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| 1 <!-- |
| 2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 3 Use of this source code is governed by a BSD-style license that can be |
| 4 found in the LICENSE file. |
| 5 --> |
| 6 <!DOCTYPE html> |
| 7 <html> |
| 8 <head> |
| 9 <meta charset="utf-8"> |
| 10 <title>WebGL GLSL Conformance Tests</title> |
| 11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| 12 <script src="../../../resources/js-test-pre.js"></script> |
| 13 <script src="../../resources/webgl-test-utils.js"></script> |
| 14 <script src="../../resources/glsl-conformance-test.js"></script> |
| 15 </head> |
| 16 <body> |
| 17 <div id="description"></div> |
| 18 <div id="console"></div> |
| 19 <script id="vertexShader" type="text/something-not-javascript"> |
| 20 // vertex shader that explicit int to float cast should succeed |
| 21 attribute vec4 vPosition; |
| 22 void main() |
| 23 { |
| 24 int k = 123; |
| 25 gl_Position = vec4(vPosition.x, vPosition.y, vPosition.z, float(k)); |
| 26 } |
| 27 </script> |
| 28 <script> |
| 29 GLSLConformanceTester.runTest(); |
| 30 successfullyParsed = true; |
| 31 </script> |
| 32 </body> |
| 33 </html> |
| 34 |
| 35 |
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