OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/geometry/cubic_bezier.h" | 5 #include "ui/gfx/geometry/cubic_bezier.h" |
6 | 6 |
7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
10 namespace gfx { | 10 namespace gfx { |
(...skipping 146 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
157 EXPECT_NEAR(function.Slope(0.65), 1.26751, epsilon); | 157 EXPECT_NEAR(function.Slope(0.65), 1.26751, epsilon); |
158 EXPECT_NEAR(function.Slope(0.7), 1.21239, epsilon); | 158 EXPECT_NEAR(function.Slope(0.7), 1.21239, epsilon); |
159 EXPECT_NEAR(function.Slope(0.75), 1.13576, epsilon); | 159 EXPECT_NEAR(function.Slope(0.75), 1.13576, epsilon); |
160 EXPECT_NEAR(function.Slope(0.8), 1.03184, epsilon); | 160 EXPECT_NEAR(function.Slope(0.8), 1.03184, epsilon); |
161 EXPECT_NEAR(function.Slope(0.85), 0.89121, epsilon); | 161 EXPECT_NEAR(function.Slope(0.85), 0.89121, epsilon); |
162 EXPECT_NEAR(function.Slope(0.9), 0.69778, epsilon); | 162 EXPECT_NEAR(function.Slope(0.9), 0.69778, epsilon); |
163 EXPECT_NEAR(function.Slope(0.95), 0.42170, epsilon); | 163 EXPECT_NEAR(function.Slope(0.95), 0.42170, epsilon); |
164 EXPECT_NEAR(function.Slope(1), 0, epsilon); | 164 EXPECT_NEAR(function.Slope(1), 0, epsilon); |
165 } | 165 } |
166 | 166 |
| 167 TEST(CubicBezierTest, InputOutOfRange) { |
| 168 CubicBezier simple(0.5, 1.0, 0.5, 1.0); |
| 169 EXPECT_EQ(-2.0, simple.Solve(-1.0)); |
| 170 EXPECT_EQ(1.0, simple.Solve(2.0)); |
| 171 |
| 172 CubicBezier coincidentEndpoints(0.0, 0.0, 1.0, 1.0); |
| 173 EXPECT_EQ(-1.0, coincidentEndpoints.Solve(-1.0)); |
| 174 EXPECT_EQ(2.0, coincidentEndpoints.Solve(2.0)); |
| 175 |
| 176 CubicBezier verticalGradient(0.0, 1.0, 1.0, 0.0); |
| 177 EXPECT_EQ(0.0, verticalGradient.Solve(-1.0)); |
| 178 EXPECT_EQ(1.0, verticalGradient.Solve(2.0)); |
| 179 |
| 180 CubicBezier distinctEndpoints(0.1, 0.2, 0.8, 0.8); |
| 181 EXPECT_EQ(-2.0, distinctEndpoints.Solve(-1.0)); |
| 182 EXPECT_EQ(2.0, distinctEndpoints.Solve(2.0)); |
| 183 |
| 184 CubicBezier coincidentEndpoint(0.0, 0.0, 0.8, 0.8); |
| 185 EXPECT_EQ(-1.0, coincidentEndpoint.Solve(-1.0)); |
| 186 EXPECT_EQ(2.0, coincidentEndpoint.Solve(2.0)); |
| 187 |
| 188 CubicBezier threeCoincidentPoints(0.0, 0.0, 0.0, 0.0); |
| 189 EXPECT_EQ(0, threeCoincidentPoints.Solve(-1.0)); |
| 190 EXPECT_EQ(2.0, threeCoincidentPoints.Solve(2.0)); |
| 191 |
| 192 } |
| 193 |
167 } // namespace | 194 } // namespace |
168 } // namespace gfx | 195 } // namespace gfx |
OLD | NEW |