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Side by Side Diff: conformance/misc/null-object-behaviour.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!--
2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
3
4 Redistribution and use in source and binary forms, with or without
5 modification, are permitted provided that the following conditions
6 are met:
7 1. Redistributions of source code must retain the above copyright
8 notice, this list of conditions and the following disclaimer.
9 2. Redistributions in binary form must reproduce the above copyright
10 notice, this list of conditions and the following disclaimer in the
11 documentation and/or other materials provided with the distribution.
12
13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 -->
25 <!DOCTYPE html>
26 <html>
27 <head>
28 <meta charset="utf-8">
29 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
30 <script src="../../resources/js-test-pre.js"></script>
31 <script src="../resources/webgl-test.js"></script>
32 <script src="../resources/webgl-test-utils.js"></script>
33 </head>
34 <body>
35 <div id="description"></div>
36 <div id="console"></div>
37
38 <script>
39 var wtu = WebGLTestUtils;
40 description("Tests calling WebGL APIs without providing the necessary objects");
41
42 var context = wtu.create3DContext();
43 var program = wtu.loadStandardProgram(context);
44 var shader = wtu.loadStandardVertexShader(context);
45 var shouldGenerateGLError = wtu.shouldGenerateGLError;
46
47 assertMsg(program != null, "Program Compiled");
48 assertMsg(shader != null, "Shader Compiled");
49 shouldGenerateGLError(context, context.INVALID_VALUE, "context.compileShader(und efined)");
50 shouldGenerateGLError(context, context.INVALID_VALUE, "context.linkProgram(undef ined)");
51 shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(unde fined, undefined)");
52 shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(prog ram, undefined)");
53 shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(unde fined, shader)");
54 shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(prog ram, undefined)");
55 shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(unde fined, shader)");
56 shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(unde fined, undefined)");
57 shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(unde fined, 'foo')");
58 shouldGenerateGLError(context, context.INVALID_VALUE, "context.bindAttribLocatio n(undefined, 0, 'foo')");
59 shouldThrow("context.bindBuffer(context.ARRAY_BUFFER, 0)");
60 shouldThrow("context.bindFramebuffer(context.FRAMEBUFFER, 0)");
61 shouldThrow("context.bindRenderbuffer(context.RENDERBUFFER, 0)");
62 shouldThrow("context.bindTexture(context.TEXTURE_2D, 0)");
63 shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARR AY_BUFFER, null)");
64 shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(contex t.FRAMEBUFFER, null)");
65 shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(conte xt.RENDERBUFFER, null)");
66 shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TE XTURE_2D, null)");
67 shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARR AY_BUFFER, undefined)");
68 shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(contex t.FRAMEBUFFER, undefined)");
69 shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(conte xt.RENDERBUFFER, undefined)");
70 shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TE XTURE_2D, undefined)");
71 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferRe nderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, null)");
72 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferTe xture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, null , 0)");
73 shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramParamet er(undefined, 0)");
74 shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramInfoLog (undefined, 0)");
75 shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderParamete r(undefined, 0)");
76 shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderInfoLog( undefined, 0)");
77 shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderSource(u ndefined)");
78 shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniform(undefi ned, null)");
79 shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniformLocatio n(undefined, 'foo')");
80
81 debug("");
82 debug("check with bindings");
83 context.bindBuffer(context.ARRAY_BUFFER, context.createBuffer());
84 context.bindTexture(context.TEXTURE_2D, context.createTexture());
85 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARR AY_BUFFER, 1, context.STATIC_DRAW)");
86 shouldGenerateGLError(context, context.NO_ERROR, "context.getBufferParameter(con text.ARRAY_BUFFER, context.BUFFER_SIZE)");
87 shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEX TURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint 8Array([0,0,0,0]))");
88 shouldGenerateGLError(context, context.NO_ERROR, "context.texParameteri(context. TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)");
89 shouldGenerateGLError(context, context.NO_ERROR, "context.getTexParameter(contex t.TEXTURE_2D, context.TEXTURE_MIN_FILTER)");
90
91 debug("");
92 debug("check without bindings");
93 context.bindBuffer(context.ARRAY_BUFFER, null);
94 context.bindTexture(context.TEXTURE_2D, null);
95 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.bufferData(co ntext.ARRAY_BUFFER, 1, context.STATIC_DRAW)");
96 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getBufferPara meter(context.ARRAY_BUFFER, context.BUFFER_SIZE)");
97 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texImage2D(co ntext.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))");
98 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texParameteri (context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)");
99 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getTexParamet er(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)");
100
101
102 successfullyParsed = true;
103 </script>
104
105 <script src="../../resources/js-test-post.js"></script>
106 </body>
107 </html>
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