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| 1 <!DOCTYPE html> |
| 2 <html> |
| 3 <head> |
| 4 <meta charset="utf-8"> |
| 5 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 6 <script src="../../resources/js-test-pre.js"></script> |
| 7 <script src="../resources/webgl-test.js"></script> |
| 8 <script src="../resources/webgl-test-utils.js"></script> |
| 9 </head> |
| 10 <body> |
| 11 <div id="description"></div> |
| 12 <div id="console"></div> |
| 13 <canvas id="canvas"> |
| 14 <script> |
| 15 var wtu; |
| 16 var canvas; |
| 17 var gl; |
| 18 var shouldGenerateGLError; |
| 19 |
| 20 var buffer; |
| 21 var framebuffer; |
| 22 var program; |
| 23 var renderbuffer; |
| 24 var shader; |
| 25 var texture; |
| 26 |
| 27 description("Tests 'is' calls against non-bound and deleted objects"); |
| 28 |
| 29 wtu = WebGLTestUtils; |
| 30 canvas = document.getElementById("canvas"); |
| 31 gl = wtu.create3DContext(canvas); |
| 32 shouldGenerateGLError = wtu.shouldGenerateGLError; |
| 33 |
| 34 shouldGenerateGLError(gl, gl.NO_ERROR, "buffer = gl.createBuffer()"); |
| 35 shouldBeFalse("gl.isBuffer(buffer)"); |
| 36 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)")
; |
| 37 shouldBeTrue("gl.isBuffer(buffer)"); |
| 38 debug(""); |
| 39 |
| 40 shouldGenerateGLError(gl, gl.NO_ERROR, "framebuffer = gl.createFramebuffer()"); |
| 41 shouldBeFalse("gl.isFramebuffer(framebuffer)"); |
| 42 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, frame
buffer)"); |
| 43 shouldBeTrue("gl.isFramebuffer(framebuffer)"); |
| 44 debug(""); |
| 45 |
| 46 shouldGenerateGLError(gl, gl.NO_ERROR, "renderbuffer = gl.createRenderbuffer()")
; |
| 47 shouldBeFalse("gl.isRenderbuffer(renderbuffer)"); |
| 48 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, ren
derbuffer)"); |
| 49 shouldBeTrue("gl.isRenderbuffer(renderbuffer)"); |
| 50 debug(""); |
| 51 |
| 52 shouldGenerateGLError(gl, gl.NO_ERROR, "texture = gl.createTexture()"); |
| 53 shouldBeFalse("gl.isTexture(texture)"); |
| 54 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, texture)")
; |
| 55 shouldBeTrue("gl.isTexture(texture)"); |
| 56 debug(""); |
| 57 |
| 58 shouldGenerateGLError(gl, gl.NO_ERROR, "program = gl.createProgram()"); |
| 59 shouldBeTrue("gl.isProgram(program)"); |
| 60 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)"); |
| 61 shouldBeFalse("gl.isProgram(program)"); |
| 62 debug(""); |
| 63 |
| 64 shouldGenerateGLError(gl, gl.NO_ERROR, "shader = gl.createShader(gl.VERTEX_SHADE
R)"); |
| 65 shouldBeTrue("gl.isShader(shader)"); |
| 66 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(shader)"); |
| 67 shouldBeFalse("gl.isShader(shader)"); |
| 68 debug(""); |
| 69 |
| 70 successfullyParsed = true; |
| 71 </script> |
| 72 <script src="../../resources/js-test-post.js"></script> |
| 73 </body> |
| 74 </html> |
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