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| 1 <!-- |
| 2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 3 Use of this source code is governed by a BSD-style license that can be |
| 4 found in the LICENSE file. |
| 5 --> |
| 6 <!DOCTYPE html> |
| 7 <html> |
| 8 <head> |
| 9 <meta charset="utf-8"> |
| 10 <title>WebGL gl enums Conformance Tests</title> |
| 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></s
cript> |
| 13 <script src="../../resources/js-test-pre.js"></script> |
| 14 <script src="../resources/webgl-test.js"></script> |
| 15 </head> |
| 16 <body> |
| 17 <div id="description"></div> |
| 18 <div id="console"></div> |
| 19 <canvas id="canvas" width="2" height="2"> </canvas> |
| 20 <script> |
| 21 description("This test ensures various WebGL functions fail when passed non Open
GL ES 2.0 enums."); |
| 22 |
| 23 debug(""); |
| 24 debug("Canvas.getContext"); |
| 25 |
| 26 var gl = create3DContext(document.getElementById("canvas")); |
| 27 if (!gl) { |
| 28 testFailed("context does not exist"); |
| 29 } else { |
| 30 testPassed("context exists"); |
| 31 |
| 32 debug(""); |
| 33 debug("Checking gl enums."); |
| 34 |
| 35 var buffer = new ArrayBuffer(2); |
| 36 var buf = new Uint16Array(buffer); |
| 37 var tex = gl.createTexture(); |
| 38 gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); |
| 39 glErrorShouldBe(gl, gl.NO_ERROR); |
| 40 |
| 41 var tests = [ |
| 42 "gl.bindTexture(desktopGL['TEXTURE_3D'], tex)", |
| 43 "gl.blendEquation(desktopGL['MIN'])", |
| 44 "gl.blendEquation(desktopGL['MAX'])", |
| 45 "gl.blendEquationSeparate(desktopGL['MIN'], gl.FUNC_ADD)", |
| 46 "gl.blendEquationSeparate(desktopGL['MAX'], gl.FUNC_ADD)", |
| 47 "gl.blendEquationSeparate(gl.FUNC_ADD, desktopGL['MIN'])", |
| 48 "gl.blendEquationSeparate(gl.FUNC_ADD, desktopGL['MAX'])", |
| 49 "gl.bufferData(gl.ARRAY_BUFFER, 3, desktopGL['STATIC_READ'])", |
| 50 "gl.disable(desktopGL['CLIP_PLANE0'])", |
| 51 "gl.disable(desktopGL['POINT_SPRITE'])", |
| 52 "gl.getBufferParameter(gl.ARRAY_BUFFER, desktopGL['PIXEL_PACK_BUFFER'])", |
| 53 "gl.hint(desktopGL['PERSPECTIVE_CORRECTION_HINT'], gl.FASTEST)", |
| 54 "gl.isEnabled(desktopGL['CLIP_PLANE0'])", |
| 55 "gl.isEnabled(desktopGL['POINT_SPRITE'])", |
| 56 "gl.pixelStorei(desktopGL['PACK_SWAP_BYTES'], 1)", |
| 57 ]; |
| 58 for (var ii = 0; ii < tests.length; ++ii) { |
| 59 eval(tests[ii]); |
| 60 glErrorShouldBe(gl, gl.INVALID_ENUM, |
| 61 tests[ii] + " should return INVALID_ENUM."); |
| 62 } |
| 63 |
| 64 gl.bindTexture(gl.TEXTURE_2D, tex); |
| 65 glErrorShouldBe(gl, gl.NO_ERROR); |
| 66 |
| 67 tests = [ |
| 68 "gl.getTexParameter(gl.TEXTURE_2D, desktopGL['GENERATE_MIPMAP'])", |
| 69 "gl.texParameteri(desktopGL['TEXTURE_3D'], gl.TEXTURE_MAG_FILTER, gl.NEAREST
)", |
| 70 "gl.texParameteri(gl.TEXTURE_2D, desktopGL['GENERATE_MIPMAP'], 1)" |
| 71 ]; |
| 72 for (var ii = 0; ii < tests.length; ++ii) { |
| 73 eval(tests[ii]); |
| 74 glErrorShouldBe(gl, gl.INVALID_ENUM, |
| 75 tests[ii] + " should return INVALID_ENUM."); |
| 76 } |
| 77 } |
| 78 |
| 79 debug(""); |
| 80 successfullyParsed = true; |
| 81 |
| 82 </script> |
| 83 <script src="../../resources/js-test-post.js"></script> |
| 84 |
| 85 </body> |
| 86 </html> |
| 87 |
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