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Side by Side Diff: conformance/canvas/drawingbuffer-test.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL Canvas Conformance Tests</title>
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../resources/js-test-pre.js"></script>
13 <script src="../resources/webgl-test.js"></script>
14 <script src="../resources/webgl-test-utils.js"></script>
15 </head>
16 <body>
17 <div id="description"></div>
18 <div id="console"></div>
19
20 <script id="vshader" type="x-shader/x-vertex">
21 attribute vec4 vPosition;
22 void main()
23 {
24 gl_Position = vPosition;
25 }
26 </script>
27
28 <script id="fshader" type="x-shader/x-fragment">
29 void main()
30 {
31 gl_FragColor = vec4(1.0,0.0,0.0,1.0);
32 }
33 </script>
34
35 <script>
36 function fail(x,y, buf, shouldBe)
37 {
38 var i = (y*50+x) * 4;
39 var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+", "+buf[i+3]+"), should be "+shouldBe;
40 testFailed(reason);
41 }
42
43 function pass()
44 {
45 testPassed("drawing is correct");
46 }
47
48 function drawTriangleTest(gl)
49 {
50 gl.viewport(0, 0, 50, 50);
51 var vertexObject = gl.createBuffer();
52 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
53 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0 .5,0 ]), gl.STATIC_DRAW);
54 gl.enableVertexAttribArray(0);
55 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
56
57 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
58 gl.drawArrays(gl.TRIANGLES, 0, 3);
59
60 var buf = new Uint8Array(50 * 50 * 4);
61 gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf);
62
63 // Test several locations
64 // First line should be all black
65 for (var i = 0; i < 50; ++i) {
66 if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255 ) {
67 fail(i, 0, buf, "(0,0,0,255)");
68 return;
69 }
70 }
71 // Line 15 should be red for at least 10 red pixels starting 20 pixels in
72 var offset = (15*50+20) * 4;
73 for (var i = 0; i < 10; ++i) {
74 if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
75 fail(20 + i, 15, buf, "(255,0,0,255)");
76 return;
77 }
78 }
79 // Last line should be all black
80 offset = (49*50) * 4;
81 for (var i = 0; i < 50; ++i) {
82 if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
83 fail(i, 49, buf, "(0,0,0,255)");
84 return;
85 }
86 }
87 }
88
89 description("This test ensures WebGL implementations correctly implement drawing bufferWidth/Height.");
90
91 debug("");
92
93 var wtu = WebGLTestUtils;
94 var err;
95 var maxSize;
96 var canvas = document.createElement("canvas");
97 var gl = create3DContext(canvas);
98 if (!gl) {
99 testFailed("context does not exist");
100 } else {
101 testPassed("context exists");
102
103 gl.program = createProgram(gl, "vshader", "fshader", ["vPosition"]);
104 shouldBeNonNull(gl.program);
105 gl.useProgram(gl.program);
106 gl.enable(gl.DEPTH_TEST);
107 gl.disable(gl.BLEND);
108 gl.clearColor(0, 0, 0, 1);
109 gl.clearDepth(1);
110 shouldBe('gl.getError()', 'gl.NO_ERROR');
111
112 debug("");
113 debug("Checking drawingBufferWidth/drawingBufferHeight");
114
115 // Check that a canvas with no width or height is 300x150 pixels
116 shouldBe('gl.drawingBufferWidth', 'canvas.width');
117 shouldBe('gl.drawingBufferHeight', 'canvas.height');
118
119 // Check that changing the canvas size to something too large falls back to re asonable values.
120 maxSize = gl.getParameter(gl.MAX_VIEWPORT_DIMS);
121 shouldBeTrue('maxSize[0] > 0');
122 shouldBeTrue('maxSize[1] > 0');
123
124 // debug("MAX_VIEWPORT_DIMS = " + maxSize[0] + "x" + maxSize[1]);
125 canvas.width = maxSize[0] * 4;
126 canvas.height = maxSize[1] * 4;
127 shouldBeTrue('gl.drawingBufferWidth > 0');
128 shouldBeTrue('gl.drawingBufferHeight > 0');
129 shouldBeTrue('gl.drawingBufferWidth <= maxSize[0]');
130 shouldBeTrue('gl.drawingBufferHeight <= maxSize[1]');
131 shouldBe('gl.getError()', 'gl.NO_ERROR');
132
133 debug("");
134 debug("Checking scaling up then back down to 50/50, drawing still works.");
135 canvas.width = 50;
136 canvas.height = 50;
137 shouldBeTrue('gl.drawingBufferWidth == 50');
138 shouldBeTrue('gl.drawingBufferHeight == 50');
139 shouldBe('gl.getError()', 'gl.NO_ERROR');
140 drawTriangleTest(gl);
141 shouldBe('gl.getError()', 'gl.NO_ERROR');
142 }
143 debug("")
144 successfullyParsed = true;
145 </script>
146 <script src="../../resources/js-test-post.js"></script>
147 </body>
148 </html>
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