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| 1 <!-- |
| 2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 3 Use of this source code is governed by a BSD-style license that can be |
| 4 found in the LICENSE file. |
| 5 --> |
| 6 <!DOCTYPE html> |
| 7 <html> |
| 8 <head> |
| 9 <meta charset="utf-8"> |
| 10 <title>WebGL uniform array Conformance Tests</title> |
| 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 12 <script src="../../resources/js-test-pre.js"></script> |
| 13 <script src="../resources/webgl-test.js"></script> |
| 14 </head> |
| 15 <body> |
| 16 <div id="description"></div> |
| 17 <div id="console"></div> |
| 18 <canvas id="example" width="2" height="2"> </canvas> |
| 19 <script id="vshader" type="x-shader/x-vertex"> |
| 20 attribute vec4 vPosition; |
| 21 void main() |
| 22 { |
| 23 gl_Position = vPosition; |
| 24 } |
| 25 </script> |
| 26 |
| 27 <script id="fshader" type="x-shader/x-fragment"> |
| 28 precision mediump float; |
| 29 uniform $type color[3]; |
| 30 void main() |
| 31 { |
| 32 gl_FragColor = vec4(color[0]$elem, color[1]$elem, color[2]$elem, 1); |
| 33 } |
| 34 </script> |
| 35 <script> |
| 36 function loadShader(ctx, shaderType, shaderSource) { |
| 37 // Create the shader object |
| 38 var shader = ctx.createShader(shaderType); |
| 39 if (shader == null) { |
| 40 debug("*** Error: unable to create shader '"+shader+"'"); |
| 41 return null; |
| 42 } |
| 43 |
| 44 // Load the shader source |
| 45 ctx.shaderSource(shader, shaderSource); |
| 46 |
| 47 // Compile the shader |
| 48 ctx.compileShader(shader); |
| 49 |
| 50 // Check the compile status |
| 51 var compiled = ctx.getShaderParameter(shader, ctx.COMPILE_STATUS); |
| 52 if (!compiled) { |
| 53 // Something went wrong during compilation; get the error |
| 54 var error = ctx.getShaderInfoLog(shader); |
| 55 debug("*** Error compiling shader '"+shader+"':"+error); |
| 56 ctx.deleteShader(shader); |
| 57 return null; |
| 58 } |
| 59 |
| 60 return shader; |
| 61 } |
| 62 |
| 63 function loadProgram(ctx, vertexShaderSrc, fragmentShaderSrc) { |
| 64 var program = ctx.createProgram(); |
| 65 var vShader = loadShader(ctx, ctx.VERTEX_SHADER, vertexShaderSrc) |
| 66 var fShader = loadShader(ctx, ctx.FRAGMENT_SHADER, fragmentShaderSrc); |
| 67 ctx.attachShader(program, vShader); |
| 68 ctx.attachShader(program, fShader); |
| 69 ctx.linkProgram(program); |
| 70 var linked = ctx.getProgramParameter(program, ctx.LINK_STATUS); |
| 71 if (!linked) { |
| 72 // something went wrong with the link |
| 73 var error = ctx.getProgramInfoLog (ctx.program); |
| 74 debug("Error in program linking:" + error); |
| 75 ctx.deleteProgram(ctx.program); |
| 76 program = null; |
| 77 } |
| 78 // ctx.deleteShader(fShader); |
| 79 // ctx.deleteShader(vShader); |
| 80 return program; |
| 81 } |
| 82 |
| 83 description("This test ensures WebGL implementations handle uniform arrays corre
ctly."); |
| 84 |
| 85 debug(""); |
| 86 |
| 87 var gl = create3DContext(document.getElementById("example")); |
| 88 |
| 89 var vSrc = document.getElementById("vshader").text; |
| 90 var fTemplate = document.getElementById("fshader").text; |
| 91 |
| 92 var typeInfos = [ |
| 93 { type: 'float', |
| 94 jsTypeOf: 'number', |
| 95 setter: 'uniform1fv', |
| 96 elem: '', |
| 97 numSrcValues: 3, |
| 98 invalidSet: function(loc) { |
| 99 gl.uniform2fv(loc, [1, 2]); |
| 100 }, |
| 101 srcValueAsString: function(index, srcValues) { |
| 102 return srcValues[index].toString(); |
| 103 }, |
| 104 returnValueAsString: function(value) { |
| 105 return value === null ? 'null' : value.toString(); |
| 106 }, |
| 107 checkType: function(value) { |
| 108 return typeof value === 'number'; |
| 109 }, |
| 110 checkValue: function(typeInfo, index, value) { |
| 111 return typeInfo.srcValues[index] == value; |
| 112 }, |
| 113 srcValues: [16, 15, 14], |
| 114 srcValuesLess: [], |
| 115 srcValuesNonMultiple: null, |
| 116 }, |
| 117 { type: 'vec2', |
| 118 jsTypeOf: 'Float32Array', |
| 119 setter: 'uniform2fv', |
| 120 elem: '[1]', |
| 121 numSrcValues: 3, |
| 122 invalidSet: function(loc) { |
| 123 gl.uniform1fv(loc, [2]); |
| 124 }, |
| 125 illegalSet: function(loc) { |
| 126 gl.uniform1fv(loc, 2); |
| 127 }, |
| 128 srcValueAsString: function(index, srcValues) { |
| 129 return "[" + srcValues[index * 2 + 0].toString() + ", " + |
| 130 srcValues[index * 2 + 1].toString() + "]"; |
| 131 }, |
| 132 returnValueAsString: function(value) { |
| 133 return value === null ? 'null' : ("[" + value[0] + ", " + value[1] + "]"); |
| 134 }, |
| 135 checkType: function(value) { |
| 136 return value && |
| 137 typeof value.length === 'number' && |
| 138 value.length == 2; |
| 139 }, |
| 140 checkValue: function(typeInfo, index, value) { |
| 141 return value !== null && |
| 142 typeInfo.srcValues[index * 2 + 0] == value[0] && |
| 143 typeInfo.srcValues[index * 2 + 1] == value[1]; |
| 144 }, |
| 145 srcValues: [16, 15, 14, 13, 12, 11], |
| 146 srcValuesLess: [16], |
| 147 srcValuesNonMultiple: [16, 15, 14, 13, 12, 11, 10], |
| 148 }, |
| 149 { type: 'vec3', |
| 150 jsTypeOf: 'Float32Array', |
| 151 setter: 'uniform3fv', |
| 152 elem: '[2]', |
| 153 numSrcValues: 3, |
| 154 invalidSet: function(loc) { |
| 155 gl.uniform1fv(loc, [2]); |
| 156 }, |
| 157 illegalSet: function(loc) { |
| 158 gl.uniform1fv(loc, 2); |
| 159 }, |
| 160 srcValueAsString: function(index, srcValues) { |
| 161 return "[" + srcValues[index * 3 + 0].toString() + ", " + |
| 162 srcValues[index * 3 + 1].toString() + ", " + |
| 163 srcValues[index * 3 + 2].toString() + "]"; |
| 164 }, |
| 165 returnValueAsString: function(value) { |
| 166 return value === null ? 'null' : |
| 167 ("[" + value[0] + ", " + value[1] + ", " + value[2] + "]"); |
| 168 }, |
| 169 checkType: function(value) { |
| 170 return value && |
| 171 typeof value.length === 'number' && |
| 172 value.length == 3; |
| 173 }, |
| 174 checkValue: function(typeInfo, index, value) { |
| 175 return value !== null && |
| 176 typeInfo.srcValues[index * 3 + 0] == value[0] && |
| 177 typeInfo.srcValues[index * 3 + 1] == value[1] && |
| 178 typeInfo.srcValues[index * 3 + 2] == value[2]; |
| 179 }, |
| 180 srcValues: [16, 15, 14, 13, 12, 11, 10, 9, 8], |
| 181 srcValuesLess: [16, 15], |
| 182 srcValuesNonMultiple: [16, 15, 14, 13, 12, 11, 10, 9, 8, 7], |
| 183 }, |
| 184 { type: 'vec4', |
| 185 jsTypeOf: 'Float32Array', |
| 186 setter: 'uniform4fv', |
| 187 elem: '[3]', |
| 188 numSrcValues: 3, |
| 189 invalidSet: function(loc) { |
| 190 gl.uniform1fv(loc, [2]); |
| 191 }, |
| 192 illegalSet: function(loc) { |
| 193 gl.uniform1fv(loc, 2); |
| 194 }, |
| 195 srcValueAsString: function(index, srcValues) { |
| 196 return "[" + srcValues[index * 4 + 0].toString() + ", " + |
| 197 srcValues[index * 4 + 1].toString() + ", " + |
| 198 srcValues[index * 4 + 2].toString() + ", " + |
| 199 srcValues[index * 4 + 3].toString() + "]"; |
| 200 }, |
| 201 returnValueAsString: function(value) { |
| 202 return value === null ? 'null' : |
| 203 ("[" + value[0] + ", " + value[1] + |
| 204 ", " + value[2] + ", " + value[3] + "]"); |
| 205 }, |
| 206 checkType: function(value) { |
| 207 return value && |
| 208 typeof value.length === 'number' && |
| 209 value.length == 4; |
| 210 }, |
| 211 checkValue: function(typeInfo, index, value) { |
| 212 return value !== null && |
| 213 typeInfo.srcValues[index * 4 + 0] == value[0] && |
| 214 typeInfo.srcValues[index * 4 + 1] == value[1] && |
| 215 typeInfo.srcValues[index * 4 + 2] == value[2] && |
| 216 typeInfo.srcValues[index * 4 + 3] == value[3]; |
| 217 }, |
| 218 srcValues: [16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5], |
| 219 srcValuesLess: [16, 15, 14], |
| 220 srcValuesNonMultiple: [16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4], |
| 221 } |
| 222 ]; |
| 223 |
| 224 for (var tt = 0; tt < typeInfos.length; ++tt) { |
| 225 var typeInfo = typeInfos[tt]; |
| 226 debug(""); |
| 227 debug("check " + typeInfo.type); |
| 228 var fSrc = fTemplate.replace(/\$type/g, typeInfo.type). |
| 229 replace(/\$elem/g, typeInfo.elem); |
| 230 //debug("fSrc: " + fSrc); |
| 231 var program = loadProgram(gl, vSrc, fSrc); |
| 232 |
| 233 var numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS); |
| 234 assertMsg(numUniforms == 1, "1 uniform found"); |
| 235 var info = gl.getActiveUniform(program, 0); |
| 236 assertMsg(info.name == "color[0]", |
| 237 "uniform name is 'color[0]' not 'color' as per OpenGL ES 2.0.24 sect
ion 2.10"); |
| 238 var loc = gl.getUniformLocation(program, "color[0]"); |
| 239 var srcValues = typeInfo.srcValues; |
| 240 var srcValuesLess = typeInfo.srcValuesLess; |
| 241 var srcValuesNonMultiple = typeInfo.srcValuesNonMultiple; |
| 242 |
| 243 // Try setting the value before using the program |
| 244 gl[typeInfo.setter](loc, srcValues); |
| 245 glErrorShouldBe(gl, gl.INVALID_OPERATION, |
| 246 "should fail if there is no current program"); |
| 247 |
| 248 gl.useProgram(program); |
| 249 gl[typeInfo.setter](loc, srcValuesLess); |
| 250 glErrorShouldBe(gl, gl.INVALID_VALUE, |
| 251 "should fail with insufficient array size with gl." + typeInfo
.setter); |
| 252 if (srcValuesNonMultiple) { |
| 253 gl[typeInfo.setter](loc, srcValuesNonMultiple); |
| 254 glErrorShouldBe(gl, gl.INVALID_VALUE, |
| 255 "should fail with non-multiple array size with gl." + typeIn
fo.setter); |
| 256 } |
| 257 gl[typeInfo.setter](loc, srcValues); |
| 258 glErrorShouldBe(gl, gl.NO_ERROR, |
| 259 "can set an array of uniforms with gl." + typeInfo.setter); |
| 260 var values = gl.getUniform(program, loc); |
| 261 glErrorShouldBe(gl, gl.NO_ERROR, |
| 262 "can call gl.getUniform"); |
| 263 assertMsg(typeInfo.checkType(values), |
| 264 "gl.getUniform returns the correct type."); |
| 265 for (var ii = 0; ii < typeInfo.numSrcValues; ++ii) { |
| 266 var elemLoc = gl.getUniformLocation(program, "color[" + ii + "]"); |
| 267 glErrorShouldBe(gl, gl.NO_ERROR, |
| 268 "can get location of element " + ii + |
| 269 " of array from gl.getUniformLocation"); |
| 270 var value = gl.getUniform(program, elemLoc); |
| 271 glErrorShouldBe(gl, gl.NO_ERROR, |
| 272 "can get value of element " + ii + " of array from gl.getUni
form"); |
| 273 assertMsg(typeInfo.checkValue(typeInfo, ii, value), |
| 274 "value put in (" + typeInfo.srcValueAsString(ii, srcValues) + |
| 275 ") matches value pulled out (" + |
| 276 typeInfo.returnValueAsString(value) + ")"); |
| 277 } |
| 278 typeInfo.invalidSet(loc); |
| 279 glErrorShouldBe(gl, gl.INVALID_OPERATION, |
| 280 "using the wrong size of gl.Uniform fails"); |
| 281 var exceptionCaught = false; |
| 282 if (typeInfo.illegalSet) { |
| 283 try { |
| 284 typeInfo.illegalSet(loc); |
| 285 } catch (e) { |
| 286 exceptionCaught = true; |
| 287 } |
| 288 assertMsg(exceptionCaught, "passing non-array to glUniform*fv should throw T
ypeError"); |
| 289 } |
| 290 |
| 291 gl.useProgram(null); |
| 292 glErrorShouldBe(gl, gl.NO_ERROR, |
| 293 "can call gl.useProgram(null)"); |
| 294 } |
| 295 debug(""); |
| 296 successfullyParsed = true; |
| 297 |
| 298 </script> |
| 299 <script src="../../resources/js-test-post.js"></script> |
| 300 |
| 301 </body> |
| 302 </html> |
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