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| 1 <!-- |
| 2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 3 Use of this source code is governed by a BSD-style license that can be |
| 4 found in the LICENSE file. |
| 5 --> |
| 6 <!DOCTYPE html> |
| 7 <html> |
| 8 <head> |
| 9 <meta charset="utf-8"> |
| 10 <title>WebGL ShaderL Conformance Tests</title> |
| 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></s
cript> |
| 13 <script src="../../resources/js-test-pre.js"></script> |
| 14 <script src="../resources/webgl-test.js"></script> |
| 15 </head> |
| 16 <body> |
| 17 <div id="description"></div> |
| 18 <div id="console"></div> |
| 19 <canvas id="canvas" width="2" height="2"> </canvas> |
| 20 <script> |
| 21 description("This test checks a few things about WebGL Shaders."); |
| 22 |
| 23 debug(""); |
| 24 debug("Canvas.getContext"); |
| 25 |
| 26 var gl = create3DContext(document.getElementById("canvas")); |
| 27 if (!gl) { |
| 28 testFailed("context does not exist"); |
| 29 } else { |
| 30 testPassed("context exists"); |
| 31 |
| 32 debug(""); |
| 33 debug("Checking shaders."); |
| 34 |
| 35 // Create the shader object |
| 36 var shader = gl.createShader(desktopGL['GEOMETRY_SHADER_ARB']); |
| 37 assertMsg(shader == null, |
| 38 "should not be able to create GEOMETRY shader"); |
| 39 } |
| 40 |
| 41 debug(""); |
| 42 successfullyParsed = true; |
| 43 |
| 44 </script> |
| 45 <script src="../../resources/js-test-post.js"></script> |
| 46 |
| 47 </body> |
| 48 </html> |
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