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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_GEOMETRY_CUBIC_BEZIER_H_ | 5 #ifndef UI_GFX_GEOMETRY_CUBIC_BEZIER_H_ |
6 #define UI_GFX_GEOMETRY_CUBIC_BEZIER_H_ | 6 #define UI_GFX_GEOMETRY_CUBIC_BEZIER_H_ |
7 | 7 |
8 #include "base/macros.h" | 8 #include "base/macros.h" |
9 #include "ui/gfx/gfx_export.h" | 9 #include "ui/gfx/gfx_export.h" |
10 | 10 |
11 namespace gfx { | 11 namespace gfx { |
12 | 12 |
13 class GFX_EXPORT CubicBezier { | 13 class GFX_EXPORT CubicBezier { |
14 public: | 14 public: |
15 CubicBezier(double x1, double y1, double x2, double y2); | 15 CubicBezier(double x1, double y1, double x2, double y2); |
16 ~CubicBezier(); | 16 ~CubicBezier(); |
17 | 17 |
18 // Returns an approximation of y at the given x. | 18 // Returns an approximation of y at the given x. |
19 double Solve(double x) const; | 19 double Solve(double x) const; |
20 | 20 |
21 // Returns an approximation of dy/dx at the given x. | 21 // Returns an approximation of dy/dx at the given x. |
22 double Slope(double x) const; | 22 double Slope(double x) const; |
23 | 23 |
24 // Sets |min| and |max| to the bezier's minimum and maximium y values in the | 24 // Sets |min| and |max| to the bezier's minimum and maximium y values in the |
25 // interval [0, 1]. | 25 // interval [0, 1]. |
26 void Range(double* min, double* max) const; | 26 void Range(double* min, double* max) const; |
27 | 27 |
28 private: | 28 private: |
| 29 void InitGradients(); |
| 30 |
29 double x1_; | 31 double x1_; |
30 double y1_; | 32 double y1_; |
31 double x2_; | 33 double x2_; |
32 double y2_; | 34 double y2_; |
33 | 35 |
| 36 double start_gradient_; |
| 37 double end_gradient_; |
| 38 |
34 DISALLOW_ASSIGN(CubicBezier); | 39 DISALLOW_ASSIGN(CubicBezier); |
35 }; | 40 }; |
36 | 41 |
37 } // namespace gfx | 42 } // namespace gfx |
38 | 43 |
39 #endif // UI_GFX_GEOMETRY_CUBIC_BEZIER_H_ | 44 #endif // UI_GFX_GEOMETRY_CUBIC_BEZIER_H_ |
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