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| 1 <!-- |
| 2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 3 Use of this source code is governed by a BSD-style license that can be |
| 4 found in the LICENSE file. |
| 5 --> |
| 6 <!DOCTYPE html> |
| 7 <html> |
| 8 <head> |
| 9 <meta charset="utf-8"> |
| 10 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 11 <script src="../../resources/js-test-pre.js"></script> |
| 12 <script src="../resources/webgl-test.js"></script> |
| 13 <script src="../resources/webgl-test-utils.js"></script> |
| 14 <script> |
| 15 var wtu = WebGLTestUtils; |
| 16 var gl = null; |
| 17 var textureLoc = null; |
| 18 var successfullyParsed = false; |
| 19 |
| 20 function init() |
| 21 { |
| 22 if (window.initNonKhronosFramework) { |
| 23 window.initNonKhronosFramework(true); |
| 24 } |
| 25 |
| 26 description('Verify texImage2D and texSubImage2D code paths taking Images'); |
| 27 |
| 28 var canvas = document.getElementById("example"); |
| 29 gl = wtu.create3DContext(canvas); |
| 30 var program = wtu.setupTexturedQuad(gl); |
| 31 |
| 32 gl.clearColor(0,0,0,1); |
| 33 gl.clearDepth(1); |
| 34 |
| 35 var testCanvas = document.createElement('canvas'); |
| 36 testCanvas.width = 1; |
| 37 testCanvas.height = 2; |
| 38 var ctx = testCanvas.getContext("2d"); |
| 39 ctx.fillStyle = "#ff0000"; |
| 40 ctx.fillRect(0,0,1,1); |
| 41 ctx.fillStyle = "#00ff00"; |
| 42 ctx.fillRect(0,1,1,1); |
| 43 runTest(testCanvas); |
| 44 } |
| 45 |
| 46 // These two declarations need to be global for "shouldBe" to see them |
| 47 var buf = null; |
| 48 var idx = 0; |
| 49 var pixel = [0, 0, 0]; |
| 50 var correctColor = null; |
| 51 |
| 52 function runOneIteration(image, useTexSubImage2D, flipY, topColor, bottomColor) |
| 53 { |
| 54 debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + |
| 55 ' with flipY=' + flipY); |
| 56 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| 57 // Disable any writes to the alpha channel |
| 58 gl.colorMask(1, 1, 1, 0); |
| 59 var texture = gl.createTexture(); |
| 60 // Bind the texture to texture unit 0 |
| 61 gl.bindTexture(gl.TEXTURE_2D, texture); |
| 62 // Set up texture parameters |
| 63 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
| 64 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
| 65 // Set up pixel store parameters |
| 66 gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); |
| 67 gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); |
| 68 gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE); |
| 69 // Upload the image into the texture |
| 70 if (useTexSubImage2D) { |
| 71 // Initialize the texture to black first |
| 72 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, image.width, image.height, 0, |
| 73 gl.RGBA, gl.UNSIGNED_BYTE, null); |
| 74 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, imag
e); |
| 75 } else { |
| 76 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, imag
e); |
| 77 } |
| 78 |
| 79 // Point the uniform sampler to texture unit 0 |
| 80 gl.uniform1i(textureLoc, 0); |
| 81 // Draw the triangles |
| 82 wtu.drawQuad(gl, [0, 0, 0, 255]); |
| 83 // Check a few pixels near the top and bottom and make sure they have |
| 84 // the right color. |
| 85 debug("Checking lower left corner"); |
| 86 wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor, |
| 87 "shouldBe " + bottomColor); |
| 88 debug("Checking upper left corner"); |
| 89 wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor, |
| 90 "shouldBe " + topColor); |
| 91 } |
| 92 |
| 93 function runTest(image) |
| 94 { |
| 95 var red = [255, 0, 0]; |
| 96 var green = [0, 255, 0]; |
| 97 runOneIteration(image, false, true, red, green); |
| 98 runOneIteration(image, false, false, green, red); |
| 99 runOneIteration(image, true, true, red, green); |
| 100 runOneIteration(image, true, false, green, red); |
| 101 |
| 102 glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); |
| 103 finishTest(); |
| 104 } |
| 105 |
| 106 </script> |
| 107 </head> |
| 108 <body onload="init()"> |
| 109 <canvas id="example" width="32px" height="32px"></canvas> |
| 110 <div id="description"></div> |
| 111 <div id="console"></div> |
| 112 </body> |
| 113 </html> |
| 114 |
| 115 |
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