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|  | 1 /* | 
|  | 2  * Copyright (c) 2009 The Chromium Authors. All rights reserved. | 
|  | 3  * | 
|  | 4  * Redistribution and use in source and binary forms, with or without | 
|  | 5  * modification, are permitted provided that the following conditions are | 
|  | 6  * met: | 
|  | 7  * | 
|  | 8  *    * Redistributions of source code must retain the above copyright | 
|  | 9  * notice, this list of conditions and the following disclaimer. | 
|  | 10  *    * Redistributions in binary form must reproduce the above | 
|  | 11  * copyright notice, this list of conditions and the following disclaimer | 
|  | 12  * in the documentation and/or other materials provided with the | 
|  | 13  * distribution. | 
|  | 14  *    * Neither the name of Google Inc. nor the names of its | 
|  | 15  * contributors may be used to endorse or promote products derived from | 
|  | 16  * this software without specific prior written permission. | 
|  | 17  * | 
|  | 18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
|  | 19  * AS IS AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
|  | 20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
|  | 21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 
|  | 22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
|  | 23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
|  | 24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
|  | 25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
|  | 26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
|  | 27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
|  | 28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  | 29 */ | 
|  | 30 | 
|  | 31 uniform bool bval; | 
|  | 32 uniform bvec2 bval2; | 
|  | 33 uniform bvec3 bval3; | 
|  | 34 uniform bvec4 bval4; | 
|  | 35 | 
|  | 36 void main() | 
|  | 37 { | 
|  | 38     bool allSet = bval | 
|  | 39             && bval2[0] && bval2[1] | 
|  | 40             && bval3[0] && bval3[1] && bval3[2] | 
|  | 41             && bval4[0] && bval4[1] && bval4[2] && bval4[3]; | 
|  | 42     gl_Position = vec4((allSet ? 1.0 : -1.0), 0.0, 0.0, 1.0); | 
|  | 43 } | 
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