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| 1 <!DOCTYPE html> |
| 2 <html><head> |
| 3 <meta charset="utf-8"> |
| 4 <!-- |
| 5 Tests for the OpenGL ES 2.0 HTML Canvas context |
| 6 |
| 7 Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com> |
| 8 |
| 9 Permission is hereby granted, free of charge, to any person |
| 10 obtaining a copy of this software and associated documentation |
| 11 files (the "Software"), to deal in the Software without |
| 12 restriction, including without limitation the rights to use, |
| 13 copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 14 copies of the Software, and to permit persons to whom the |
| 15 Software is furnished to do so, subject to the following |
| 16 conditions: |
| 17 |
| 18 The above copyright notice and this permission notice shall be |
| 19 included in all copies or substantial portions of the Software. |
| 20 |
| 21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES |
| 23 OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| 24 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
| 25 HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
| 26 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 27 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| 28 OTHER DEALINGS IN THE SOFTWARE. |
| 29 |
| 30 --> |
| 31 <link rel="stylesheet" type="text/css" href="../unit.css" /> |
| 32 <script type="application/x-javascript" src="../unit.js"></script> |
| 33 <script type="application/x-javascript" src="../util.js"></script> |
| 34 <script type="application/x-javascript"> |
| 35 |
| 36 Tests.startUnit = function () { |
| 37 var canvas = document.getElementById('gl'); |
| 38 var gl = canvas.getContext(GL_CONTEXT_ID); |
| 39 return [gl]; |
| 40 } |
| 41 |
| 42 var arr = ['cr', 'cw', 'vr', 'vw', 'tvw']; |
| 43 arr.forEach(function(e){ |
| 44 Tests['test'+e+'vert'] = function(gl) { |
| 45 var sh = new Filter(gl, e+'vert', 'frag'); |
| 46 assertFail(function(){sh.apply(function(f){ |
| 47 f.uniform3fv('x', [0.0, 1.0, 2.0]); |
| 48 throwError(e+"vert"); |
| 49 });}); |
| 50 sh.destroy(); |
| 51 } |
| 52 Tests['test'+e+'frag'] = function(gl) { |
| 53 var sh = new Filter(gl, 'vert', e+'frag'); |
| 54 assertFail(function(){sh.apply(function(f){ |
| 55 f.uniform3fv('x', [0.0, 1.0, 2.0]); |
| 56 throwError(e+"frag"); |
| 57 });}); |
| 58 sh.destroy(); |
| 59 } |
| 60 }); |
| 61 |
| 62 </script> |
| 63 <script id="crvert" type="x-shader/x-vertex"> |
| 64 |
| 65 |
| 66 attribute vec3 Vertex; attribute vec2 Tex; |
| 67 uniform float x[3]; |
| 68 void main() |
| 69 { |
| 70 gl_Position = vec4(Vertex.st, Tex.s, x[4]); |
| 71 } |
| 72 </script> |
| 73 <script id="cwvert" type="x-shader/x-vertex"> |
| 74 |
| 75 |
| 76 attribute vec3 Vertex; attribute vec2 Tex; |
| 77 uniform float x[3]; |
| 78 void main() |
| 79 { |
| 80 x[4] = Vertex.z; |
| 81 gl_Position = vec4(Vertex.st, Tex.s, x[4]); |
| 82 } |
| 83 </script> |
| 84 <script id="vrvert" type="x-shader/x-vertex"> |
| 85 |
| 86 |
| 87 uniform float x[3]; |
| 88 attribute vec3 Vertex; attribute vec2 Tex; |
| 89 void main() |
| 90 { |
| 91 float idx = 40.0 * max(1.0, Vertex.x*20.0); |
| 92 gl_Position = vec4(Vertex, x[2] + Tex.s + x[int(idx)]); |
| 93 } |
| 94 </script> |
| 95 <script id="vwvert" type="x-shader/x-vertex"> |
| 96 |
| 97 |
| 98 attribute vec3 Vertex; attribute vec2 Tex; |
| 99 uniform float x[3]; |
| 100 void main() |
| 101 { |
| 102 int idx = 4 * int(max(1.0, Vertex.x*20.0)); |
| 103 x[idx] = Vertex.z; |
| 104 gl_Position = vec4(Vertex.st, Tex.s, x[idx]); |
| 105 } |
| 106 </script> |
| 107 <script id="tvwvert" type="x-shader/x-vertex"> |
| 108 |
| 109 |
| 110 attribute vec3 Vertex; attribute vec2 Tex; |
| 111 uniform float x[3]; |
| 112 void main() |
| 113 { |
| 114 int idx = 4 * int(max(1.0, Vertex.x*20.0)); |
| 115 x[2] = Vertex[idx]; |
| 116 gl_Position = vec4(Vertex.st, Tex.s, x[2]); |
| 117 } |
| 118 </script> |
| 119 <script id="vert" type="x-shader/x-vertex"> |
| 120 |
| 121 |
| 122 attribute vec3 Vertex; attribute vec2 Tex; |
| 123 varying vec2 TexCoord; |
| 124 void main() |
| 125 { |
| 126 TexCoord = Vertex.st; |
| 127 gl_Position = vec4(Vertex, Tex.s); |
| 128 } |
| 129 </script> |
| 130 |
| 131 <script id="crfrag" type="x-shader/x-fragment"> |
| 132 |
| 133 |
| 134 precision mediump float; |
| 135 |
| 136 uniform float x[3]; |
| 137 |
| 138 varying vec2 TexCoord; |
| 139 void main() |
| 140 { |
| 141 gl_FragColor = vec4(1.0, 0.0, 0.0, x[4]); |
| 142 } |
| 143 </script> |
| 144 <script id="cwfrag" type="x-shader/x-fragment"> |
| 145 |
| 146 |
| 147 precision mediump float; |
| 148 |
| 149 uniform float x[3]; |
| 150 |
| 151 varying vec2 TexCoord; |
| 152 void main() |
| 153 { |
| 154 x[4] = 6.0; |
| 155 gl_FragColor = vec4(1.0, 0.0, 0.0, x[4]); |
| 156 } |
| 157 </script> |
| 158 <script id="vrfrag" type="x-shader/x-fragment"> |
| 159 |
| 160 |
| 161 precision mediump float; |
| 162 |
| 163 uniform float x[3]; |
| 164 |
| 165 varying vec2 TexCoord; |
| 166 void main() |
| 167 { |
| 168 int idx = 4 * int(max(1.0, TexCoord.s*20.0)); |
| 169 gl_FragColor = vec4(1.0, 0.0, 0.0, x[idx]); |
| 170 } |
| 171 </script> |
| 172 <script id="vwfrag" type="x-shader/x-fragment"> |
| 173 |
| 174 |
| 175 precision mediump float; |
| 176 |
| 177 uniform float x[3]; |
| 178 |
| 179 varying vec2 TexCoord; |
| 180 void main() |
| 181 { |
| 182 int idx = 4 * int(max(1.0, TexCoord.s*20.0)); |
| 183 x[idx] = 6.0; |
| 184 gl_FragColor = vec4(1.0, 0.0, 0.0, x[idx]); |
| 185 } |
| 186 </script> |
| 187 <script id="tvwfrag" type="x-shader/x-fragment"> |
| 188 |
| 189 |
| 190 precision mediump float; |
| 191 |
| 192 uniform float x[3]; |
| 193 |
| 194 varying vec2 TexCoord; |
| 195 void main() |
| 196 { |
| 197 int idx = 4 * int(max(1.0, TexCoord.s*20.0)); |
| 198 x[2] = TexCoord[idx]; |
| 199 gl_FragColor = vec4(1.0, 0.0, 0.0, x[2]); |
| 200 } |
| 201 </script> |
| 202 <script id="frag" type="x-shader/x-fragment"> |
| 203 |
| 204 |
| 205 precision mediump float; |
| 206 |
| 207 void main() |
| 208 { |
| 209 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
| 210 } |
| 211 </script> |
| 212 |
| 213 |
| 214 <style>canvas{ position:absolute; }</style> |
| 215 </head><body> |
| 216 <canvas id="gl" width="1" height="1"></canvas> |
| 217 </body></html> |
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