gl);
|
| + var blackList = [];
|
| + var whiteList = [];
|
| + var points = [0.0, 0.2, 0.4, 0.6, 0.8, 1.0];
|
| + for (var n = 0; n < points.length; n++) {
|
| + if (points[n] <= s) {
|
| + blackList.push(points[n]);
|
| + } else {
|
| + whiteList.push(points[n]);
|
| + }
|
| + }
|
| + if (testPixel(blackList, whiteList)) {
|
| + testPassed("Draw " + drawNumber + " passed pixel test");
|
| + } else {
|
| + testFailed("Draw " + drawNumber + " failed pixel test");
|
| + }
|
| + };
|
| +
|
| + // Setup all bindings
|
| + setupQuad(1);
|
| + ext.bindVertexArrayOES(vao0);
|
| + setupQuad(0.5);
|
| + ext.bindVertexArrayOES(vao1);
|
| + setupQuad(0.25);
|
| +
|
| + // Verify drawing
|
| + ext.bindVertexArrayOES(null);
|
| + verifyDraw(0, 1);
|
| + ext.bindVertexArrayOES(vao0);
|
| + verifyDraw(1, 0.5);
|
| + ext.bindVertexArrayOES(vao1);
|
| + verifyDraw(2, 0.25);
|
| +
|
| + ext.bindVertexArrayOES(null);
|
| + ext.deleteVertexArrayOES(vao0);
|
| + ext.deleteVertexArrayOES(vao1);
|
| +}
|
| +
|
| +debug("");
|
| +successfullyParsed = true;
|
| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/extensions/oes-vertex-array-object.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|