OLD | NEW |
(Empty) | |
| 1 <!DOCTYPE html> |
| 2 <html><head> |
| 3 <meta charset="utf-8"> |
| 4 <link rel="stylesheet" type="text/css" href="../unit.css" /> |
| 5 <script type="application/x-javascript" src="../unit.js"></script> |
| 6 <script type="application/x-javascript" src="../util.js"></script> |
| 7 <script type="application/x-javascript"> |
| 8 |
| 9 Tests.startUnit = function () { |
| 10 var canvas = document.getElementById('gl'); |
| 11 var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); |
| 12 var buf = gl.createBuffer(); |
| 13 var ebuf = gl.createBuffer(); |
| 14 gl.bindBuffer(gl.ARRAY_BUFFER, buf); |
| 15 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebuf); |
| 16 return [gl, buf, ebuf]; |
| 17 } |
| 18 |
| 19 Tests.testBufferData = function(gl) { |
| 20 var data = [0,0,0,0, 1,0,0,0, 0,1,0,0]; |
| 21 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STREAM_DRAW); |
| 22 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.STREAM_DRAW
); |
| 23 assertOk("zero length data", |
| 24 function(){gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array(0));}); |
| 25 assertFail("number for data", |
| 26 function(){gl.bufferSubData(gl.ARRAY_BUFFER, 0, 12);}); |
| 27 assertFail("bad target", |
| 28 function(){gl.bufferSubData(gl.TEXTURE_2D, 0, new Float32Array([1,2,3]))
;}); |
| 29 assertFail("array for data", |
| 30 function(){gl.bufferSubData(gl.ARRAY_BUFFER, 0, [1,2,3]);}); |
| 31 assertOk("floats in element buffer", |
| 32 function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Float32Array
([1,2,3]));}); |
| 33 assertFail("negative offset", |
| 34 function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, -1, new Uint16Array
([1,2,3]));}); |
| 35 assertFail("offset out of range", |
| 36 function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 24, new Uint16Array
([1,2,3]));}); |
| 37 assertFail("offset out of range", |
| 38 function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 2400000, new Uint16
Array([1,2,3]));}); |
| 39 assertFail("offset out of range", |
| 40 function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 19, new Uint16Array
([1,2,3]));}); |
| 41 assertFail("data too large", |
| 42 function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array(
data.concat([1])));}); |
| 43 assertOk("offset + data too large", |
| 44 function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 18, new Uint16Array
([1,2,3]));}); |
| 45 assertOk("good args", |
| 46 function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array(
[1,2,3]));}); |
| 47 throwError(gl, 'bufferData0'); |
| 48 gl.bindBuffer(gl.ARRAY_BUFFER, null); |
| 49 assertFail("setting buffer 0", |
| 50 function(){gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3]))
;}); |
| 51 throwError(gl, 'bufferData1'); |
| 52 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null); |
| 53 assertFail("setting buffer 0", |
| 54 function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array(
[1,2,3]));}); |
| 55 throwError(gl, 'bufferData2'); |
| 56 } |
| 57 |
| 58 Tests.endUnit = function(gl, buf, ebuf) { |
| 59 gl.deleteBuffer(buf); |
| 60 gl.deleteBuffer(ebuf); |
| 61 } |
| 62 |
| 63 </script> |
| 64 <style>canvas{ position:absolute; }</style> |
| 65 </head><body> |
| 66 <canvas id="gl" width="16" height="16"></canvas> |
| 67 </body></html> |
OLD | NEW |