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Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL the minimum number of uniforms are supported.</title>
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../resources/js-test-pre.js"></script>
13 <script src="../resources/webgl-test.js"> </script>
14 <script src="../resources/webgl-test-utils.js"> </script>
15 </head>
16 <body>
17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></c anvas>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script id="vshader" type="x-shader/x-vertex">
21 #define NUM_UNIFORMS 128 // See spec
22 attribute vec4 vPosition;
23 uniform vec4 uni[NUM_UNIFORMS];
24 varying vec4 color;
25 void main()
26 {
27 gl_Position = vPosition;
28 vec4 c = vec4(0,0,0,0);
29 for (int ii = 0; ii < NUM_UNIFORMS; ++ii) {
30 c += uni[ii];
31 }
32 color = c;
33 }
34 </script>
35
36 <script id="fshader" type="x-shader/x-fragment">
37 precision mediump float;
38 varying vec4 color;
39 void main()
40 {
41 gl_FragColor = color;
42 }
43 </script>
44 <script id="vshader2" type="x-shader/x-vertex">
45 attribute vec4 vPosition;
46 void main()
47 {
48 gl_Position = vPosition;
49 }
50 </script>
51
52 <script id="fshader2" type="x-shader/x-fragment">
53 precision mediump float;
54 #define NUM_UNIFORMS 16 // See spec
55 uniform vec4 uni[NUM_UNIFORMS];
56 void main()
57 {
58 vec4 c = vec4(0,0,0,0);
59 for (int ii = 0; ii < NUM_UNIFORMS; ++ii) {
60 c += uni[ii];
61 }
62 gl_FragColor = vec4(c.r, c.g, c.b, c.a / 120.0);
63 }
64 </script>
65 <script>
66 var wtu = WebGLTestUtils;
67 var canvas = document.getElementById("example");
68 var gl = wtu.create3DContext(canvas);
69 var program = wtu.setupTexturedQuad(gl);
70
71 //------------------------------------------------------------------------------
72 var program = wtu.setupProgram(
73 gl,
74 [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER),
75 wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)],
76 ['vPosition'], [0]);
77
78 for (var ii = 0; ii < 128; ++ii) {
79 var loc = gl.getUniformLocation(program, "uni[" + ii + "]");
80 gl.uniform4f(loc, 2/256, 2/512, 2/1024, ii/8128);
81 }
82
83 wtu.drawQuad(gl);
84 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
85 wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [255, 127, 64, 255], "Should render 255,127,64,32 (+/-1)", 1);
86
87 //------------------------------------------------------------------------------
88 var program = wtu.setupProgram(
89 gl,
90 [wtu.loadShaderFromScript(gl, 'vshader2', gl.VERTEX_SHADER),
91 wtu.loadShaderFromScript(gl, 'fshader2', gl.FRAGMENT_SHADER)],
92 ['vPosition'], [0]);
93
94 for (var ii = 0; ii < 16; ++ii) {
95 var loc = gl.getUniformLocation(program, "uni[" + ii + "]");
96 gl.uniform4f(loc, 16/2048, 16/1024, 16/512, ii);
97 }
98
99 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
100 wtu.drawQuad(gl);
101 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
102 wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [32, 64, 127, 255], " Should render 32,64,127,255 (+/-1)", 1);
103
104 successfullyParsed = true;
105
106 </script>
107 <script src="../../resources/js-test-post.js"></script>
108
109 </body>
110 </html>
111
112
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