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Side by Side Diff: conformance/more/conformance/argGenerators-B4.js

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 // ArgGenerators contains argument generators for WebGL functions.
2 // The argument generators are used for running random tests against the WebGL
3 // functions.
4 //
5 // ArgGenerators is an object consisting of functionName : argGen -properties.
6 //
7 // functionName is a WebGL context function name and the argGen is an argument
8 // generator object that encapsulates the requirements to run
9 // randomly generated tests on the WebGL function.
10 //
11 // An argGen object has the following methods:
12 // - setup -- set up state for testing the GL function, returns values
13 // that need cleanup in teardown. Run once before entering a
14 // test loop.
15 // - teardown -- do cleanup on setup's return values after testing is complete
16 // - generate -- generate a valid set of random arguments for the GL function
17 // - returnValueCleanup -- do cleanup on value returned by the tested GL funct ion
18 // - cleanup -- do cleanup on generated arguments from generate
19 // - checkArgValidity -- check if passed args are valid. Has a call signature
20 // that matches generate's return value. Returns true
21 // if args are valid, false if not.
22 //
23 // Example test loop that demonstrates how the function args and return
24 // values flow together:
25 //
26 // var setupArgs = argGen.setup();
27 // for (var i=0; i<numberOfTests; i++) {
28 // var generatedArgs = argGen.generate.apply(argGen, setupArgs);
29 // var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs);
30 // var rv = call the GL function with generatedArgs;
31 // argGen.returnValueCleanup(rv);
32 // argGen.cleanup.apply(argGen, generatedArgs);
33 // }
34 // argGen.teardown.apply(argGen, setupArgs);
35 //
36 ArgGenerators = {
37
38 // GL functions in alphabetical order
39
40 // B-4
41
42 bufferSubData : {
43 setup : function() {
44 var buf = GL.createBuffer();
45 var ebuf = GL.createBuffer();
46 GL.bindBuffer(GL.ARRAY_BUFFER, buf);
47 GL.bufferData(GL.ARRAY_BUFFER, 256, GL.STATIC_DRAW);
48 GL.bindBuffer(GL.ELEMENT_ARRAY_BUFFER, ebuf);
49 GL.bufferData(GL.ELEMENT_ARRAY_BUFFER, 256, GL.STATIC_DRAW);
50 return [buf, ebuf];
51 },
52 generate : function(buf, ebuf) {
53 var d = randomBufferSubData(256);
54 return [bufferTarget.random(), d.offset, d.data];
55 },
56 checkArgValidity : function(target, offset, data) {
57 return bufferTarget.has(target) && offset >= 0 && data.byteLength >= 0 && offset + data.byteLength <= 256;
58 },
59 teardown : function(buf, ebuf) {
60 GL.deleteBuffer(buf);
61 GL.deleteBuffer(ebuf);
62 },
63 }
64
65 };
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