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Side by Side Diff: conformance/textures/tex-image-and-sub-image-2d-with-video.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
11 <script src="../../resources/js-test-pre.js"></script>
12 <script src="../resources/webgl-test.js"></script>
13 <script src="../resources/webgl-test-utils.js"></script>
14 <script>
15 var wtu = WebGLTestUtils;
16 var gl = null;
17 var textureLoc = null;
18 var successfullyParsed = false;
19
20 if (window.initNonKhronosFramework) {
21 window.initNonKhronosFramework(true);
22 }
23
24 function init()
25 {
26 description('Verify texImage2D and texSubImage2D code paths taking Video Ele ments');
27
28 var canvas = document.getElementById("example");
29 gl = wtu.create3DContext(canvas);
30 var program = wtu.setupTexturedQuad(gl);
31
32 gl.clearColor(0,0,0,1);
33 gl.clearDepth(1);
34
35 textureLoc = gl.getUniformLocation(program, "tex");
36
37 var video = document.getElementById("vid");
38 video.addEventListener(
39 "playing", function() { runTest(video); }, true);
40 video.loop = true;
41 video.play();
42 }
43
44 // These two declarations need to be global for "shouldBe" to see them
45 var buf = null;
46 var idx = 0;
47 var pixel = [0, 0, 0];
48 var correctColor = null;
49
50 function runOneIteration(videoElement, useTexSubImage2D, flipY, topColor, bottom Color)
51 {
52 debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
53 ' with flipY=' + flipY);
54 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
55 // Disable any writes to the alpha channel
56 gl.colorMask(1, 1, 1, 0);
57 var texture = gl.createTexture();
58 // Bind the texture to texture unit 0
59 gl.bindTexture(gl.TEXTURE_2D, texture);
60 // Set up texture parameters
61 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
62 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
63 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
64 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
65 // Set up pixel store parameters
66 gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
67 gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
68 // Upload the videoElement into the texture
69 if (useTexSubImage2D) {
70 // Initialize the texture to black first
71 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA,
72 videoElement.videoWidth, videoElement.videoHeight, 0,
73 gl.RGBA, gl.UNSIGNED_BYTE, null);
74 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, vide oElement);
75 } else {
76 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, vide oElement);
77 }
78
79 var c = document.createElement("canvas");
80 c.width = 16;
81 c.height = 16;
82 c.style.border = "1px solid black";
83 var ctx = c.getContext("2d");
84 ctx.drawImage(videoElement, 0, 0, 16, 16);
85 document.body.appendChild(c);
86
87 // Point the uniform sampler to texture unit 0
88 gl.uniform1i(textureLoc, 0);
89 // Draw the triangles
90 wtu.drawQuad(gl, [0, 0, 0, 255]);
91 // Check a few pixels near the top and bottom and make sure they have
92 // the right color.
93 debug("Checking lower left corner");
94 wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor,
95 "shouldBe " + bottomColor);
96 debug("Checking upper left corner");
97 wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor,
98 "shouldBe " + topColor);
99 }
100
101 function runTest(videoElement)
102 {
103 var red = [255, 0, 0];
104 var green = [0, 255, 0];
105 runOneIteration(videoElement, false, true, red, green);
106 runOneIteration(videoElement, false, false, green, red);
107 runOneIteration(videoElement, true, true, red, green);
108 runOneIteration(videoElement, true, false, green, red);
109
110 glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
111 finishTest();
112 }
113 </script>
114 </head>
115 <body onload="init()">
116 <canvas id="example" width="32px" height="32px"></canvas>
117 <div id="description"></div>
118 <div id="console"></div>
119 <video width="640" height="228" id="vid" controls>
120 <source src="../resources/red-green.mp4" type='video/mp4; codecs="avc1.42E01E , mp4a.40.2"' />
121 <source src="../resources/red-green.webmvp8.webm" type='video/webm; codecs="vp 8, vorbis"' />
122 <source src="../resources/red-green.theora.ogv" type='video/ogg; codecs="theo ra, vorbis"' />
123 </video>
124 </body>
125 </html>
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