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| 1 <!-- |
| 2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved. |
| 3 |
| 4 Redistribution and use in source and binary forms, with or without |
| 5 modification, are permitted provided that the following conditions |
| 6 are met: |
| 7 1. Redistributions of source code must retain the above copyright |
| 8 notice, this list of conditions and the following disclaimer. |
| 9 2. Redistributions in binary form must reproduce the above copyright |
| 10 notice, this list of conditions and the following disclaimer in the |
| 11 documentation and/or other materials provided with the distribution. |
| 12 |
| 13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| 14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| 17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 --> |
| 25 <!DOCTYPE html> |
| 26 <html> |
| 27 <head> |
| 28 <meta charset="utf-8"> |
| 29 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 30 <script src="../../resources/js-test-pre.js"></script> |
| 31 <script src="../resources/webgl-test.js"></script> |
| 32 </head> |
| 33 <body> |
| 34 <div id="description"></div> |
| 35 <div id="console"></div> |
| 36 |
| 37 <script> |
| 38 description("Test of getActiveAttrib and getActiveUniform"); |
| 39 |
| 40 var context = create3DContext(); |
| 41 var context2 = create3DContext(); |
| 42 var program = loadStandardProgram(context); |
| 43 var program2 = loadProgram(context2, |
| 44 "../resources/intArrayUniformShader.vert", |
| 45 "../resources/noopUniformShader.frag"); |
| 46 |
| 47 glErrorShouldBe(context, context.NO_ERROR); |
| 48 shouldBe("context.getActiveUniform(program, 0).name", "'u_modelViewProjMatrix'")
; |
| 49 shouldBe("context.getActiveUniform(program, 0).type", "context.FLOAT_MAT4"); |
| 50 shouldBe("context.getActiveUniform(program, 0).size", "1"); |
| 51 shouldBeNull("context.getActiveUniform(program, 1)"); |
| 52 glErrorShouldBe(context, context.INVALID_VALUE); |
| 53 shouldBeNull("context.getActiveUniform(program, -1)"); |
| 54 glErrorShouldBe(context, context.INVALID_VALUE); |
| 55 shouldBeNull("context.getActiveUniform(null, 0)"); |
| 56 glErrorShouldBe(context, context.INVALID_VALUE); |
| 57 |
| 58 // we don't know the order the attribs will appear. |
| 59 var info = [ |
| 60 context.getActiveAttrib(program, 0), |
| 61 context.getActiveAttrib(program, 1) |
| 62 ]; |
| 63 for (var ii = 0; ii < info.length; ++ii) |
| 64 shouldBeNonNull("info[ii]"); |
| 65 |
| 66 var expected = [ |
| 67 { name: 'a_normal', type: context.FLOAT_VEC3, size: 1 }, |
| 68 { name: 'a_vertex', type: context.FLOAT_VEC4, size: 1 } |
| 69 ]; |
| 70 |
| 71 if (info[0].name != expected[0].name) { |
| 72 t = info[0]; |
| 73 info[0] = info[1]; |
| 74 info[1] = t; |
| 75 } |
| 76 |
| 77 for (var ii = 0; ii < info.length; ++ii) { |
| 78 shouldBe("info[ii].name", "expected[ii].name"); |
| 79 shouldBe("info[ii].type", "expected[ii].type"); |
| 80 shouldBe("info[ii].size", "expected[ii].size"); |
| 81 } |
| 82 |
| 83 // we don't know the order the uniforms will appear. |
| 84 var info2 = [ |
| 85 context2.getActiveUniform(program2, 0), |
| 86 context2.getActiveUniform(program2, 1) |
| 87 ]; |
| 88 for (var ii = 0; ii < info2.length; ++ii) |
| 89 shouldBeNonNull("info2[ii]"); |
| 90 |
| 91 var expected2 = [ |
| 92 { name: 'ival', type: context2.INT, size: 1 }, |
| 93 { name: 'ival2[0]', type: context2.INT, size: 2 } |
| 94 ]; |
| 95 |
| 96 if (info2[0].name != expected2[0].name) { |
| 97 t = info2[0]; |
| 98 info2[0] = info2[1]; |
| 99 info2[1] = t; |
| 100 } |
| 101 |
| 102 for (var ii = 0; ii < info2.length; ++ii) { |
| 103 shouldBe("info2[ii].name", "expected2[ii].name"); |
| 104 shouldBe("info2[ii].type", "expected2[ii].type"); |
| 105 shouldBe("info2[ii].size", "expected2[ii].size"); |
| 106 } |
| 107 |
| 108 shouldBeNull("context.getActiveAttrib(program, 2)"); |
| 109 glErrorShouldBe(context, context.INVALID_VALUE); |
| 110 shouldBeNull("context.getActiveAttrib(program, -1)"); |
| 111 glErrorShouldBe(context, context.INVALID_VALUE); |
| 112 shouldBeNull("context.getActiveAttrib(null, 0)"); |
| 113 glErrorShouldBe(context, context.INVALID_VALUE); |
| 114 |
| 115 glErrorShouldBe(context2, context.NO_ERROR); |
| 116 |
| 117 debug("Check trying to get attribs from different context"); |
| 118 shouldBeNull("context2.getActiveAttrib(program, 0)"); |
| 119 glErrorShouldBe(context2, context2.INVALID_OPERATION); |
| 120 shouldBeNull("context2.getActiveUniform(program, 0)"); |
| 121 glErrorShouldBe(context2, context2.INVALID_OPERATION); |
| 122 |
| 123 debug("Check trying to get attribs from deleted program"); |
| 124 context.deleteProgram(program); |
| 125 shouldBeNull("context.getActiveUniform(program, 0)"); |
| 126 glErrorShouldBe(context, context.INVALID_VALUE); |
| 127 shouldBeNull("context.getActiveAttrib(program, 0)"); |
| 128 glErrorShouldBe(context, context.INVALID_VALUE); |
| 129 |
| 130 successfullyParsed = true; |
| 131 </script> |
| 132 |
| 133 <script src="../../resources/js-test-post.js"></script> |
| 134 </body> |
| 135 </html> |
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