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Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!DOCTYPE html>
2 <html><head>
3 <meta charset="utf-8">
4 <!--
5 Tests for the OpenGL ES 2.0 HTML Canvas context
6
7 Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
8
9 Permission is hereby granted, free of charge, to any person
10 obtaining a copy of this software and associated documentation
11 files (the "Software"), to deal in the Software without
12 restriction, including without limitation the rights to use,
13 copy, modify, merge, publish, distribute, sublicense, and/or sell
14 copies of the Software, and to permit persons to whom the
15 Software is furnished to do so, subject to the following
16 conditions:
17
18 The above copyright notice and this permission notice shall be
19 included in all copies or substantial portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
23 OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
24 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
25 HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
26 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
27 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
28 OTHER DEALINGS IN THE SOFTWARE.
29
30 -->
31 <link rel="stylesheet" type="text/css" href="../unit.css" />
32 <script type="application/x-javascript" src="../unit.js"></script>
33 <script type="application/x-javascript" src="../util.js"></script>
34 <script type="application/x-javascript">
35
36 Tests.startUnit = function () {
37 var canvas = document.getElementById('gl');
38 var gl = canvas.getContext(GL_CONTEXT_ID);
39 return [gl];
40 }
41
42 var arr = ['cr', 'cw', 'vr', 'vw', 'tvw'];
43 arr.forEach(function(e){
44 Tests['test'+e+'vert'] = function(gl) {
45 var sh = new Filter(gl, e+'vert', 'frag');
46 assertFail(function(){sh.apply(function(f){
47 f.uniform3fv('x', [0.0, 1.0, 2.0]);
48 throwError(e+"vert");
49 });});
50 sh.destroy();
51 }
52 Tests['test'+e+'frag'] = function(gl) {
53 var sh = new Filter(gl, 'vert', e+'frag');
54 assertFail(function(){sh.apply(function(f){
55 f.uniform3fv('x', [0.0, 1.0, 2.0]);
56 throwError(e+"frag");
57 });});
58 sh.destroy();
59 }
60 });
61
62 </script>
63 <script id="crvert" type="x-shader/x-vertex">
64
65
66 attribute vec3 Vertex; attribute vec2 Tex;
67 uniform float x[3];
68 void main()
69 {
70 gl_Position = vec4(Vertex.st, Tex.s, x[4]);
71 }
72 </script>
73 <script id="cwvert" type="x-shader/x-vertex">
74
75
76 attribute vec3 Vertex; attribute vec2 Tex;
77 uniform float x[3];
78 void main()
79 {
80 x[4] = Vertex.z;
81 gl_Position = vec4(Vertex.st, Tex.s, x[4]);
82 }
83 </script>
84 <script id="vrvert" type="x-shader/x-vertex">
85
86
87 uniform float x[3];
88 attribute vec3 Vertex; attribute vec2 Tex;
89 void main()
90 {
91 float idx = 40.0 * max(1.0, Vertex.x*20.0);
92 gl_Position = vec4(Vertex, x[2] + Tex.s + x[int(idx)]);
93 }
94 </script>
95 <script id="vwvert" type="x-shader/x-vertex">
96
97
98 attribute vec3 Vertex; attribute vec2 Tex;
99 uniform float x[3];
100 void main()
101 {
102 int idx = 4 * int(max(1.0, Vertex.x*20.0));
103 x[idx] = Vertex.z;
104 gl_Position = vec4(Vertex.st, Tex.s, x[idx]);
105 }
106 </script>
107 <script id="tvwvert" type="x-shader/x-vertex">
108
109
110 attribute vec3 Vertex; attribute vec2 Tex;
111 uniform float x[3];
112 void main()
113 {
114 int idx = 4 * int(max(1.0, Vertex.x*20.0));
115 x[2] = Vertex[idx];
116 gl_Position = vec4(Vertex.st, Tex.s, x[2]);
117 }
118 </script>
119 <script id="vert" type="x-shader/x-vertex">
120
121
122 attribute vec3 Vertex; attribute vec2 Tex;
123 varying vec2 TexCoord;
124 void main()
125 {
126 TexCoord = Vertex.st;
127 gl_Position = vec4(Vertex, Tex.s);
128 }
129 </script>
130
131 <script id="crfrag" type="x-shader/x-fragment">
132
133
134 precision mediump float;
135
136 uniform float x[3];
137
138 varying vec2 TexCoord;
139 void main()
140 {
141 gl_FragColor = vec4(1.0, 0.0, 0.0, x[4]);
142 }
143 </script>
144 <script id="cwfrag" type="x-shader/x-fragment">
145
146
147 precision mediump float;
148
149 uniform float x[3];
150
151 varying vec2 TexCoord;
152 void main()
153 {
154 x[4] = 6.0;
155 gl_FragColor = vec4(1.0, 0.0, 0.0, x[4]);
156 }
157 </script>
158 <script id="vrfrag" type="x-shader/x-fragment">
159
160
161 precision mediump float;
162
163 uniform float x[3];
164
165 varying vec2 TexCoord;
166 void main()
167 {
168 int idx = 4 * int(max(1.0, TexCoord.s*20.0));
169 gl_FragColor = vec4(1.0, 0.0, 0.0, x[idx]);
170 }
171 </script>
172 <script id="vwfrag" type="x-shader/x-fragment">
173
174
175 precision mediump float;
176
177 uniform float x[3];
178
179 varying vec2 TexCoord;
180 void main()
181 {
182 int idx = 4 * int(max(1.0, TexCoord.s*20.0));
183 x[idx] = 6.0;
184 gl_FragColor = vec4(1.0, 0.0, 0.0, x[idx]);
185 }
186 </script>
187 <script id="tvwfrag" type="x-shader/x-fragment">
188
189
190 precision mediump float;
191
192 uniform float x[3];
193
194 varying vec2 TexCoord;
195 void main()
196 {
197 int idx = 4 * int(max(1.0, TexCoord.s*20.0));
198 x[2] = TexCoord[idx];
199 gl_FragColor = vec4(1.0, 0.0, 0.0, x[2]);
200 }
201 </script>
202 <script id="frag" type="x-shader/x-fragment">
203
204
205 precision mediump float;
206
207 void main()
208 {
209 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
210 }
211 </script>
212
213
214 <style>canvas{ position:absolute; }</style>
215 </head><body>
216 <canvas id="gl" width="1" height="1"></canvas>
217 </body></html>
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