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| 1 <!DOCTYPE html> |
| 2 <html><head> |
| 3 <meta charset="utf-8"> |
| 4 <!-- |
| 5 Tests for the OpenGL ES 2.0 HTML Canvas context |
| 6 |
| 7 Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com> |
| 8 |
| 9 Permission is hereby granted, free of charge, to any person |
| 10 obtaining a copy of this software and associated documentation |
| 11 files (the "Software"), to deal in the Software without |
| 12 restriction, including without limitation the rights to use, |
| 13 copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 14 copies of the Software, and to permit persons to whom the |
| 15 Software is furnished to do so, subject to the following |
| 16 conditions: |
| 17 |
| 18 The above copyright notice and this permission notice shall be |
| 19 included in all copies or substantial portions of the Software. |
| 20 |
| 21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES |
| 23 OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| 24 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
| 25 HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
| 26 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 27 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| 28 OTHER DEALINGS IN THE SOFTWARE. |
| 29 |
| 30 --> |
| 31 <link rel="stylesheet" type="text/css" href="../unit.css" /> |
| 32 <script type="application/x-javascript" src="../unit.js"></script> |
| 33 <script type="application/x-javascript" src="../util.js"></script> |
| 34 <script type="application/x-javascript"> |
| 35 |
| 36 Tests.startUnit = function () { |
| 37 var canvas = document.getElementById('gl'); |
| 38 var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); |
| 39 return [gl]; |
| 40 } |
| 41 |
| 42 Tests.setup = function(gl) { |
| 43 var tex = gl.createTexture(); |
| 44 gl.bindTexture(gl.TEXTURE_2D, tex); |
| 45 var texCubeMap = gl.createTexture(); |
| 46 gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap); |
| 47 return [gl] |
| 48 } |
| 49 |
| 50 Tests.teardown = function(gl,tex,texCubeMap) { |
| 51 gl.bindTexture(gl.TEXTURE_2D, null); |
| 52 gl.deleteTexture(tex); |
| 53 gl.bindTexture(gl.TEXTURE_CUBE_MAP, null); |
| 54 gl.deleteTexture(texCubeMap); |
| 55 } |
| 56 |
| 57 Tests.testTexSubImage2D = function(gl) { |
| 58 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2,2,0,gl.RGBA,gl.UNSIGNED_BYTE, new U
int8Array([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])); |
| 59 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint
8Array([0,0,0,0])); |
| 60 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 2,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint
8Array([0,0,0,0,0,0,0,0])); |
| 61 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,2,gl.RGBA,gl.UNSIGNED_BYTE, new Uint
8Array([0,0,0,0,0,0,0,0])); |
| 62 gl.texSubImage2D(gl.TEXTURE_2D, 0, 1,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint
8Array([0,0,0,0])); |
| 63 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,1, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint
8Array([0,0,0,0])); |
| 64 gl.texSubImage2D(gl.TEXTURE_2D, 0, 1,1, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint
8Array([0,0,0,0])); |
| 65 gl.texImage2D(gl.TEXTURE_2D, 1,gl.RGBA, 1,1,0,gl.RGBA,gl.UNSIGNED_BYTE, new Ui
nt8Array([0,0,0,0])); |
| 66 gl.texSubImage2D(gl.TEXTURE_2D, 1, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint
8Array([0,0,0,0])); |
| 67 var valid_targets = [ |
| 68 gl.TEXTURE_2D, |
| 69 gl.TEXTURE_CUBE_MAP_POSITIVE_X, |
| 70 gl.TEXTURE_CUBE_MAP_NEGATIVE_X, |
| 71 gl.TEXTURE_CUBE_MAP_POSITIVE_Y, |
| 72 gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, |
| 73 gl.TEXTURE_CUBE_MAP_POSITIVE_Z, |
| 74 gl.TEXTURE_CUBE_MAP_NEGATIVE_Z |
| 75 ]; |
| 76 valid_targets.forEach(function(t) { |
| 77 assertOk(function(){ |
| 78 gl.texImage2D(t, 0, gl.RGBA, 1,1,0,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Ar
ray([0,0,0,0])); |
| 79 gl.texSubImage2D(t, 0, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array
([0,0,0,0])); |
| 80 }); |
| 81 }); |
| 82 } |
| 83 |
| 84 Tests.endUnit = function(gl) { |
| 85 } |
| 86 |
| 87 </script> |
| 88 <style>canvas{ position:absolute; }</style> |
| 89 </head><body> |
| 90 <canvas id="gl" width="16" height="16"></canvas> |
| 91 </body></html> |
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