| Index: cc/resources/tile_manager_unittest.cc
|
| diff --git a/cc/resources/tile_manager_unittest.cc b/cc/resources/tile_manager_unittest.cc
|
| index 113cd7212aa766043cb34fd3fabf459750f6163e..aae4e3f9d5b706f9e6a1a0600456058ae83bfe2a 100644
|
| --- a/cc/resources/tile_manager_unittest.cc
|
| +++ b/cc/resources/tile_manager_unittest.cc
|
| @@ -6,6 +6,7 @@
|
| #include "cc/resources/raster_tile_priority_queue.h"
|
| #include "cc/resources/tile.h"
|
| #include "cc/resources/tile_priority.h"
|
| +#include "cc/resources/tiling_set_raster_queue_all.h"
|
| #include "cc/test/begin_frame_args_test.h"
|
| #include "cc/test/fake_impl_proxy.h"
|
| #include "cc/test/fake_layer_tree_host_impl.h"
|
| @@ -151,7 +152,8 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) {
|
| SetupDefaultTrees(layer_bounds);
|
|
|
| RasterTilePriorityQueue queue;
|
| - host_impl_.BuildRasterQueue(&queue, SAME_PRIORITY_FOR_BOTH_TREES);
|
| + host_impl_.BuildRasterQueue(&queue, SAME_PRIORITY_FOR_BOTH_TREES,
|
| + RasterTilePriorityQueue::Type::ALL);
|
| EXPECT_FALSE(queue.IsEmpty());
|
|
|
| size_t tile_count = 0;
|
| @@ -169,7 +171,8 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) {
|
| // Sanity check, all tiles should be visible.
|
| std::set<Tile*> smoothness_tiles;
|
| queue.Reset();
|
| - host_impl_.BuildRasterQueue(&queue, SMOOTHNESS_TAKES_PRIORITY);
|
| + host_impl_.BuildRasterQueue(&queue, SMOOTHNESS_TAKES_PRIORITY,
|
| + RasterTilePriorityQueue::Type::ALL);
|
| bool had_low_res = false;
|
| while (!queue.IsEmpty()) {
|
| Tile* tile = queue.Top();
|
| @@ -185,6 +188,33 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) {
|
| EXPECT_EQ(all_tiles, smoothness_tiles);
|
| EXPECT_TRUE(had_low_res);
|
|
|
| + // Check that everything is required for activation.
|
| + queue.Reset();
|
| + host_impl_.BuildRasterQueue(
|
| + &queue, SMOOTHNESS_TAKES_PRIORITY,
|
| + RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION);
|
| + std::set<Tile*> required_for_activation_tiles;
|
| + while (!queue.IsEmpty()) {
|
| + Tile* tile = queue.Top();
|
| + EXPECT_TRUE(tile->required_for_activation());
|
| + required_for_activation_tiles.insert(tile);
|
| + queue.Pop();
|
| + }
|
| + EXPECT_EQ(all_tiles, required_for_activation_tiles);
|
| +
|
| + // Check that everything is required for draw.
|
| + queue.Reset();
|
| + host_impl_.BuildRasterQueue(&queue, SMOOTHNESS_TAKES_PRIORITY,
|
| + RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW);
|
| + std::set<Tile*> required_for_draw_tiles;
|
| + while (!queue.IsEmpty()) {
|
| + Tile* tile = queue.Top();
|
| + EXPECT_TRUE(tile->required_for_draw());
|
| + required_for_draw_tiles.insert(tile);
|
| + queue.Pop();
|
| + }
|
| + EXPECT_EQ(all_tiles, required_for_draw_tiles);
|
| +
|
| Region invalidation(gfx::Rect(0, 0, 500, 500));
|
|
|
| // Invalidate the pending tree.
|
| @@ -239,7 +269,10 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) {
|
| size_t correct_order_tiles = 0u;
|
| // Here we expect to get increasing ACTIVE_TREE priority_bin.
|
| queue.Reset();
|
| - host_impl_.BuildRasterQueue(&queue, SMOOTHNESS_TAKES_PRIORITY);
|
| + host_impl_.BuildRasterQueue(&queue, SMOOTHNESS_TAKES_PRIORITY,
|
| + RasterTilePriorityQueue::Type::ALL);
|
| + std::set<Tile*> expected_required_for_draw_tiles;
|
| + std::set<Tile*> expected_required_for_activation_tiles;
|
| while (!queue.IsEmpty()) {
|
| Tile* tile = queue.Top();
|
| EXPECT_TRUE(tile);
|
| @@ -275,6 +308,10 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) {
|
| last_tile = tile;
|
| ++tile_count;
|
| smoothness_tiles.insert(tile);
|
| + if (tile->required_for_draw())
|
| + expected_required_for_draw_tiles.insert(tile);
|
| + if (tile->required_for_activation())
|
| + expected_required_for_activation_tiles.insert(tile);
|
| queue.Pop();
|
| }
|
|
|
| @@ -284,12 +321,43 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) {
|
| // should check that we're _mostly_ right.
|
| EXPECT_GT(correct_order_tiles, 3 * tile_count / 4);
|
|
|
| + // Check that we have consistent required_for_activation tiles.
|
| + queue.Reset();
|
| + host_impl_.BuildRasterQueue(
|
| + &queue, SMOOTHNESS_TAKES_PRIORITY,
|
| + RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION);
|
| + required_for_activation_tiles.clear();
|
| + while (!queue.IsEmpty()) {
|
| + Tile* tile = queue.Top();
|
| + EXPECT_TRUE(tile->required_for_activation());
|
| + required_for_activation_tiles.insert(tile);
|
| + queue.Pop();
|
| + }
|
| + EXPECT_EQ(expected_required_for_activation_tiles,
|
| + required_for_activation_tiles);
|
| + EXPECT_NE(all_tiles, required_for_activation_tiles);
|
| +
|
| + // Check that we have consistent required_for_draw tiles.
|
| + queue.Reset();
|
| + host_impl_.BuildRasterQueue(&queue, SMOOTHNESS_TAKES_PRIORITY,
|
| + RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW);
|
| + required_for_draw_tiles.clear();
|
| + while (!queue.IsEmpty()) {
|
| + Tile* tile = queue.Top();
|
| + EXPECT_TRUE(tile->required_for_draw());
|
| + required_for_draw_tiles.insert(tile);
|
| + queue.Pop();
|
| + }
|
| + EXPECT_EQ(expected_required_for_draw_tiles, required_for_draw_tiles);
|
| + EXPECT_NE(all_tiles, required_for_draw_tiles);
|
| +
|
| std::set<Tile*> new_content_tiles;
|
| last_tile = NULL;
|
| size_t increasing_distance_tiles = 0u;
|
| // Here we expect to get increasing PENDING_TREE priority_bin.
|
| queue.Reset();
|
| - host_impl_.BuildRasterQueue(&queue, NEW_CONTENT_TAKES_PRIORITY);
|
| + host_impl_.BuildRasterQueue(&queue, NEW_CONTENT_TAKES_PRIORITY,
|
| + RasterTilePriorityQueue::Type::ALL);
|
| tile_count = 0;
|
| while (!queue.IsEmpty()) {
|
| Tile* tile = queue.Top();
|
| @@ -325,6 +393,136 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) {
|
| // Since we don't guarantee increasing distance due to spiral iterator, we
|
| // should check that we're _mostly_ right.
|
| EXPECT_GE(increasing_distance_tiles, 3 * tile_count / 4);
|
| +
|
| + // Check that we have consistent required_for_activation tiles.
|
| + queue.Reset();
|
| + host_impl_.BuildRasterQueue(
|
| + &queue, NEW_CONTENT_TAKES_PRIORITY,
|
| + RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION);
|
| + required_for_activation_tiles.clear();
|
| + while (!queue.IsEmpty()) {
|
| + Tile* tile = queue.Top();
|
| + EXPECT_TRUE(tile->required_for_activation());
|
| + required_for_activation_tiles.insert(tile);
|
| + queue.Pop();
|
| + }
|
| + EXPECT_EQ(expected_required_for_activation_tiles,
|
| + required_for_activation_tiles);
|
| + EXPECT_NE(new_content_tiles, required_for_activation_tiles);
|
| +
|
| + // Check that we have consistent required_for_draw tiles.
|
| + queue.Reset();
|
| + host_impl_.BuildRasterQueue(&queue, NEW_CONTENT_TAKES_PRIORITY,
|
| + RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW);
|
| + required_for_draw_tiles.clear();
|
| + while (!queue.IsEmpty()) {
|
| + Tile* tile = queue.Top();
|
| + EXPECT_TRUE(tile->required_for_draw());
|
| + required_for_draw_tiles.insert(tile);
|
| + queue.Pop();
|
| + }
|
| + EXPECT_EQ(expected_required_for_draw_tiles, required_for_draw_tiles);
|
| + EXPECT_NE(new_content_tiles, required_for_draw_tiles);
|
| +}
|
| +
|
| +TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueueInvalidation) {
|
| + const gfx::Size layer_bounds(1000, 1000);
|
| + host_impl_.SetViewportSize(gfx::Size(500, 500));
|
| + SetupDefaultTrees(layer_bounds);
|
| +
|
| + // Use a tile's content rect as an invalidation. We should inset it a bit to
|
| + // ensure that border math doesn't invalidate neighbouring tiles.
|
| + gfx::Rect invalidation =
|
| + pending_layer_->HighResTiling()->TileAt(1, 0)->content_rect();
|
| + invalidation.Inset(2, 2);
|
| +
|
| + pending_layer_->set_invalidation(invalidation);
|
| + pending_layer_->HighResTiling()->Invalidate(invalidation);
|
| + pending_layer_->LowResTiling()->Invalidate(invalidation);
|
| +
|
| + // Sanity checks: Tile at 0, 0 should be the same on both trees, tile at 1, 0
|
| + // should be different.
|
| + EXPECT_TRUE(pending_layer_->HighResTiling()->TileAt(0, 0));
|
| + EXPECT_TRUE(active_layer_->HighResTiling()->TileAt(0, 0));
|
| + EXPECT_EQ(pending_layer_->HighResTiling()->TileAt(0, 0),
|
| + active_layer_->HighResTiling()->TileAt(0, 0));
|
| + EXPECT_TRUE(pending_layer_->HighResTiling()->TileAt(1, 0));
|
| + EXPECT_TRUE(active_layer_->HighResTiling()->TileAt(1, 0));
|
| + EXPECT_NE(pending_layer_->HighResTiling()->TileAt(1, 0),
|
| + active_layer_->HighResTiling()->TileAt(1, 0));
|
| +
|
| + std::set<Tile*> expected_now_tiles;
|
| + std::set<Tile*> expected_required_for_draw_tiles;
|
| + std::set<Tile*> expected_required_for_activation_tiles;
|
| + for (int i = 0; i <= 1; ++i) {
|
| + for (int j = 0; j <= 1; ++j) {
|
| + expected_now_tiles.insert(pending_layer_->HighResTiling()->TileAt(i, j));
|
| + expected_now_tiles.insert(active_layer_->HighResTiling()->TileAt(i, j));
|
| +
|
| + expected_required_for_activation_tiles.insert(
|
| + pending_layer_->HighResTiling()->TileAt(i, j));
|
| + expected_required_for_draw_tiles.insert(
|
| + active_layer_->HighResTiling()->TileAt(i, j));
|
| + }
|
| + }
|
| + // Expect 3 shared tiles and 1 unshared tile in total.
|
| + EXPECT_EQ(5u, expected_now_tiles.size());
|
| + // Expect 4 tiles for each draw and activation, but not all the same.
|
| + EXPECT_EQ(4u, expected_required_for_activation_tiles.size());
|
| + EXPECT_EQ(4u, expected_required_for_draw_tiles.size());
|
| + EXPECT_NE(expected_required_for_draw_tiles,
|
| + expected_required_for_activation_tiles);
|
| +
|
| + std::set<Tile*> expected_all_tiles;
|
| + for (int i = 0; i <= 3; ++i) {
|
| + for (int j = 0; j <= 3; ++j) {
|
| + expected_all_tiles.insert(pending_layer_->HighResTiling()->TileAt(i, j));
|
| + expected_all_tiles.insert(active_layer_->HighResTiling()->TileAt(i, j));
|
| + }
|
| + }
|
| + // Expect 15 shared tiles and 1 unshared tile.
|
| + EXPECT_EQ(17u, expected_all_tiles.size());
|
| +
|
| + // The actual test will now build different queues and verify that the queues
|
| + // return the same information as computed manually above.
|
| + RasterTilePriorityQueue queue;
|
| + host_impl_.BuildRasterQueue(&queue, SAME_PRIORITY_FOR_BOTH_TREES,
|
| + RasterTilePriorityQueue::Type::ALL);
|
| + std::set<Tile*> actual_now_tiles;
|
| + std::set<Tile*> actual_all_tiles;
|
| + while (!queue.IsEmpty()) {
|
| + Tile* tile = queue.Top();
|
| + queue.Pop();
|
| + if (tile->combined_priority().priority_bin == TilePriority::NOW)
|
| + actual_now_tiles.insert(tile);
|
| + actual_all_tiles.insert(tile);
|
| + }
|
| + EXPECT_EQ(expected_now_tiles, actual_now_tiles);
|
| + EXPECT_EQ(expected_all_tiles, actual_all_tiles);
|
| +
|
| + queue.Reset();
|
| + host_impl_.BuildRasterQueue(&queue, SAME_PRIORITY_FOR_BOTH_TREES,
|
| + RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW);
|
| + std::set<Tile*> actual_required_for_draw_tiles;
|
| + while (!queue.IsEmpty()) {
|
| + Tile* tile = queue.Top();
|
| + queue.Pop();
|
| + actual_required_for_draw_tiles.insert(tile);
|
| + }
|
| + EXPECT_EQ(expected_required_for_draw_tiles, actual_required_for_draw_tiles);
|
| +
|
| + queue.Reset();
|
| + host_impl_.BuildRasterQueue(
|
| + &queue, SAME_PRIORITY_FOR_BOTH_TREES,
|
| + RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION);
|
| + std::set<Tile*> actual_required_for_activation_tiles;
|
| + while (!queue.IsEmpty()) {
|
| + Tile* tile = queue.Top();
|
| + queue.Pop();
|
| + actual_required_for_activation_tiles.insert(tile);
|
| + }
|
| + EXPECT_EQ(expected_required_for_activation_tiles,
|
| + actual_required_for_activation_tiles);
|
| }
|
|
|
| TEST_F(TileManagerTilePriorityQueueTest, ActivationComesBeforeEventually) {
|
| @@ -356,7 +554,8 @@ TEST_F(TileManagerTilePriorityQueueTest, ActivationComesBeforeEventually) {
|
|
|
| RasterTilePriorityQueue queue;
|
| host_impl_.SetRequiresHighResToDraw();
|
| - host_impl_.BuildRasterQueue(&queue, SMOOTHNESS_TAKES_PRIORITY);
|
| + host_impl_.BuildRasterQueue(&queue, SMOOTHNESS_TAKES_PRIORITY,
|
| + RasterTilePriorityQueue::Type::ALL);
|
| EXPECT_FALSE(queue.IsEmpty());
|
|
|
| // Get all the tiles that are NOW or SOON and make sure they are ready to
|
| @@ -391,7 +590,8 @@ TEST_F(TileManagerTilePriorityQueueTest, EvictionTilePriorityQueue) {
|
| size_t tile_count = 0;
|
|
|
| RasterTilePriorityQueue raster_queue;
|
| - host_impl_.BuildRasterQueue(&raster_queue, SAME_PRIORITY_FOR_BOTH_TREES);
|
| + host_impl_.BuildRasterQueue(&raster_queue, SAME_PRIORITY_FOR_BOTH_TREES,
|
| + RasterTilePriorityQueue::Type::ALL);
|
| while (!raster_queue.IsEmpty()) {
|
| ++tile_count;
|
| EXPECT_TRUE(raster_queue.Top());
|
| @@ -588,7 +788,8 @@ TEST_F(TileManagerTilePriorityQueueTest,
|
| std::set<Tile*> all_tiles;
|
| size_t tile_count = 0;
|
| RasterTilePriorityQueue raster_queue;
|
| - host_impl_.BuildRasterQueue(&raster_queue, SAME_PRIORITY_FOR_BOTH_TREES);
|
| + host_impl_.BuildRasterQueue(&raster_queue, SAME_PRIORITY_FOR_BOTH_TREES,
|
| + RasterTilePriorityQueue::Type::ALL);
|
| while (!raster_queue.IsEmpty()) {
|
| ++tile_count;
|
| EXPECT_TRUE(raster_queue.Top());
|
| @@ -793,7 +994,8 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueueEmptyLayers) {
|
| SetupDefaultTrees(layer_bounds);
|
|
|
| RasterTilePriorityQueue queue;
|
| - host_impl_.BuildRasterQueue(&queue, SAME_PRIORITY_FOR_BOTH_TREES);
|
| + host_impl_.BuildRasterQueue(&queue, SAME_PRIORITY_FOR_BOTH_TREES,
|
| + RasterTilePriorityQueue::Type::ALL);
|
| EXPECT_FALSE(queue.IsEmpty());
|
|
|
| size_t tile_count = 0;
|
| @@ -817,7 +1019,8 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueueEmptyLayers) {
|
| pending_layer_->AddChild(pending_layer.Pass());
|
| }
|
|
|
| - host_impl_.BuildRasterQueue(&queue, SAME_PRIORITY_FOR_BOTH_TREES);
|
| + host_impl_.BuildRasterQueue(&queue, SAME_PRIORITY_FOR_BOTH_TREES,
|
| + RasterTilePriorityQueue::Type::ALL);
|
| EXPECT_FALSE(queue.IsEmpty());
|
|
|
| tile_count = 0;
|
| @@ -838,7 +1041,8 @@ TEST_F(TileManagerTilePriorityQueueTest, EvictionTilePriorityQueueEmptyLayers) {
|
| SetupDefaultTrees(layer_bounds);
|
|
|
| RasterTilePriorityQueue raster_queue;
|
| - host_impl_.BuildRasterQueue(&raster_queue, SAME_PRIORITY_FOR_BOTH_TREES);
|
| + host_impl_.BuildRasterQueue(&raster_queue, SAME_PRIORITY_FOR_BOTH_TREES,
|
| + RasterTilePriorityQueue::Type::ALL);
|
| EXPECT_FALSE(raster_queue.IsEmpty());
|
|
|
| size_t tile_count = 0;
|
| @@ -905,12 +1109,7 @@ TEST_F(TileManagerTilePriorityQueueTest,
|
| tiling->set_resolution(HIGH_RESOLUTION);
|
|
|
| tiling_set->UpdateTilePriorities(viewport, 1.0f, 1.0, Occlusion(), true);
|
| -
|
| - TilingSetRasterQueue empty_queue;
|
| - EXPECT_TRUE(empty_queue.IsEmpty());
|
| -
|
| std::vector<Tile*> all_tiles = tiling->AllTilesForTesting();
|
| -
|
| // Sanity check.
|
| EXPECT_EQ(841u, all_tiles.size());
|
|
|
| @@ -922,7 +1121,8 @@ TEST_F(TileManagerTilePriorityQueueTest,
|
| // 3. Third iteration ensures that no tiles are returned, since they were all
|
| // marked as ready to draw.
|
| for (int i = 0; i < 3; ++i) {
|
| - TilingSetRasterQueue queue(tiling_set.get(), false);
|
| + scoped_ptr<TilingSetRasterQueue> queue(
|
| + new TilingSetRasterQueueAll(tiling_set.get(), false));
|
|
|
| // There are 3 bins in TilePriority.
|
| bool have_tiles[3] = {};
|
| @@ -930,14 +1130,14 @@ TEST_F(TileManagerTilePriorityQueueTest,
|
| // On the third iteration, we should get no tiles since everything was
|
| // marked as ready to draw.
|
| if (i == 2) {
|
| - EXPECT_TRUE(queue.IsEmpty());
|
| + EXPECT_TRUE(queue->IsEmpty());
|
| continue;
|
| }
|
|
|
| - EXPECT_FALSE(queue.IsEmpty());
|
| + EXPECT_FALSE(queue->IsEmpty());
|
| std::set<Tile*> unique_tiles;
|
| - unique_tiles.insert(queue.Top());
|
| - Tile* last_tile = queue.Top();
|
| + unique_tiles.insert(queue->Top());
|
| + Tile* last_tile = queue->Top();
|
| have_tiles[last_tile->priority(ACTIVE_TREE).priority_bin] = true;
|
|
|
| // On the second iteration, mark everything as ready to draw (solid color).
|
| @@ -945,12 +1145,12 @@ TEST_F(TileManagerTilePriorityQueueTest,
|
| TileDrawInfo& draw_info = last_tile->draw_info();
|
| draw_info.SetSolidColorForTesting(SK_ColorRED);
|
| }
|
| - queue.Pop();
|
| + queue->Pop();
|
| int eventually_bin_order_correct_count = 0;
|
| int eventually_bin_order_incorrect_count = 0;
|
| - while (!queue.IsEmpty()) {
|
| - Tile* new_tile = queue.Top();
|
| - queue.Pop();
|
| + while (!queue->IsEmpty()) {
|
| + Tile* new_tile = queue->Top();
|
| + queue->Pop();
|
| unique_tiles.insert(new_tile);
|
|
|
| TilePriority last_priority = last_tile->priority(ACTIVE_TREE);
|
| @@ -1031,12 +1231,13 @@ TEST_F(TileManagerTilePriorityQueueTest,
|
| Tile* last_tile = NULL;
|
| int eventually_bin_order_correct_count = 0;
|
| int eventually_bin_order_incorrect_count = 0;
|
| - for (TilingSetRasterQueue queue(tiling_set.get(), false); !queue.IsEmpty();
|
| - queue.Pop()) {
|
| + scoped_ptr<TilingSetRasterQueue> queue(
|
| + new TilingSetRasterQueueAll(tiling_set.get(), false));
|
| + for (; !queue->IsEmpty(); queue->Pop()) {
|
| if (!last_tile)
|
| - last_tile = queue.Top();
|
| + last_tile = queue->Top();
|
|
|
| - Tile* new_tile = queue.Top();
|
| + Tile* new_tile = queue->Top();
|
|
|
| TilePriority last_priority = last_tile->priority(ACTIVE_TREE);
|
| TilePriority new_priority = new_tile->priority(ACTIVE_TREE);
|
|
|