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Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL the minimum number of uniforms are supported.</title>
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../resources/js-test-pre.js"></script>
13 <script src="../resources/webgl-test.js"> </script>
14 <script src="../resources/webgl-test-utils.js"> </script>
15 </head>
16 <body>
17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></c anvas>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script id="vshader" type="x-shader/x-vertex">
21 attribute vec4 vPosition;
22 void main()
23 {
24 gl_Position = vPosition;
25 }
26 </script>
27
28 <script id="fshader" type="x-shader/x-fragment">
29 #define NUM_TEXTURES 8 // See spec
30 precision mediump float;
31 uniform sampler2D uni[8];
32 void main()
33 {
34 vec4 c = vec4(0,0,0,0);
35 for (int ii = 0; ii < NUM_TEXTURES; ++ii) {
36 c += texture2D(uni[ii], vec2(0.5, 0.5));
37 }
38 gl_FragColor = c;
39 }
40 </script>
41 <script>
42 var wtu = WebGLTestUtils;
43 var canvas = document.getElementById("example");
44 var gl = wtu.create3DContext(canvas);
45 var program = wtu.setupTexturedQuad(gl);
46
47 //------------------------------------------------------------------------------
48 var program = wtu.setupProgram(
49 gl,
50 [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER),
51 wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)],
52 ['vPosition'], [0]);
53
54 for (var ii = 0; ii < 8; ++ii) {
55 var loc = gl.getUniformLocation(program, "uni[" + ii + "]");
56 gl.activeTexture(gl.TEXTURE0 + ii);
57 var tex = gl.createTexture();
58 wtu.fillTexture(gl, tex, 1, 1, [32, 16, 8, ii * 9], 0);
59 gl.uniform1i(loc, ii);
60 }
61
62 wtu.drawQuad(gl);
63 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
64 wtu.checkCanvas(gl, [255, 128, 64, 252],
65 "Should render using all texture units");
66
67 successfullyParsed = true;
68
69 </script>
70 <script src="../../resources/js-test-post.js"></script>
71
72 </body>
73 </html>
74
75
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