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Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!DOCTYPE html>
2 <html><head>
3 <meta charset="utf-8">
4 <!--
5 Tests for the OpenGL ES 2.0 HTML Canvas context
6
7 Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
8
9 Permission is hereby granted, free of charge, to any person
10 obtaining a copy of this software and associated documentation
11 files (the "Software"), to deal in the Software without
12 restriction, including without limitation the rights to use,
13 copy, modify, merge, publish, distribute, sublicense, and/or sell
14 copies of the Software, and to permit persons to whom the
15 Software is furnished to do so, subject to the following
16 conditions:
17
18 The above copyright notice and this permission notice shall be
19 included in all copies or substantial portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
23 OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
24 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
25 HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
26 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
27 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
28 OTHER DEALINGS IN THE SOFTWARE.
29
30 -->
31 <link rel="stylesheet" type="text/css" href="../unit.css" />
32 <script type="application/x-javascript" src="../unit.js"></script>
33 <script type="application/x-javascript" src="../util.js"></script>
34 <script type="application/x-javascript">
35
36 Tests.startUnit = function () {
37 var canvas = document.getElementById('gl');
38 var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
39 return [gl];
40 }
41
42 Tests.testReadPixels = function(gl) {
43 // we can't know if this is going to fail because of negative width
44 // or because the buffer size doesn't match the dimensions.
45 assertSomeGLError(gl, "negative width",
46 function(){gl.readPixels(0,0,-1,1, gl.RGBA, gl.UNSIGNED_BYTE,
47 new Uint8Array(4));});
48 assertSomeGLError(gl, "negative height",
49 function(){gl.readPixels(0,0,1,-1, gl.RGBA, gl.UNSIGNED_BYTE,
50 new Uint8Array(4));});
51 assertOk("negative x",
52 function(){gl.readPixels(-1,0,1,1, gl.RGBA, gl.UNSIGNED_BYTE,
53 new Uint8Array(4));});
54 assertOk("negative y",
55 function(){gl.readPixels(0,-1,1,1, gl.RGBA, gl.UNSIGNED_BYTE,
56 new Uint8Array(4));});
57 assertOk("height > backbuffer height",
58 function(){gl.readPixels(0,0,16,17, gl.RGBA, gl.UNSIGNED_BYTE,
59 new Uint8Array(16*17*4));});
60 assertOk("width > backbuffer width",
61 function(){gl.readPixels(0,0,17,16, gl.RGBA, gl.UNSIGNED_BYTE,
62 new Uint8Array(17*16*4));});
63 assertOk("width, height = 0",
64 function(){gl.readPixels(0,0,0,0, gl.RGBA, gl.UNSIGNED_BYTE,
65 new Uint8Array(0));});
66 // we can't know if this is going to fail because of negative width
67 // or because the buffer size doesn't match the dimensions.
68 assertSomeGLError(gl, "bad format",
69 function(){gl.readPixels(0,0,1,1, gl.FLOAT, gl.UNSIGNED_BYTE,
70 new Uint8Array(4*4));});
71 // we can't know if this is going to fail because of negative width
72 // or because the buffer size doesn't match the dimensions.
73 assertSomeGLError(gl, "bad type",
74 function(){gl.readPixels(0,0,1,1, gl.ALPHA, gl.FLOAT,
75 new Uint8Array(1*4));});
76 }
77
78 Tests.testReadPixelsSOPIMG = function(gl) {
79 var img = document.getElementById("i");
80 while (!img.complete) {}
81 var tex = gl.createTexture();
82 gl.bindTexture(gl.TEXTURE_2D, tex);
83 // SOP failure
84 assertThrowNoGLError(gl, "throw because img is from another domain",
85 function(){gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_B YTE, img);});
86 gl.bindTexture(gl.TEXTURE_2D, null);
87 assertOk("canvas still origin-clean",
88 function(){gl.readPixels(0,0,1,1, gl.RGBA, gl.UNSIGNED_BYTE,
89 new Uint8Array(4));});
90 gl.deleteTexture(tex);
91 }
92 Tests.testReadPixelsSOPCanvas = function(gl) {
93 var img = document.getElementById("i");
94 while (!img.complete) {}
95 var c = document.getElementById("c");
96 c.getContext("2d").drawImage(img, 0, 0);
97 assertFail("canvas throws because not origin clean",
98 function(){c.getContext("2d").getImageData(0,0,1,1);});
99 var tex = gl.createTexture();
100 gl.bindTexture(gl.TEXTURE_2D, tex);
101 // SOP failure
102 assertThrowNoGLError(gl, "throw because canvas is not origin clean",
103 function(){gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_B YTE, c);});
104 gl.bindTexture(gl.TEXTURE_2D, null);
105 assertOk("canvas still origin-clean",
106 function(){gl.readPixels(0,0,1,1, gl.RGBA, gl.UNSIGNED_BYTE,
107 new Uint8Array(4));});
108 gl.deleteTexture(tex);
109 }
110
111 Tests.endUnit = function(gl) {
112 }
113
114 </script>
115 </head><body>
116 <canvas id="gl" width="16" height="16"></canvas>
117 <canvas id="c" width="128" height="128"></canvas>
118 <img id="i" src="http://www.opengl.org/img/opengl_logo.jpg">
119 </body></html>
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