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Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>GLSL clamp-gentype function test</title>
11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
13 <script src="../../../resources/js-test-pre.js"></script>
14 <script src="../../resources/webgl-test.js"> </script>
15 <script src="../../resources/webgl-test-utils.js"> </script>
16 <script src="../../resources/glsl-generator.js"> </script>
17 </head>
18 <body>
19 <div id="description"></div>
20 <div id="console"></div>
21 <script>
22 GLSLGenerator.runFeatureTest({
23 feature: "clamp",
24 args: "$(type) value, $(type) minValue, $(type) maxValue",
25 baseArgs: "value$(field), minValue$(field), maxValue$(field)",
26 testFunc: "$(func)($(type), $(type), $(type))",
27 emuFunc: ["float $(func)_base(float value, float minValue, float maxValue) {",
28 " return min(max(value, minValue), maxValue);",
29 "}"].join("\n"),
30 gridRes: 8,
31 tests: [
32 ["$(output) = vec4(",
33 " $(func)($(input).x * 6.0 - 3.0, -1.5, 1.5) / 3.0 + 0.5,",
34 " $(func)($(input).y * 10.0 - 5.0, -2.5, 2.5) / 5.0 + 0.5,",
35 " 0,",
36 " 1);"].join("\n"),
37 ["$(output) = vec4(",
38 " $(func)($(input).xy * vec2(6, 10) - vec2(3, 5), ",
39 " vec2(-1.5, -2.5), vec2(1.5, 2.5)) / ",
40 " vec2(3.0, 5.0) + vec2(0.5, 0.5),",
41 " 0, 1);"].join("\n"),
42 ["$(output) = vec4(",
43 " $(func)($(input).xyz * vec3(6, 10, 8) - vec3(3, 5, 4), ",
44 " vec3(-1.5, -2.5, -2), vec3(1.5, 2.5, 2)) / vec3(3, 5, 4) + ",
45 " vec3(0.5, 0.5, 0.5),",
46 " 1);"].join("\n"),
47 ["$(output) = ",
48 " $(func)($(input) * vec4(6, 10, 8, 4) - vec4(3, 5, 4, 2),",
49 " vec4(-1.5, -2.5, -2, -1), vec4(1.5, 2.5, 2, 1)) / ",
50 " vec4(3, 5, 4, 2) + ",
51 " vec4(0.5, 0.5, 0.5, 0.5);"].join("\n")
52 ]
53 });
54 successfullyParsed = true;
55 </script>
56 </body>
57 </html>
58
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