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Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!DOCTYPE html>
2 <html><head>
3 <meta charset="utf-8">
4 <!--
5 Tests for the OpenGL ES 2.0 HTML Canvas context
6
7 Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
8
9 Permission is hereby granted, free of charge, to any person
10 obtaining a copy of this software and associated documentation
11 files (the "Software"), to deal in the Software without
12 restriction, including without limitation the rights to use,
13 copy, modify, merge, publish, distribute, sublicense, and/or sell
14 copies of the Software, and to permit persons to whom the
15 Software is furnished to do so, subject to the following
16 conditions:
17
18 The above copyright notice and this permission notice shall be
19 included in all copies or substantial portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
23 OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
24 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
25 HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
26 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
27 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
28 OTHER DEALINGS IN THE SOFTWARE.
29
30 -->
31 <link rel="stylesheet" type="text/css" href="../unit.css" />
32 <script type="application/x-javascript" src="../unit.js"></script>
33 <script type="application/x-javascript" src="../util.js"></script>
34 <script type="application/x-javascript">
35
36 var verts = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0];
37 var normals = [0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0];
38 var texcoords = [0.0,0.0, 1.0,0.0, 0.0,1.0];
39 var indices = [0,1,2]
40
41 Tests.startUnit = function () {
42 var canvas = document.getElementById('gl');
43 var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
44 var prog = new Shader(gl, 'vert', 'frag');
45 prog.use();
46 var sh = prog.shader.program;
47 var v = gl.getAttribLocation(sh, 'Vertex');
48 var n = gl.getAttribLocation(sh, 'Normal');
49 var t = gl.getAttribLocation(sh, 'Tex');
50 return [gl,prog,v,n,t];
51 }
52
53 Tests.setup = function(gl, prog, v,n,t) {
54 assert(0 == gl.getError());
55 return [gl, prog, v,n,t];
56 }
57 Tests.teardown = function(gl, prog, v,n,t) {
58 gl.disableVertexAttribArray(v);
59 gl.disableVertexAttribArray(n);
60 gl.disableVertexAttribArray(t);
61 }
62
63 Tests.endUnit = function(gl, prog, v,n,t) {
64 prog.destroy();
65 }
66
67 Tests.testDrawElementsVBO = function(gl, prog, v,n,t) {
68 var vbo = new VBO(gl,
69 {size:3, data:Quad.vertices},
70 {elements:true, data:Quad.indices});
71 vbo.draw(v);
72 assert(gl.NO_ERROR == checkError(gl, "vbo.draw"));
73 assertOk(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);} );
74 assertOk(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0*2);} );
75 assertOk(function(){gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_SHORT, 2*1);} );
76 assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);} );
77 vbo.destroy();
78 assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
79 }
80
81 Tests.testDrawElementsVBOMulti = function(gl, prog, v,n,t) {
82 // creates VBOs for the quad arrays, binds them with
83 // vertexAttribPointer and calls drawElements
84 var vbo = new VBO(gl,
85 {size:3, data:Quad.vertices},
86 {size:3, data:Quad.normals},
87 {size:2, data:Quad.texcoords},
88 {elements:true, data:Quad.indices});
89 vbo.draw(v, n, t);
90 assert(gl.NO_ERROR == checkError(gl, "vbo.draw"));
91 assertOk(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);} );
92 assertOk(function(){gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_SHORT, 2*2);} );
93 assertOk(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0*2);} );
94 assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);} );
95 assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range",
96 function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2);});
97 assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range 2",
98 function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2);});
99 gl.bindBuffer(gl.ARRAY_BUFFER, null);
100 gl.bindBuffer(gl.ARRAY_BUFFER, vbo.vbos[1]);
101 gl.vertexAttribPointer(n, 3, gl.FLOAT, false, 0, 0);
102 assertOk(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);} );
103 assertOk(function(){gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_SHORT, 2*2);} );
104 assertOk(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0*2);} );
105 assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);} );
106 assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range 3",
107 function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2);});
108 assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range 4",
109 function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2);});
110 vbo.destroy();
111 assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
112 }
113
114
115 </script>
116 <script id="vert" type="x-shader/x-vertex">
117 attribute vec3 Vertex;
118 attribute vec3 Normal;
119 attribute vec2 Tex;
120
121 varying vec4 texCoord0;
122 void main()
123 {
124 gl_Position = vec4(Vertex * Normal, 1.0);
125 texCoord0 = vec4(Tex,0.0,0.0) + gl_Position;
126 }
127 </script>
128 <script id="frag" type="x-shader/x-fragment">
129 precision mediump float;
130
131 varying vec4 texCoord0;
132 void main()
133 {
134 vec4 c = texCoord0;
135 gl_FragColor = c;
136 }
137 </script>
138
139
140 <style>canvas{ position:absolute; }</style>
141 </head><body>
142 <canvas id="gl" width="1" height="1"></canvas>
143 </body></html>
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