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| 1 <!-- |
| 2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 3 Use of this source code is governed by a BSD-style license that can be |
| 4 found in the LICENSE file. |
| 5 --> |
| 6 <!DOCTYPE html> |
| 7 <html> |
| 8 <head> |
| 9 <meta charset="utf-8"> |
| 10 <title>WebGL getShaderSource conformance test.</title> |
| 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 12 <script src="../../resources/js-test-pre.js"></script> |
| 13 <script src="../resources/webgl-test.js"> </script> |
| 14 <script src="../resources/webgl-test-utils.js"> </script> |
| 15 </head> |
| 16 <body> |
| 17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></c
anvas> |
| 18 <div id="description"></div> |
| 19 <div id="console"></div> |
| 20 <script id="vshader" type="x-shader/x-vertex">abc//defNOTASCII</script> |
| 21 <script> |
| 22 description("Tests that the source that goes into a shader is what comes out."); |
| 23 var wtu = WebGLTestUtils; |
| 24 var canvas = document.getElementById("example"); |
| 25 var gl = wtu.create3DContext(canvas); |
| 26 var original = document.getElementById("vshader").text; |
| 27 var shader = gl.createShader(gl.VERTEX_SHADER); |
| 28 gl.shaderSource(shader, original); |
| 29 var source = gl.getShaderSource(shader); |
| 30 shouldBe("source", "original"); |
| 31 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors."); |
| 32 successfullyParsed = true; |
| 33 </script> |
| 34 <script src="../../resources/js-test-post.js"></script> |
| 35 |
| 36 </body> |
| 37 </html> |
| 38 |
| 39 |
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