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| 1 <!-- |
| 2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 3 Use of this source code is governed by a BSD-style license that can be |
| 4 found in the LICENSE file. |
| 5 --> |
| 6 <!DOCTYPE html> |
| 7 <html> |
| 8 <head> |
| 9 <meta charset="utf-8"> |
| 10 <title>WebGL Canvas Conformance Tests</title> |
| 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></s
cript> |
| 13 <script src="../../resources/js-test-pre.js"></script> |
| 14 <script src="../resources/webgl-test.js"></script> |
| 15 </head> |
| 16 <body> |
| 17 <div id="description"></div> |
| 18 <div id="console"></div> |
| 19 <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> |
| 20 <canvas id="canvas2d" width="40" height="40"> </canvas> |
| 21 <script> |
| 22 description("This test ensures WebGL implementations interact correctly with the
canvas tag."); |
| 23 |
| 24 debug(""); |
| 25 debug("Canvas.getContext"); |
| 26 |
| 27 assertMsg(window.WebGLRenderingContext, |
| 28 "WebGLRenderingContext should be a member of window"); |
| 29 assertMsg('WebGLRenderingContext' in window, |
| 30 "WebGLRenderingContext should be 'in' window"); |
| 31 |
| 32 var canvas = document.getElementById("canvas"); |
| 33 var gl = create3DContext(canvas); |
| 34 if (!gl) { |
| 35 testFailed("context does not exist"); |
| 36 } else { |
| 37 testPassed("context exists"); |
| 38 |
| 39 debug("Checking context type"); |
| 40 assertMsg(gl instanceof WebGLRenderingContext, |
| 41 "context type should be WebGLRenderingContext"); |
| 42 } |
| 43 debug(""); |
| 44 successfullyParsed = true; |
| 45 </script> |
| 46 <script src="../../resources/js-test-post.js"></script> |
| 47 |
| 48 </body> |
| 49 </html> |
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